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[Profile] Brutal Key Farm

Having an issue where the bot kills the keywardens and picks up all of the items EXCEPT the key. Caught it standing on top of the key and leaving game earlier today. Anyone know a fix for this issue?
 
Having an issue where the bot kills the keywardens and picks up all of the items EXCEPT the key. Caught it standing on top of the key and leaving game earlier today. Anyone know a fix for this issue?

Sounds like an issue with your loot settings, if you're using custom rules they probably need to be modified, i'd suggest you just use default trinity looting.
 
the profile works well for the most part only annoying thing is that after it kil key warden in act 1 it continues to explore and kill everything before it will teleport out, i have even caught it exploring into weeping hollow. Its like it doesnt recognize that the keywarden dies in act 1, happens vary rarely in act but sometimes. act 3 and 4 seem to be working great.
beta 487
trinity 2.1.21
QT 2.1.40
fresh install
brutal 1.02 non zerg
 
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I don't understand why zerg mode don't work. It kills all elites/rare on its way to keywardens
 
Hit 3 of 3 KWs 4,3,2 and on its way to Act 1.... Nic profile thank you will report back tomorrow with numbers. thanks!!!
 
Yes zerg mod seems to not working, i had to check Ignore Elites to get a semi zerg mod lol
 
-~-..-~-..-~-..-~->-> Async Found A1 Keywarden! PEW PEW
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 22 nodes in 13ms
[QuestTools][WhenTag] Child Behavior Initialized QuestTools.ProfileTags.ExploreDungeonTag
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.Complex.AsyncLogMessageTag IsDone=True IsDoneCache=True LastStatus=Success
[QuestTools][BotBehaviorQueue] Tag Zeta.Bot.Profile.Common.ToggleTargetingTag IsDone=False IsDoneCache=False LastStatus=Failure

Why he just killed Keywarden act1 and then do the map as if he didn't kill him...
 
Because atm we can't detect if the monster is dead. it's not a profile problem.
 
I've run it on and off over the last 24 hrs and it works flawlessly. Ive picked up about 30 of ea key on T6 which with my 10 of ea key makes 10 full ubers sets...

So, thanks a ton for your work on this perfect profile.
 
this profile will not load here is the message i am getting can someone please help

Failed to load profile: Element When is not supported. Please check your XML and try again. (<When condition="ActorExistsAt(256054, Me.Position.X, Me.Position.Y, Me.Position.Z, 400) and ActorIsAlive(256054)" name="A4 Keywarden">
<LogMessage quest="1" step="1" output="-~-..-~-..-~-..-~-&gt;-&gt; Async Found A4 Keywarden! PEW PEW" />
<MoveToActor questId="312429" stepId="2" pathPrecision="5" actorId="256054" maxSearchDistance="500" />
<WaitTimer questId="1" stepId="1" waitTime="1000" />
<MoveToActor questId="312429" stepId="2" pathPrecision="5" actorId="256054" maxSearchDistance="500" />
<UseStop id="A4" />
<ReloadProfile />
</When>) Line 65
System.Exception: Element When is not supported. Please check your XML and try again. (<When condition="ActorExistsAt(256054, Me.Position.X, Me.Position.Y, Me.Position.Z, 400) and ActorIsAlive(256054)" name="A4 Keywarden">
<LogMessage quest="1" step="1" output="-~-..-~-..-~-..-~-&gt;-&gt; Async Found A4 Keywarden! PEW PEW" />
<MoveToActor questId="312429" stepId="2" pathPrecision="5" actorId="256054" maxSearchDistance="500" />
<WaitTimer questId="1" stepId="1" waitTime="1000" />
<MoveToActor questId="312429" stepId="2" pathPrecision="5" actorId="256054" maxSearchDistance="500" />
<UseStop id="A4" />
<ReloadProfile />
</When>) Line 65
at Ž..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Ž..(XElement , Type )
at Ž...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Ž..(XElement , PropertyInfo )
at Ž..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
Who wants to test the new hotness? see attached,

Absolutely requires latest version from of Questtools from GIT today (2014-10-12 13:44 in whatever timezone assembla uses).

Also you probably want to go into Questtools settings and check the box 'enable beta features' to get the last known position to work on MoveToActor
 

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Last edited:
Who wants to test the new hotness? see attached,

Absolutely requires latest version from of Questtools from GIT today (2014-10-12 13:44 in whatever timezone assembla uses).

Also you probably want to go into Questtools settings and check the box 'enable beta features' to get the last known position to work on MoveToActor

Any major changes? I finally have 1.02 running pretty smooth and about to let it run for the night. Hesitant to try anything new and not have it work for 8 hours :)
 
Any major changes? I finally have 1.02 running pretty smooth and about to let it run for the night. Hesitant to try anything new and not have it work for 8 hours :)

Yeah, if 1.02 is working well for you stay with it until this is proven, it could be worse.
 
1st issue using 1.03 and QT from Git is
after kill act 2 key warden it just stops and keeps spamming this in trinity window
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.TownPortalTag IsDone=False IsDoneCache=False LastStatus=Success
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.TownPortalTag IsDone=False IsDoneCache=False LastStatus=Success
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.TownPortalTag IsDone=False IsDoneCache=False LastStatus=Success
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.TownPortalTag IsDone=False IsDoneCache=False LastStatus=Success
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.TownPortalTag IsDone=False IsDoneCache=False LastStatus=Success
after pausing to report this i unpaused and it spam a quick stuck message and then teleported out, seems to have just gotten hung up ill see if it repeats next run
ill report anything else i find
 
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problem in akt 2, sometimes cant find him(

Yeah... i am going to have to switch to SafeMoveTos to give a better chance to find without backtracking, especially for A3 Stonefort, every now and then hes hiding on some pedestal somewhere really obscure.
 
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