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Problem

alej82

New Member
Joined
Aug 21, 2011
Messages
4
Reaction score
0
Guys i have a problemi with this log:
[0.24.35:531] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
at Styx.Logic.BehaviorTree.TreeRoot.Run()
[0.24.35:531] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.Logic.BehaviorTree.TreeRoot.Run()
 
that's not a log
that's not a proper bug report

if you have an issue, explain the issue and then attach the log.txt from your hb / logs folder
 
i cannot no more start bot with this log:

[0.05.54:859] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
at Styx.Logic.BehaviorTree.TreeRoot.Run()
[0.05.54:859] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.Logic.BehaviorTree.TreeRoot.Run()


thank you
 
no

that is not a log!

go to:

/Honorbuddy/Logs/X_X Log.txt and upload the log

Thoroughly explain the issue
 
Code:
[23.57.21:937] System.Threading.ThreadAbortException: Thread was being aborted.
   at Styx.Logic.Targeting.#Dr(Delegate e, Object[] args)
   at Styx.Logic.Targeting.Pulse()
[23.57.21:953] System.Threading.ThreadAbortException: Thread was being aborted.
   at Styx.Logic.Targeting.Pulse()
   at Styx.WoWPulsator.Pulse(PulseFlags flags)
   at Styx.Logic.BehaviorTree.TreeRoot.Tick()
   at Styx.Logic.BehaviorTree.TreeRoot.Run()
[23.57.21:953] System.Threading.ThreadAbortException: Thread was being aborted.
   at Styx.Logic.BehaviorTree.TreeRoot.Run()
[0.01.17:984] Starting the bot!
[0.01.18:000] Changed tilemap to Kalimdor, Tiled: True
[0.01.18:328] Changing current profile to The Azenius Project[Troll]
[0.01.18:421] Cleared POI - Reason Starting up
[0.01.18:421] Cleared POI
[0.01.20:046] [Singular] [Pet] Calling out my Imp
[0.01.20:093] Spell_C::CastSpell(688, 0, 0xF1301B100000ABD0, 0) [1]
[0.01.26:187] Spell_C::CastSpell(688, 0, 0xF1301B100000ABD0, 0) [2]
[0.01.27:500] [Profile Message]: Azenius Questing Profiles (Kalimdor = Durotar - Troll Profile Loaded).
[0.01.27:500] [Profile Message]: Compiling Quests.
[0.01.27:500] [Profile Message]: -----
[0.01.27:500] [Profile Message]: Turning off auto-train.
[0.01.27:500] [Profile Message]: Setting UseFlightPaths to false.
[0.01.27:500] [Profile Message]: -----
[0.01.27:500] [Profile Message]: Setting LearnFlightPaths to true.
[0.01.27:500] [Profile Message]: Setting LootMobs to true.
[0.01.27:500] [Profile Message]: -----
[0.01.27:500] [Profile Message]: Setting UseMount to true.
[0.01.27:500] [Profile Message]: Setting PullDistance to 30.
[0.01.28:781] [KillUntilComplete-v184(debug) @line 414]: Behavior sees 'done'.  Skipping behavior.
[0.01.28:796] Compiling expression 'HasQuest(25173) && IsQuestCompleted(25173)' @ line 455
[0.01.29:390] Picking up Storming the Beaches : 25177
[0.01.29:390] Goal: Picking up Storming the Beaches
[0.01.29:390] Picking up Shipwreck Searching : 25178
[0.01.29:390] Goal: Picking up Shipwreck Searching
[0.01.29:406] Goal: Goal: Collect Gnomish Tools x 4
[0.01.29:406] Activity: Loading Tile/s
[0.01.29:406] Loading Kalimdor_41_31
[0.01.29:578] Activity: Moving to hotspot
[0.01.29:578] Activity: Loading Tile/s
[0.01.29:578] Loading Kalimdor_40_31
[0.01.30:328] Activity: Moving to hotspot
[0.02.10:453] Changed POI to:Type: Harvest
[0.02.10:703] Moving to Type: Harvest
[0.02.12:046] Inserting Injured Razor Hill Grunt [SpellClick] into the database!
[0.02.13:125] Unloading tiles!
[0.02.13:140] Activity: Loading Tile/s
[0.02.13:140] Loading Kalimdor_41_31
[0.02.19:593] Changed POI to:Type: Kill, Name: Foaming Sea Elemental
[0.02.19:828] Activity: Pulling
[0.02.20:734] [Singular] [Pet] Casting Attack
[0.02.20:781] Activity: Pulling Foaming Sea Elemental now.
[0.02.21:187] Activity: Pulling
[0.02.21:234] Activity: Pulling Foaming Sea Elemental now.
[0.02.21:484] Activity: Pulling
[0.02.21:546] Activity: Pulling Foaming Sea Elemental now.
[0.02.21:796] Activity: Pulling
[0.02.21:906] Activity: Pulling Foaming Sea Elemental now.
[0.02.22:187] Activity: Combat
[0.02.44:609] Cleared POI - Reason POI is dead from Combat
[0.02.44:609] Cleared POI
[0.02.44:921] Changed POI to:Type: Harvest
[0.02.45:156] Moving to Type: Harvest
[0.02.46:312] InteractDebug:726862952
[0.02.46:359] Interact Done:726862952
[0.02.48:203] Looting Gnomish Toolbox Guid:0xF1100CA40000CD41
[0.02.48:250] Cleared POI - Reason Waiting for loot flag
[0.02.48:250] Cleared POI
[0.02.48:765] Changed POI to:Type: Harvest
[0.02.49:000] Cleared POI - Reason Already looted
[0.02.49:000] Cleared POI
[0.02.49:328] Changed POI to:Type: Harvest
[0.02.49:578] Moving to Type: Harvest
[0.02.51:234] InteractDebug:726840680
[0.02.51:265] Interact Done:726840680
[0.02.53:171] Looting Unkown Object Guid:0x0000000000000000
[0.02.53:265] Cleared POI - Reason Waiting for loot flag
[0.02.53:265] Cleared POI
[0.02.53:828] Changed POI to:Type: Harvest
[0.02.54:109] Cleared POI - Reason Already looted
[0.02.54:109] Cleared POI
[0.02.54:328] Changed POI to:Type: Harvest
[0.02.54:515] Moving to Type: Harvest
[0.02.59:546] InteractDebug:726848336
[0.02.59:562] Interact Done:726848336
[0.03.01:156] Looting Gnomish Toolbox Guid:0xF1100CA40000CD46
[0.03.01:265] Cleared POI - Reason Waiting for loot flag
[0.03.01:265] Cleared POI
[0.03.01:781] Changed POI to:Type: Harvest
[0.03.02:000] Cleared POI - Reason Already looted
[0.03.02:000] Cleared POI
[0.03.02:265] Changed POI to:Type: Harvest
[0.03.02:484] Moving to Type: Harvest
[0.03.12:203] InteractDebug:726861560
[0.03.12:218] Interact Done:726861560
[0.03.13:718] Looting Gnomish Toolbox Guid:0xF1100CA40000BCDD
[0.03.13:828] Cleared POI - Reason Waiting for loot flag
[0.03.13:828] Cleared POI
[0.03.14:375] Changed POI to:Type: Harvest
[0.03.14:656] Cleared POI - Reason Already looted
[0.03.14:656] Cleared POI
[0.03.14:906] Compiling expression '!HasQuest(25179) && !IsQuestCompleted(25179)' @ line 465
[0.03.15:843] Compiling quest behavior from 'C:\Documents and Settings\Administrator\Desktop\Honorbuddy_2.0.0.5198\Quest Behaviors\InteractWith.cs'
[0.03.16:609] Goal: Interacting with Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt
[0.03.16:687] [InteractWith-v199(debug) @line 467]: Injured Razor Hill Grunt
[0.03.16:765] Activity: Moving to interact with - Injured Razor Hill Grunt
[0.03.16:812] [InteractWith-v199(debug) @line 467]: Injured Razor Hill Grunt
[0.03.21:515] Activity: Interacting with - Injured Razor Hill Grunt
[0.03.21:640] [InteractWith-v199(debug) @line 467]: Injured Razor Hill Grunt
[0.03.21:640] InteractDebug:1243846976
[0.03.21:671] Interact Done:1243846976
[0.03.21:781] [InteractWith-v199(debug) @line 467]: Injured Razor Hill Grunt
[0.03.27:875] Activity: Combat
[0.03.29:140] Compiling quest behavior from 'C:\Documents and Settings\Administrator\Desktop\Honorbuddy_2.0.0.5198\Quest Behaviors\WaitTimer.cs'
[0.03.29:843] Goal: Waiting for 04s  of  04s
[0.03.29:843] Activity: Wait time remaining... 04s... of 04s
[0.03.30:078] Activity: Combat
[0.03.31:625] Goal: Waiting for 02s  of  04s
[0.03.31:625] Activity: Wait time remaining... 02s... of 04s
[0.03.31:953] Goal: Waiting for 01s  of  04s
[0.03.31:953] Activity: Wait time remaining... 01s... of 04s
[0.03.32:984] Goal: Waiting for 00s  of  04s
[0.03.32:984] Activity: Wait time remaining... 00s... of 04s
[0.03.33:890] Compiling quest behavior from 'C:\Documents and Settings\Administrator\Desktop\Honorbuddy_2.0.0.5198\Quest Behaviors\RunMacro.cs'
[0.03.34:578] Goal: Running Macro
[0.03.34:578] [RunMacro-v184(debug) @line 469]: Running macro 1 times
[0.03.34:578] Activity: RunMacro 1/1 Times
[0.03.36:421] Compiling expression 'HasQuest(25179) && !IsQuestCompleted(25179)' @ line 503
[0.03.37:484] Goal: Interacting with Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt
[0.03.37:562] [InteractWith-v199(debug) @line 505]: Injured Razor Hill Grunt
[0.03.38:281] Activity: Interacting with - Injured Razor Hill Grunt
[0.03.38:375] [InteractWith-v199(debug) @line 505]: Injured Razor Hill Grunt
[0.03.38:375] InteractDebug:1243846976
[0.03.38:421] Interact Done:1243846976
[0.03.38:515] [InteractWith-v199(debug) @line 505]: Injured Razor Hill Grunt
[0.03.45:703] Goal: Waiting for 04s  of  04s
[0.03.45:703] Activity: Wait time remaining... 04s... of 04s
[0.03.46:000] Goal: Waiting for 03s  of  04s
[0.03.46:000] Activity: Wait time remaining... 03s... of 04s
[0.03.46:921] Goal: Waiting for 02s  of  04s
[0.03.46:921] Activity: Wait time remaining... 02s... of 04s
[0.03.47:921] Goal: Waiting for 01s  of  04s
[0.03.47:921] Activity: Wait time remaining... 01s... of 04s
[0.03.48:906] Goal: Waiting for 00s  of  04s
[0.03.48:906] Activity: Wait time remaining... 00s... of 04s
[0.03.49:593] [Singular] Target is invalid. Switching to Foaming Sea Elemental!
[0.03.51:156] [Singular] [Pet] Casting Attack
[0.03.51:218] Activity: Combat
[0.03.58:046] Goal: Running Macro
[0.03.58:046] [RunMacro-v184(debug) @line 507]: Running macro 1 times
[0.03.58:046] Activity: RunMacro 1/1 Times
[0.03.59:328] Goal: Interacting with Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt
[0.03.59:390] [InteractWith-v199(debug) @line 511]: Injured Razor Hill Grunt
[0.03.59:953] Activity: Interacting with - Injured Razor Hill Grunt
[0.04.00:031] [InteractWith-v199(debug) @line 511]: Injured Razor Hill Grunt
[0.04.00:031] InteractDebug:1243846976
[0.04.00:046] Interact Done:1243846976
[0.04.00:109] [InteractWith-v199(debug) @line 511]: Injured Razor Hill Grunt
[0.04.05:609] Goal: Waiting for 04s  of  04s
[0.04.05:609] Activity: Wait time remaining... 04s... of 04s
[0.04.05:765] Goal: Waiting for 03s  of  04s
[0.04.05:765] Activity: Wait time remaining... 03s... of 04s
[0.04.06:718] Goal: Waiting for 02s  of  04s
[0.04.06:718] Activity: Wait time remaining... 02s... of 04s
[0.04.07:765] Goal: Waiting for 01s  of  04s
[0.04.07:765] Activity: Wait time remaining... 01s... of 04s
[0.04.08:734] Goal: Waiting for 00s  of  04s
[0.04.08:734] Activity: Wait time remaining... 00s... of 04s
[0.04.09:265] Activity: Combat
[0.04.11:750] Goal: Running Macro
[0.04.11:750] [RunMacro-v184(debug) @line 513]: Running macro 1 times
[0.04.11:750] Activity: RunMacro 1/1 Times
[0.04.13:109] Goal: Interacting with Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt
[0.04.13:171] [InteractWith-v199(debug) @line 517]: Injured Razor Hill Grunt
[0.04.13:281] Activity: Moving to interact with - Injured Razor Hill Grunt
[0.04.13:343] [InteractWith-v199(debug) @line 517]: Injured Razor Hill Grunt
[0.04.17:437] Activity: Interacting with - Injured Razor Hill Grunt
[0.04.17:500] [InteractWith-v199(debug) @line 517]: Injured Razor Hill Grunt
[0.04.17:500] InteractDebug:1243904976
[0.04.17:546] Interact Done:1243904976
[0.04.17:593] [InteractWith-v199(debug) @line 517]: Injured Razor Hill Grunt
[0.04.23:062] Goal: Waiting for 04s  of  04s
[0.04.23:062] Activity: Wait time remaining... 04s... of 04s
[0.04.23:312] Goal: Waiting for 03s  of  04s
[0.04.23:312] Activity: Wait time remaining... 03s... of 04s
[0.04.24:109] Goal: Waiting for 02s  of  04s
[0.04.24:109] Activity: Wait time remaining... 02s... of 04s
[0.04.25:140] Goal: Waiting for 01s  of  04s
[0.04.25:140] Activity: Wait time remaining... 01s... of 04s
[0.04.26:187] Goal: Waiting for 00s  of  04s
[0.04.26:187] Activity: Wait time remaining... 00s... of 04s
[0.04.27:203] Goal: Running Macro
[0.04.27:203] [RunMacro-v184(debug) @line 519]: Running macro 1 times
[0.04.27:203] Activity: RunMacro 1/1 Times
[0.04.28:781] Goal: Interacting with Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt
[0.04.28:828] [InteractWith-v199(debug) @line 523]: Injured Razor Hill Grunt
[0.04.29:171] Activity: Interacting with - Injured Razor Hill Grunt
[0.04.29:203] [InteractWith-v199(debug) @line 523]: Injured Razor Hill Grunt
[0.04.29:203] InteractDebug:1243904976
[0.04.29:234] Interact Done:1243904976
[0.04.29:312] [InteractWith-v199(debug) @line 523]: Injured Razor Hill Grunt
[0.04.34:968] Goal: Waiting for 04s  of  04s
[0.04.34:968] Activity: Wait time remaining... 04s... of 04s
[0.04.35:171] Goal: Waiting for 03s  of  04s
[0.04.35:171] Activity: Wait time remaining... 03s... of 04s
[0.04.36:078] Goal: Waiting for 02s  of  04s
[0.04.36:078] Activity: Wait time remaining... 02s... of 04s
[0.04.37:109] Goal: Waiting for 01s  of  04s
[0.04.37:109] Activity: Wait time remaining... 01s... of 04s
[0.04.38:046] Goal: Waiting for 00s  of  04s
[0.04.38:046] Activity: Wait time remaining... 00s... of 04s
[0.04.39:171] Goal: Running Macro
[0.04.39:171] [RunMacro-v184(debug) @line 525]: Running macro 1 times
[0.04.39:171] Activity: RunMacro 1/1 Times
[0.04.40:468] Goal: Interacting with Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt
[0.04.40:515] [InteractWith-v199(debug) @line 529]: Injured Razor Hill Grunt
[0.04.40:796] Activity: Interacting with - Injured Razor Hill Grunt
[0.04.40:828] [InteractWith-v199(debug) @line 529]: Injured Razor Hill Grunt
[0.04.40:828] InteractDebug:1243904976
[0.04.40:859] Interact Done:1243904976
[0.04.40:890] [InteractWith-v199(debug) @line 529]: Injured Razor Hill Grunt
[0.04.46:359] Goal: Waiting for 04s  of  04s
[0.04.46:359] Activity: Wait time remaining... 04s... of 04s
[0.04.46:578] Goal: Waiting for 03s  of  04s
[0.04.46:578] Activity: Wait time remaining... 03s... of 04s
[0.04.47:468] Goal: Waiting for 02s  of  04s
[0.04.47:468] Activity: Wait time remaining... 02s... of 04s
[0.04.48:546] Goal: Waiting for 01s  of  04s
[0.04.48:546] Activity: Wait time remaining... 01s... of 04s
[0.04.49:531] Goal: Waiting for 00s  of  04s
[0.04.49:531] Activity: Wait time remaining... 00s... of 04s
[0.04.50:437] Goal: Running Macro
[0.04.50:437] [RunMacro-v184(debug) @line 531]: Running macro 1 times
[0.04.50:437] Activity: RunMacro 1/1 Times
[0.04.51:796] Goal: Interacting with Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt
[0.04.51:828] [InteractWith-v199(debug) @line 535]: Injured Razor Hill Grunt
[0.04.52:140] Activity: Interacting with - Injured Razor Hill Grunt
[0.04.52:187] [InteractWith-v199(debug) @line 535]: Injured Razor Hill Grunt
[0.04.52:187] InteractDebug:1243904976
[0.04.52:218] Interact Done:1243904976
[0.04.52:265] [InteractWith-v199(debug) @line 535]: Injured Razor Hill Grunt
[0.04.57:750] Goal: Waiting for 04s  of  04s
[0.04.57:750] Activity: Wait time remaining... 04s... of 04s
[0.04.57:937] Goal: Waiting for 03s  of  04s
[0.04.57:937] Activity: Wait time remaining... 03s... of 04s
[0.04.58:921] Goal: Waiting for 02s  of  04s
[0.04.58:921] Activity: Wait time remaining... 02s... of 04s
[0.04.59:906] Goal: Waiting for 01s  of  04s
[0.04.59:906] Activity: Wait time remaining... 01s... of 04s
[0.05.00:890] Goal: Waiting for 00s  of  04s
[0.05.00:890] Activity: Wait time remaining... 00s... of 04s
[0.05.01:937] Goal: Running Macro
[0.05.01:937] [RunMacro-v184(debug) @line 537]: Running macro 1 times
[0.05.01:937] Activity: RunMacro 1/1 Times
[0.05.03:312] Goal: Interacting with Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt
[0.05.03:343] [InteractWith-v199(debug) @line 541]: Injured Razor Hill Grunt
[0.05.03:437] Activity: Moving to interact with - Injured Razor Hill Grunt
[0.05.03:468] [InteractWith-v199(debug) @line 541]: Injured Razor Hill Grunt
[0.05.05:156] Activity: Setting Foaming Sea Elemental at 23 yards as your target
[0.05.05:812] Changed POI to:Type: Kill, Name: Foaming Sea Elemental
[0.05.06:234] Activity: Pulling
[0.05.07:140] Activity: Combat
[0.05.29:312] Stopping the bot!
[0.05.29:312] Stop called!
[0.05.29:375] Activity: Honorbuddy Stopped
[0.05.29:421] [BotEvents] EventChecker #qLc threw exception Thread was being aborted. in check
[0.05.29:421] System.Threading.ThreadAbortException: Thread was being aborted.
   at Styx.BotEvents.PulseEvents()
   at Styx.WoWPulsator.Pulse(PulseFlags flags)
   at Styx.Logic.BehaviorTree.TreeRoot.Tick()
   at Styx.Logic.BehaviorTree.TreeRoot.Run()
[0.05.29:421] System.Threading.ThreadAbortException: Thread was being aborted.
   at Styx.Logic.BehaviorTree.TreeRoot.Run()
[0.05.30:281] Starting the bot!
[0.05.30:312] Changed tilemap to Kalimdor, Tiled: True
[0.05.30:625] Changing current profile to The Azenius Project[Troll]
[0.05.30:750] Cleared POI - Reason Starting up
[0.05.30:750] Cleared POI
[0.05.31:187] [Profile Message]: Azenius Questing Profiles (Kalimdor = Durotar - Troll Profile Loaded).
[0.05.31:187] [Profile Message]: Compiling Quests.
[0.05.31:187] [Profile Message]: -----
[0.05.31:187] [Profile Message]: Turning off auto-train.
[0.05.31:187] [Profile Message]: Setting UseFlightPaths to false.
[0.05.31:187] [Profile Message]: -----
[0.05.31:187] [Profile Message]: Setting LearnFlightPaths to true.
[0.05.31:187] [Profile Message]: Setting LootMobs to true.
[0.05.31:187] [Profile Message]: -----
[0.05.31:187] [Profile Message]: Setting UseMount to true.
[0.05.31:187] [Profile Message]: Setting PullDistance to 30.
[0.05.32:265] [KillUntilComplete-v184(debug) @line 414]: Behavior sees 'done'.  Skipping behavior.
[0.05.32:281] Picking up Storming the Beaches : 25177
[0.05.32:281] Goal: Picking up Storming the Beaches
[0.05.32:296] Picking up Shipwreck Searching : 25178
[0.05.32:296] Goal: Picking up Shipwreck Searching
[0.05.32:296] Goal: Goal: Collect Gnomish Tools x 4
[0.05.32:656] Goal: Interacting with Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt
[0.05.32:734] [InteractWith-v199(debug) @line 505]: Injured Razor Hill Grunt
[0.05.32:875] Activity: Moving to interact with - Injured Razor Hill Grunt
[0.05.32:953] [InteractWith-v199(debug) @line 505]: Injured Razor Hill Grunt
[0.05.32:953] Activity: Loading Tile/s
[0.05.32:953] Loading Kalimdor_41_31
[0.05.33:609] [InteractWith-v199(debug) @line 505]: Injured Razor Hill Grunt
[0.05.33:750] Activity: Moving to interact with - Injured Razor Hill Grunt
[0.05.33:812] [InteractWith-v199(debug) @line 505]: Injured Razor Hill Grunt
[0.05.41:875] Activity: Interacting with - Injured Razor Hill Grunt
[0.05.41:953] [InteractWith-v199(debug) @line 505]: Injured Razor Hill Grunt
[0.05.41:953] InteractDebug:1244038376
[0.05.42:000] Interact Done:1244038376
[0.05.42:093] [InteractWith-v199(debug) @line 505]: Injured Razor Hill Grunt
[0.05.47:796] Goal: Waiting for 04s  of  04s
[0.05.47:796] Activity: Wait time remaining... 04s... of 04s
[0.05.48:078] Goal: Waiting for 03s  of  04s
[0.05.48:078] Activity: Wait time remaining... 03s... of 04s
[0.05.49:046] Goal: Waiting for 02s  of  04s
[0.05.49:046] Activity: Wait time remaining... 02s... of 04s
[0.05.49:843] Goal: Waiting for 01s  of  04s
[0.05.49:843] Activity: Wait time remaining... 01s... of 04s
[0.05.50:859] Goal: Waiting for 00s  of  04s
[0.05.50:859] Activity: Wait time remaining... 00s... of 04s
[0.05.52:031] Goal: Running Macro
[0.05.52:031] [RunMacro-v184(debug) @line 507]: Running macro 1 times
[0.05.52:031] Activity: RunMacro 1/1 Times
[0.05.53:437] Goal: Interacting with Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt, Injured Razor Hill Grunt
[0.05.53:531] [InteractWith-v199(debug) @line 511]: Injured Razor Hill Grunt
[0.05.54:328] Activity: Interacting with - Injured Razor Hill Grunt
[0.05.54:437] [InteractWith-v199(debug) @line 511]: Injured Razor Hill Grunt
[0.05.54:437] InteractDebug:1244038376
[0.05.54:453] Interact Done:1244038376
[0.05.54:546] [InteractWith-v199(debug) @line 511]: Injured Razor Hill Grunt
[0.05.54:687] Stopping the bot!
[0.05.54:687] Stop called!
[0.05.54:718] Activity: Honorbuddy Stopped
[0.05.54:859] System.Threading.ThreadAbortException: Thread was being aborted.
   at Styx.Logic.BehaviorTree.TreeRoot.Tick()
   at Styx.Logic.BehaviorTree.TreeRoot.Run()
[0.05.54:859] System.Threading.ThreadAbortException: Thread was being aborted.
   at Styx.Logic.BehaviorTree.TreeRoot.Run()
 
Last edited by a moderator:
sigh

you fail at following simple instructions

now for your issue - it just says you're pressing the stop button. What exactly is the issue?
 
m8 no the database cannot find a quest when it takes that quest stop working
 
I see that you're using my profile. I cannot help you if I'm not provided with all the necessary information. I will not stand here blabbing about what you should do and grab links from all over the place which takes 2 hours etc, this has been done so many times. All I can do is direct you to our Wiki to learn the basics.
 
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