Millz,
Long time fan of this routine. and for the most part it is running pretty smooth. The only thing i have noticed is if I am sitting on 3 orbs my character will just sit and wait until a 4th orb is generated before casting DP. My character will even not cast a Shadow Insight proc until that 4th orb is up, It will case MF and keep Pain and VT up but that is it.If i knew anything about code I would try and help you, but that seems to be my only issue. Thanks again for a great routine.
There seems to be something awkward with Insanity at the moment, the combat rotation is simply not working as it should with awkward pauses and downtime in about every fight making them very inefficient. I guess it's just not updated to work with 6.0.2 and Warlords of Draenor at the moment making for some fuzzy behaviour. I'm sure Millz will take a look at this when he get some spare time. It might seem like Demonic (Warlock) is his top priority at the moment, he also got his Potral (Mage) Combat Routine so I guess it's also a matter of what kind of class and routine he prioritize the most coming into Warlords of Draenor.
Not sure how that would help you, i was in a Mythic raid, standart settings, latest HB stable(not recently released BETA)
regarding PVP/PVE servers:
[11:57:12.492 N] [Insanity] [HP: 72.1] [Mana: 100] [Orbs: 0] [Casting: Mind Blast] [On: Jeeves @ 100.0% - 16.6k] [Id: 35642] [TTD: 999]
[11:57:13.196 N] [Insanity] [HP: 73.1] [Mana: 100] [Orbs: 0] [Casting: Mind Blast] [On: Jeeves @ 100.0% - 16.6k] [Id: 35642] [TTD: 999]
[11:57:15.206 N] [Insanity] [HP: 74.1] [Mana: 100] [Orbs: 0] [Casting: Mind Blast] [On: Jeeves @ 100.0% - 16.6k] [Id: 35642] [TTD: 999]
-- ninja pull while i targeted a friendly monk
[20:40:45.680 N] [Insanity] [HP: 100] [Mana: 98.7] [Orbs: 0] [Casting: Angelic Feather] [On: Self] [TTD: 999]
[20:40:47.781 N] [Insanity] [HP: 100] [Mana: 100] [Orbs: 0] [Casting: Mind Blast] [On: Lvl 90 Alliance Monk @ 100.0% - 101.8k] [Id: 0] [TTD: 999]
[20:40:47.803 N] [Insanity] [HP: 100] [Mana: 100] [Orbs: 0] [Casting: Shadow Word: Pain] [On: Lvl 90 Alliance Monk @ 100.0% - 101.8k] [Id: 0] [TTD: 999]
[20:40:51.994 N] [Insanity] [HP: 100] [Mana: 100] [Orbs: 0] [Casting: Angelic Feather] [On: Self] [TTD: 999]
[20:42:22.713 N] [Insanity] [HP: 100] [Mana: 100] [Orbs: 0] [Casting: Mind Blast] [On: Lvl 90 Alliance Monk @ 100.0% - 101.8k] [Id: 0] [TTD: 999]
[20:42:24.879 N] [Insanity] [HP: 100] [Mana: 100] [Orbs: 0] [Casting: Angelic Feather] [On: Self] [TTD: 999]
[20:42:26.019 N] [Insanity] [HP: 100] [Mana: 100] [Orbs: 0] [Casting: Shadow Word: Pain] [On: Lvl 90 Alliance Monk @ 100.0% - 101.8k] [Id: 0] [TTD: 999]
[20:42:26.041 N] [Insanity] Unable to Halo -> Malkorok at 32.7yds isn't in combat (which we would pull).
[20:42:26.141 N] [Insanity] Unable to Halo -> Malkorok at 32.8yds isn't in combat (which we would pull).
[20:42:26.222 N] [Insanity] Unable to Halo -> Malkorok at 32.9yds isn't in combat (which we would pull).
[20:42:26.302 N] [Insanity] Unable to Halo -> Malkorok at 33.0yds isn't in combat (which we would pull).
[20:42:26.325 N] [Insanity] Unable to Halo target at 32yds - Move closer!
[20:42:26.467 N] [Insanity] Unable to Halo target at 31yds - Move closer!
[20:42:26.574 N] [Insanity] Unable to Halo target at 30yds - Move closer!
[20:42:26.655 N] [Insanity] [HP: 100] [Mana: 100] [Orbs: 0] [Casting: Halo] [On: Lvl 90 Alliance Monk @ 100.0% - 101.8k] [Id: 0] [TTD: 999]
[20:42:27.771 N] [Insanity] [HP: 100] [Mana: 100] [Orbs: 0] [Casting: Shadow Word: Pain] [On: Lvl 90 Alliance Monk @ 100.0% - 101.8k] [Id: 0] [TTD: 999]
[20:42:29.205 N] [Insanity] [HP: 100] [Mana: 100] [Orbs: 0] [Casting: Mind Blast] [On: Lvl 90 Alliance Monk @ 100.0% - 101.8k] [Id: 0] [TTD: 999]
[20:42:29.816 D] [Insanity ~ Debug] Entered Combat
Also coming back to that Halo problem, it should not have been casted at all because no one pulled Malkorok, but as soon as i got into the distance(from monk to me) it casted halo and pulled malkorok with it
The combat check for Halo certainly doesn't work the way it should be. bounding boxes not being calculated properly ?
First of the other 2 is that occasionally, it'll just stand there. Not casting anything until I cast something. Now this isnt at the start (I have force combat off, but it does it even with it on) it happens in the middle of a fight.
Second problem I also wanted to report is more of a supreme annoyance. When targeting friendly NPCs ie: for quest turn in, collection, or flight pathing it constantly tries to cast something. Not sure what but hearing that rapid ticking and getting "Invalid target" pop up continuously is very annoying! Any way to stop that?
After doing the 2 day trial and seeing it wasn't functioning correctly, I would like to purchase it, but should I wait till you fix it? Also it seems to have some problems with a boosted character at the start, just ended up powering through it. You do a awesome job and thank you!
- PS - I come from Tuanaha with a Ret Pally, seems my priest lacks luster =x
Does not do rotation on Frostwolf War Wolf mount![]()
Millz,
Long time fan of this routine. and for the most part it is running pretty smooth. The only thing i have noticed is if I am sitting on 3 orbs my character will just sit and wait until a 4th orb is generated before casting DP. My character will even not cast a Shadow Insight proc until that 4th orb is up, It will case MF and keep Pain and VT up but that is it.If i knew anything about code I would try and help you, but that seems to be my only issue. Thanks again for a great routine.
Hey millz I have been playing around with my spriest 628 ilvl atm so far spriest seems to be far behind every other class. The only rotation I found that does simi good dps is COP wit dot weaving. Will you be supporting this rotation with this routine?
Source: Shadow Priest DPS Rotation, Cooldowns, and Abilities (WoD 6.0.3) - Icy VeinsThis playstyle lacks the burst of the traditional Clarity of Power rotation, but makes up for this with increased sustained damage. Against 2 or more permanent targets, Clarity of Power Lite is on par with or exceeds the traditional Clarity of Power rotation.
There seems to be something awkward with Insanity at the moment, the combat rotation is simply not working as it should with awkward pauses and downtime in about every fight making them very inefficient. I guess it's just not updated to work with 6.0.2 and Warlords of Draenor at the moment making for some fuzzy behaviour. I'm sure Millz will take a look at this when he get some spare time. It might seem like Demonic (Warlock) is his top priority at the moment, he also got his Potral (Mage) Combat Routine so I guess it's also a matter of what kind of class and routine he prioritize the most coming into Warlords of Draenor.
The idling should be fixed now. NPC attacking - can you post a log file please?
Cheers
If you do not have 4 orbs
#1 Shadow Word: Death (boss under 20%)
#2 Mind Blast
#3 Mind Spike
Once at 4 orbs
Mind Blast (4th orb) > Mind Spike > Vampiric Touch, Shadow Word: Pain > Mind Blast (5th orb) > Devouring Plague > Insanity > Mind Blast > Devouring Plague > Insanity > Mind Blast
If you do this correctly, Vampiric Touch, Shadow Word: Pain and Devouring Plague should run out at the same time, once they have you start over again.
Haven't used insanity until today since WoD came out. Hit 100 Day 1. Threw it on to see how your CoP lite is doing. Guessing the lite part of it means no mind spike? Doesn't mind spike at all.
HowToPriest.com ? View topic - Dot weaving
Very simple priority.
The Mind Spike after the Mind Blast for the 4th orb is crucial because the second you finish putting your dots up, mind blast is off cooldown for that 5th. If you skip it, you're screwed.
So with COP lite do I choose SoD or Insanity?The COP Lite rotation doesn't use Mind Spike. Shadow Priest DPS Rotation, Cooldowns, and Abilities (WoD 6.0.3) - Icy Veins
I've been using SoD, ToF and CoP. It keeps clipping Insanity for the MB instant. Also I have heard that putting SW: D in the rotation is strong atm when glyphed. It won't use it even when glyphed.
The COP Lite rotation doesn't use Mind Spike. Shadow Priest DPS Rotation, Cooldowns, and Abilities (WoD 6.0.3) - Icy Veins