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Possible to alter how Adventurer Handles Keywarden combat?

JohnB

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Joined
Jun 5, 2012
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I have tried to search the forums and look at my local files to see where I can change how the bot behaves after killing a keywarden but can't find anything on it.

The bot kills the key warden and rapidly shuts combat off. This leaves monsters around who walk up while its trying to TP out. The bot then tries to TP out but stops at about 75% of said teleport to fire a single shot at whatever is around and then tries to teleport out again. This continues in this way until things are finally dead and a teleport is successful but wastes a lot of time. If there is some way to take the way the bot handles the end of a regular rift and implement it with this profile that would be awesome :)

I am using a DH if that makes a difference.



P.S. Also for some reason on Dulgar Oasis the bot will not vault - on all the other keywardens it uses vault but on this map it just runs to the keywarden without using vault.


Edit for typo.
 
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