What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

BillyBud

Member
Joined
Jan 7, 2016
Messages
40
Reaction score
5
I run a Firebat/Gargan/Dogs WD and currently doing GR68-70 in 6-9minutes as a stable no or almost no Death runs.

The problem arise when I want to do higher GRs like 73+.
Problem is that the bot moves around to much like an idiot around a pole and don't stand still enough to spam Firebats.
It spams FB for 2sec then moves like an idiot for 3sec then spams FB again for 1 sec and again moves like an idiot for 1-3 sec.
This works for lower GRs like below 70's but if you want to push the limit all the unnecessary movement is making the bot to loose way to much damage and makes GRs 72+ very hard.

I run Trinity with default settings except FireBat range set to 5 and Mob Pack set to 5.

Any idea how to fix this, would highly appreciate any tips and trick ?
 
It moves around to avoid going melee and getting it's ass kicked, but it only does so when there's nothing to cast. So my guess is you're running out of mana?
 
edit: wrong thread
It moves around to avoid going melee and getting it's ass kicked, but it only does so when there's nothing to cast. So my guess is you're running out of mana?

No that's not it, I almost always have 90-100% Mana.

It might be the melee thing, is there anyway to alow it to get hit ?
As long as I spam the bats then it's no problem since I will be having 600-1000M toughness.
 
Ok, can you provide a diablofans link to this build? I'm gonna have to try and reproduce this issue. In the meantime, don't get freaked by the movement. Everyone does and automatically assumes it's a problem, but it's not and it's intentional.
 
Ok, can you provide a diablofans link to this build? I'm gonna have to try and reproduce this issue. In the meantime, don't get freaked by the movement. Everyone does and automatically assumes it's a problem, but it's not and it's intentional.

http://www.diablofans.com/builds/69845-2-4-lon-gargs-firebats-80-solo-90-group-grifts

Relies on constant channeling of Firebats to make the build work properly.

The Helltooth version of the garg build that uses the Compass Rose (stand still for +100% dmg) also jitters around all over the place. I commented about this in another thread as well. Is there an option you can add to Trinity to force the bot to stand still unless it's in dire danger or needs to reposition because of center of mass of a monster group?
 
edit: wrong thread
http://www.diablofans.com/builds/69845-2-4-lon-gargs-firebats-80-solo-90-group-grifts

Relies on constant channeling of Firebats to make the build work properly.

The Helltooth version of the garg build that uses the Compass Rose (stand still for +100% dmg) also jitters around all over the place. I commented about this in another thread as well. Is there an option you can add to Trinity to force the bot to stand still unless it's in dire danger or needs to reposition because of center of mass of a monster group?

I'm running almost the same build as you.
Just tried to uncheck all the AOE avoidance settings and now the bot runs much better, I noticed that the same goes for the new Barbarian 6IK/4RK build.
It maybe dies a bit more but it's more efficient anyway.

On higher rifts there is simply way to much AOE and if those settings are on, then the bot will wiggle around to much.
 
Yeah, avoidance really leaves a lot to be desired currently. Anyway, thanks for the link. I'll see if I can can get my hands on a WD geared up like that.

About the compass rose thing: sorry, I didn't even remember you had brought that up in the past. Moving around with that set is a genuine problem, so I'll make sure I add it to my todo list this time.
 
Yeah, avoidance really leaves a lot to be desired currently. Anyway, thanks for the link. I'll see if I can can get my hands on a WD geared up like that.

About the compass rose thing: sorry, I didn't even remember you had brought that up in the past. Moving around with that set is a genuine problem, so I'll make sure I add it to my todo list this time.

Awesome - love it! Thanks.

As far as "things that will make you look like a bot", the jittery avoidance is pretty high on the list. If this can be made to be more human-like (huge task, I know), the general detectability of the bot should go way down.
 
i've made some modifications to WitchDoctorCombat that works a lot better with firebats. It also tries to maintain taeguk (works alright, not perfect), i am running 70's with it

try it :)

View attachment WitchDoctorCombat.cs


Question: is there any way to check if bot is in a rift, and rift is not finished? cuz that would be a nice check for taeguk spam..
 
Last edited:
Awesome - love it! Thanks.

As far as "things that will make you look like a bot", the jittery avoidance is pretty high on the list. If this can be made to be more human-like (huge task, I know), the general detectability of the bot should go way down.
Believe me, as far as suspicious shit goes, spazzing out is the least of your worries when it comes to botting.
 
Back
Top