nasser6565
New Member
- Joined
- Jun 27, 2014
- Messages
- 4
- Reaction score
- 0
hello there
when i run the bot i got this error
[Trinity 2.14.45] Error in OnEnable: System.TypeInitializationException: The type initializer for 'Trinity.Combat.Abilities.CombatBase' threw an exception. ---> GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.*********(Int32 )
at GreyMagic.Executor.**********(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.ZetaDia.get_TlsVal()
at Zeta.Game.ZetaDia.***********.*************()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_ActorCommonData()
at Zeta.Game.Internals.ActorManager.*************()
at Zeta.Game.Internals.ActorManager.Update()
at Trinity.Helpers.MemoryHelper..ctor()
at Trinity.CacheData.InventoryCache..ctor()
at Trinity.CacheData.InventoryCache.get_Instance()
at Trinity.CacheData.get_Inventory()
at Trinity.Objects.Item.get_IsEquipped()
at Trinity.Objects.Set.IsBonusActive(Int32 requiredItemCountForBonus)
at Trinity.Objects.Set.get_IsThirdBonusActive()
at Trinity.Objects.Set.get_IsFullyEquipped()
at Trinity.Combat.Abilities.CombatBase.LoadCombatSettings()
at Trinity.Combat.Abilities.CombatBase..cctor()
--- End of inner exception stack trace ---
at Trinity.Combat.Abilities.CombatBase.LoadCombatSettings()
at Trinity.Trinity.LoadConfiguration()
at Trinity.Trinity.OnEnabled()
when i run the bot i got this error
[Trinity 2.14.45] Error in OnEnable: System.TypeInitializationException: The type initializer for 'Trinity.Combat.Abilities.CombatBase' threw an exception. ---> GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.*********(Int32 )
at GreyMagic.Executor.**********(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.ZetaDia.get_TlsVal()
at Zeta.Game.ZetaDia.***********.*************()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_ActorCommonData()
at Zeta.Game.Internals.ActorManager.*************()
at Zeta.Game.Internals.ActorManager.Update()
at Trinity.Helpers.MemoryHelper..ctor()
at Trinity.CacheData.InventoryCache..ctor()
at Trinity.CacheData.InventoryCache.get_Instance()
at Trinity.CacheData.get_Inventory()
at Trinity.Objects.Item.get_IsEquipped()
at Trinity.Objects.Set.IsBonusActive(Int32 requiredItemCountForBonus)
at Trinity.Objects.Set.get_IsThirdBonusActive()
at Trinity.Objects.Set.get_IsFullyEquipped()
at Trinity.Combat.Abilities.CombatBase.LoadCombatSettings()
at Trinity.Combat.Abilities.CombatBase..cctor()
--- End of inner exception stack trace ---
at Trinity.Combat.Abilities.CombatBase.LoadCombatSettings()
at Trinity.Trinity.LoadConfiguration()
at Trinity.Trinity.OnEnabled()






