Halo log examples:
20:54:00
21:06:02
21:07:46 a long halo red text-spam
21:13:00 even longer.
Also it seems that i sometimes get a loop too when Dotmanager is calculating to recast a dot to a target wich is not in range at the moment.
Noticed this last evening too.
It could be useful to to think of an option that CR would attack to targets once tank pulls them.
I noticed yesterday that not all adds were not tagged if 2 tanks pulled 2 different groups and i was attacking the other. I had to manually target the other group, cast first dot and then it was dotting both groups.
Not a big issue but something that i still did noticed.
20:54:00:
[20:53:59.214 N] [Insanity] [HP: 79.1] [Mana: 96.1] [Casting: Mind Sear] [On: Dragonmaw Elite Grunt @ 77.1%]
--- halo warnings ---
[20:54:02.607 N] [Insanity] [HP: 61.8] [Mana: 94.2] [Casting: Mind Sear] [On: Dragonmaw Elite Grunt @ 56.0%]
--- halo warnings ---
[20:54:06.014 N] [Insanity] [HP: 78.6] [Mana: 92.9] [Casting: Mind Sear] [On: Dragonmaw Elite Grunt @ 29.5%]
--- halo warnings ---
[20:54:10.016 N] [Insanity] [HP: 81.8] [Mana: 91.5] [Casting: Mind Sear] [On: Dragonmaw Elite Grunt @ 5.0%]
It's still casting/channeling the spells, despite the warnings.
[21:07:46.083 D] [Insanity ~ Debug] Switching to Dragonmaw Flameslinger!
[21:07:46.495 N] [Insanity] Unable to Halo target at
65.4yds - Move closer!
[21:07:49.298 N] [Insanity] Unable to Halo target at
78.1yds - Move closer!
You can't cast anything when your target is that far away.
[21:13:00.631 N] [Insanity] Unable to Halo target at
95.4yds - Move closer!
.. etc
You got an example of the delay where DoTManager is calculating stuff?
It could be useful to to think of an option that CR would attack to targets once tank pulls them.
This really isn't needed, you need to press 1 button. You should be pre-casting Mind Blast ready for the pull anyway.
I noticed yesterday that not all adds were not tagged if 2 tanks pulled 2 different groups and i was attacking the other. I had to manually target the other group, cast first dot and then it was dotting both groups.
Not a big issue but something that i still did noticed.
Shadow_SWPMaxDoTsToCast: 5
Shadow_VTMaxDoTsToCast: 3
It won't cast any more than this unless it's your current target. It'll always cast on your current target. If you want it to DoT more units, turn those values up.