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Problem with path in AV

Henrik256

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Feb 2, 2010
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Hey guys, something weird is starting to happend to me and in AV. I dont know if it is a rookie mistake or a bug.
When I enter av-mode the first AV it does works perfectly. But when that BG is done this is what happens:
It queues perfectly for another av, walks up to the gate like always. But when the bg starts, it just runs straight into the mountain in front of him ;(.
I double-checked my settings and everything. Thought it was time to ask here, attaching log btw.
 

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this happens to me too, but not all the time, also happens to a friend of mine
next time it happens ill post logs :)
 
Same as my bug. Not fixed with a fresh install. Keep watching it, i'm sure it will come back ;)

It's happened the last 3 of 5 AV's :(
 
[21:41:27:514] Current mesh AV.mesh - 7574 nodes in main navmesh, 1 unlinked, 7575 in total!
[21:42:35:616] Battlefieldport accepted
[21:42:37:46] Not in game.
[21:44:41:412] Mounting:Swift White Steed
[21:45:04:473] Jump.
[21:45:04:725] Try to strafe to unstuck.
[21:45:04:726] Movement: Backward
[21:45:19:825] Stopping Honorbuddy.
[21:45:19:5] --- Serious Error ---
[21:45:20:44] Thread was being aborted. - From: mscorlib at System.Threading.Thread.SleepInternal(Int32 millisecondsTimeout)
at System.Threading.Thread.Sleep(Int32 millisecondsTimeout)
at Styx.Logic.Pathing.Navigator.()
at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint pt)
at Styx.States.StateMoveToHotSpot.Run()

is what i get
it just seems to numlock forward to oblivion(or a hill)
btw I was the one who stopped HB :)
 
problems still there it works fine when i first start it, but once the bg ends and it goes back in it gives that error. I will try re-installing again.
 
I'm actually getting this problem again, just as I thought it was gone
EDIT: just noticed the new release, sorry for bump
 
Last edited:
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