Currently a chicken logout is treated as instance termination, i.e, when the bot auto relogs, and continues its routines, it opens a fresh instance of the chosen map instead of going back to the half completed instance. This obviously means that all the progress accrued in the chickened instance is lost, including possible loot that was dropped and not instantly picked up prior to chicken execution. Apart from possible loot loss another implication is slow level progress. It is quite possible that a character is weak enough to never be able to reach a waypoint in a map despite multiple attempts and resets, but if chickened instance were preserved, the bot could easily be expected it to eventually attain that waypoint after some number of chicken attempts.
Note: the feature Deaths before new instance accomplishes the advantage of exactly what I am suggesting but it is obviously incompatible with Chicken use
One way would be to count a chicken execution as a death wrt deaths before new instance
Note: the feature Deaths before new instance accomplishes the advantage of exactly what I am suggesting but it is obviously incompatible with Chicken use
One way would be to count a chicken execution as a death wrt deaths before new instance
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