My last post on this forum was impolite to say the least so I'll start by apologizing because I was getting angry at TL when the game was actually causing the majority of the problems.. With that said obviously the new waypoints are needed, but I wanted to throw a couple of other things at the team in hopes of consideration.
-Automatic relog for those whose games do crash: I already have a script for this, you can implement your own or use mine, I don't care.
-Log movement monitor: If the bot does get stuck in an area roughly 30x30 feet for over three minutes it should leave the game immediately. (Case in point, a lot of dead tanks along the path and TL constantly moving backwards and to the right creating an endless cycle of essentially being 'stuck'.) This is the easiest way to get an account banned.
-Target acquisition on moving targets instead of highlighting and right clicking the mouse the bot needs to lead the target so that it can actually score hits.
-A function for the bot to defend itself if it is attacked while stuck.
-Adaptive pathing: Meaning that if a bot is on a returning trip where there was an obstacle in it's path it will remember it's coordinates and (if possibe) avoid it by going around the general area's coordinates by establishing an 'acceptable deviation' to the route where the bot follows a function similar to the 'stuck' function.
-The abiltiy to move to the left as well as to the right when dodging obstacles on the path by judging the deviation with the most room from the waypoint, and being able to reistablish itself on the previous waypoint a few meters ahead to avoid crashing into the same obstacle.
Question:
Also, I'm having difficulty using artillery. I have around 38-50fps on my gaming rig while the bot is running with normal tanks/tds and whatnot, but if I try to switch to artillery the game's framerate drops below 10fps and the bot will obviously not work very well under these conditions. Also, when the bot selects an artillery it doesn't use the zoom function. It stays back a good distance and tries to hit targets as if it where a tank. I noticed when pressing the shift button while the bot was piloting an artillery that the game would crash.. Is there something that can fix this, or is this how the bot is supposed to work? The artillery I used was the premium french SPG. Also, if anyone has had success with any artillery in particular to share some insight..
-Automatic relog for those whose games do crash: I already have a script for this, you can implement your own or use mine, I don't care.
-Log movement monitor: If the bot does get stuck in an area roughly 30x30 feet for over three minutes it should leave the game immediately. (Case in point, a lot of dead tanks along the path and TL constantly moving backwards and to the right creating an endless cycle of essentially being 'stuck'.) This is the easiest way to get an account banned.
-Target acquisition on moving targets instead of highlighting and right clicking the mouse the bot needs to lead the target so that it can actually score hits.
-A function for the bot to defend itself if it is attacked while stuck.
-Adaptive pathing: Meaning that if a bot is on a returning trip where there was an obstacle in it's path it will remember it's coordinates and (if possibe) avoid it by going around the general area's coordinates by establishing an 'acceptable deviation' to the route where the bot follows a function similar to the 'stuck' function.
-The abiltiy to move to the left as well as to the right when dodging obstacles on the path by judging the deviation with the most room from the waypoint, and being able to reistablish itself on the previous waypoint a few meters ahead to avoid crashing into the same obstacle.
Question:
Also, I'm having difficulty using artillery. I have around 38-50fps on my gaming rig while the bot is running with normal tanks/tds and whatnot, but if I try to switch to artillery the game's framerate drops below 10fps and the bot will obviously not work very well under these conditions. Also, when the bot selects an artillery it doesn't use the zoom function. It stays back a good distance and tries to hit targets as if it where a tank. I noticed when pressing the shift button while the bot was piloting an artillery that the game would crash.. Is there something that can fix this, or is this how the bot is supposed to work? The artillery I used was the premium french SPG. Also, if anyone has had success with any artillery in particular to share some insight..
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