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[PAID] [Priest] Insanity - An Advanced Honorbuddy Shadow Priest Routine [PvE/PvP]

You do have a point but for instance on Tuanha it targets and dots a target that is under "threat".
So at pull threat is created so CR will dot target.
Is there just an option "force into combat" ?


This imho is actually good. Because then you wont risk Ninja pulling by targeting some mob or boss - and i think you can change that in GUI under "force into combat" or something like that.
 
Also CR is not using Mind Spike procs with [From Darkness, Comes Light] Talent

Also I keep having issue when first entering combat I keep getting spammed you require Shadow Orbs and the CR freezes until I get 1 Shadow Orb which it uses then it starts the CR normally afterwards.

Also would like to see Psy Fiend used to peal for team mates who are below a certain percentage.

Mind Spike works for me? Have you updated from SVN to the latest version?

Shadow Orbs -> Need a log. Suspect it's Psychic Horror causing it (put a check in for tonights update).

Psyfiend -> Added.

IF Halo is not on optimal range as its setted on GUI it takes me in to a loop.
Spamming red text to HB stating "Halo not optimal to use" etc...
Also when boss is beeing pulled my CR dont do anything before i cast first dot to 1 target.
Same goes for a new trashpack pull too.

Need a log file.

You do have a point but for instance on Tuanha it targets and dots a target that is under "threat".
So at pull threat is created so CR will dot target.
Is there just an option "force into combat" ?

Force combat setting will attack when you have a target, regardless of whether the target is in combat or not already. Fine for PvP, not good for PvE. In PvE just case the first spell (or get in combat) to get it started.
 
Would love an option "attack only focused target". N dots on anything else, just full out on the focused target. At first glance in the options i couldn't see it, but i might have missed it.

Some raidfights require one of several mobs to be burned down and let the other be, so this would be handy.

Apart from that, all looks good. Pulling 140k sustained for over 10 minutes on dummys in stormwind. Ilevel 527.
 
Would love an option "attack only focused target". N dots on anything else, just full out on the focused target. At first glance in the options i couldn't see it, but i might have missed it.

Some raidfights require one of several mobs to be burned down and let the other be, so this would be handy.

Apart from that, all looks good. Pulling 140k sustained for over 10 minutes on dummys in stormwind. Ilevel 527.

Focused target == current target ?

To just nuke the current target - hotkeys -> disable AoE.

If you don't want to dot the current target, and just want to burst... low hp... (mind blast -> mind flay etc).. enable burst mode (hotkeys).
 
Halo log examples:
20:54:00
21:06:02
21:07:46 a long halo red text-spam
21:13:00 even longer.

Also it seems that i sometimes get a loop too when Dotmanager is calculating to recast a dot to a target wich is not in range at the moment.
Noticed this last evening too.
It could be useful to to think of an option that CR would attack to targets once tank pulls them.
I noticed yesterday that not all adds were not tagged if 2 tanks pulled 2 different groups and i was attacking the other. I had to manually target the other group, cast first dot and then it was dotting both groups.
Not a big issue but something that i still did noticed.
 

Attachments

Halo log examples:
20:54:00
21:06:02
21:07:46 a long halo red text-spam
21:13:00 even longer.

Also it seems that i sometimes get a loop too when Dotmanager is calculating to recast a dot to a target wich is not in range at the moment.
Noticed this last evening too.
It could be useful to to think of an option that CR would attack to targets once tank pulls them.
I noticed yesterday that not all adds were not tagged if 2 tanks pulled 2 different groups and i was attacking the other. I had to manually target the other group, cast first dot and then it was dotting both groups.
Not a big issue but something that i still did noticed.

20:54:00:
[20:53:59.214 N] [Insanity] [HP: 79.1] [Mana: 96.1] [Casting: Mind Sear] [On: Dragonmaw Elite Grunt @ 77.1%]
--- halo warnings ---
[20:54:02.607 N] [Insanity] [HP: 61.8] [Mana: 94.2] [Casting: Mind Sear] [On: Dragonmaw Elite Grunt @ 56.0%]
--- halo warnings ---
[20:54:06.014 N] [Insanity] [HP: 78.6] [Mana: 92.9] [Casting: Mind Sear] [On: Dragonmaw Elite Grunt @ 29.5%]
--- halo warnings ---
[20:54:10.016 N] [Insanity] [HP: 81.8] [Mana: 91.5] [Casting: Mind Sear] [On: Dragonmaw Elite Grunt @ 5.0%]

It's still casting/channeling the spells, despite the warnings.

[21:07:46.083 D] [Insanity ~ Debug] Switching to Dragonmaw Flameslinger!
[21:07:46.495 N] [Insanity] Unable to Halo target at 65.4yds - Move closer!
[21:07:49.298 N] [Insanity] Unable to Halo target at 78.1yds - Move closer!

You can't cast anything when your target is that far away.

[21:13:00.631 N] [Insanity] Unable to Halo target at 95.4yds - Move closer!

.. etc

You got an example of the delay where DoTManager is calculating stuff?

It could be useful to to think of an option that CR would attack to targets once tank pulls them.


This really isn't needed, you need to press 1 button. You should be pre-casting Mind Blast ready for the pull anyway.

I noticed yesterday that not all adds were not tagged if 2 tanks pulled 2 different groups and i was attacking the other. I had to manually target the other group, cast first dot and then it was dotting both groups.
Not a big issue but something that i still did noticed.


Shadow_SWPMaxDoTsToCast: 5
Shadow_VTMaxDoTsToCast: 3

It won't cast any more than this unless it's your current target. It'll always cast on your current target. If you want it to DoT more units, turn those values up.
 
Tbh it wasnt casting mindsear, my char was on a loop just shaking on the screen =D
Dont know why logs says otherwise, but it wasnt.
Also i wasnt targeting anything that would have been that far away, thats why i noticed it in the first place.

I look for an example, it was maximun 2-4 seconds but still wondered if you want to know that. I look the example for you and post a log.
Also i had 3 dotten on the group i was shooting, then dotted the other group after that.


20:54:00:
[20:53:59.214 N] [Insanity] [HP: 79.1] [Mana: 96.1] [Casting: Mind Sear] [On: Dragonmaw Elite Grunt @ 77.1%]
--- halo warnings ---
[20:54:02.607 N] [Insanity] [HP: 61.8] [Mana: 94.2] [Casting: Mind Sear] [On: Dragonmaw Elite Grunt @ 56.0%]
--- halo warnings ---
[20:54:06.014 N] [Insanity] [HP: 78.6] [Mana: 92.9] [Casting: Mind Sear] [On: Dragonmaw Elite Grunt @ 29.5%]
--- halo warnings ---
[20:54:10.016 N] [Insanity] [HP: 81.8] [Mana: 91.5] [Casting: Mind Sear] [On: Dragonmaw Elite Grunt @ 5.0%]

It's still casting/channeling the spells, despite the warnings.

[21:07:46.083 D] [Insanity ~ Debug] Switching to Dragonmaw Flameslinger!
[21:07:46.495 N] [Insanity] Unable to Halo target at 65.4yds - Move closer!
[21:07:49.298 N] [Insanity] Unable to Halo target at 78.1yds - Move closer!

You can't cast anything when your target is that far away.

[21:13:00.631 N] [Insanity] Unable to Halo target at 95.4yds - Move closer!

.. etc

You got an example of the delay where DoTManager is calculating stuff?



This really isn't needed, you need to press 1 button. You should be pre-casting Mind Blast ready for the pull anyway.

[/COLOR]

Shadow_SWPMaxDoTsToCast: 5
Shadow_VTMaxDoTsToCast: 3

It won't cast any more than this unless it's your current target. It'll always cast on your current target. If you want it to DoT more units, turn those values up.
 
Can't for the life of me get the hotkeys to work, eg nothing happens and i have tried it with different key modifiers. alt, ctrl etc.
 
Tbh it wasnt casting mindsear, my char was on a loop just shaking on the screen =D
Dont know why logs says otherwise, but it wasnt.
Also i wasnt targeting anything that would have been that far away, thats why i noticed it in the first place.

I look for an example, it was maximun 2-4 seconds but still wondered if you want to know that. I look the example for you and post a log.
Also i had 3 dotten on the group i was shooting, then dotted the other group after that.

If it was spam casting/canceling, the log would show that. You must have been targeting the unit at that distance, or the log wouldn't have said it.

DoTs -> sure they didn't just drop off on the first group after you'd targeted the second group, causing them to re-dot? It's looking at all units within 40 yards (i.e. in range) - it doesn't care where the units are standing in the game world.

Can't for the life of me get the hotkeys to work, eg nothing happens and i have tried it with different key modifiers. alt, ctrl etc.

Someone had this problem before. I'm sure it was something daft like an Adobe process or TeamViewer. Try killing off any processes from them and see if it works. Ensure Honorbuddy is running as an administrator too.
 
How works 'toggle burst'? While active my toon doesnt attack anything. I just wonder how it should work. Its like poping up trinkets/racials or what?:)
With 'toggle aoe' disable its pure tunneling target, while aoe enable multidotting+mindsear?
 
How works 'toggle burst'? While active my toon doesnt attack anything. I just wonder how it should work. Its like poping up trinkets/racials or what?:)
With 'toggle aoe' disable its pure tunneling target, while aoe enable multidotting+mindsear?

Burst is meant to just do all of the normal rotation, but not bother using SWP or VT. For low HP / short lifespan units.

If it's not casting anything at all, then there's something wrong.
 
Disabling teamviewer helped. I can now choose modes. But in disable aoe mode, he refuses to use flay and just keeps the dots up.
 
hmm im using public release just wanted to no if its working right log attached to me it don't seem to be workin right but could be just me sense im used to TuanHA Shadow Priest
 

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After a bit of testing it seems as soon as another target than the one you want to hit is within 25-30 yards (checking with range addon), it stops using mindflay. It's like it refuses to cast it if there is another target within it's programmed reach, even if aoe is disabled. As soon as i move back a yard or two so that the other target is between 30-35 yards away it starts using mindflay again. I made a couple of l337 pictures to show, if it makes any sense.
 

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After a bit of testing it seems as soon as another target than the one you want to hit is within 25-30 yards (checking with range addon), it stops using mindflay. It's like it refuses to cast it if there is another target within it's programmed reach, even if aoe is disabled. As soon as i move back a yard or two so that the other target is between 30-35 yards away it starts using mindflay again. I made a couple of l337 pictures to show, if it makes any sense.

dat pics :D <3
 
hmm wtf im 509 ilvl an in Lfr The Underhold on last boss Thok the bloodthirsty an was only doing 45k dps anything wrong public release an default settings
 
After a bit of testing it seems as soon as another target than the one you want to hit is within 25-30 yards (checking with range addon), it stops using mindflay. It's like it refuses to cast it if there is another target within it's programmed reach, even if aoe is disabled. As soon as i move back a yard or two so that the other target is between 30-35 yards away it starts using mindflay again. I made a couple of l337 pictures to show, if it makes any sense.

Which level 90 talent do you have? Found a bug which will break the rotation if you've not talented Halo. Fixing now.

*Edit* Fixed.
 
hmm wtf im 509 ilvl an in Lfr The Underhold on last boss Thok the bloodthirsty an was only doing 45k dps anything wrong public release an default settings

Yeah. Don't use the default settings :P

I'm ilvl 489, and I do 55k steady on dummies with really, really bad gear (no gems scrub).
 
yeah I went back to defaults but im trying to work out a good lvl 90 build that's pulling the Dps an glyphs to go with it I had it setup lastnight was pulling 90-100k steady dps but today I went to the timeless isle an it just didn't seem to be working right so messed with a few things ill work it out sooner or later lol ty for the reply
 
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