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PokeLevel

not today sorry...changed but you are fast :D
I see - can you verify that your ingame calendar is showing darkmoon faire like on the screenshot?
Also, if you compare to this screenshot:
rRIardz.png


Is "Darkmoon Faire Active" red to you?
 
calendar same like your sc.
darkmoon faire active is red in my config. on kalimdor is green and jeremy, christoph green too.
 
calendar same like your sc.
darkmoon faire active is red in my config. on kalimdor is green and jeremy, christoph green too.
Can you try this please?
  • In Honorbuddy, click on Developer Tools (enable Enhanced Mode if you do not see this button).
  • Go to the tab called "Console".
  • Paste in the code below and press "Run(F5)"
Code:
Lua.DoString(@"local _,_,day=CalendarGetDate() 
local eventCount=CalendarGetNumDayEvents(0,day)
print('Event Icons:')
for i=1,eventCount do 
   local _,_,_,_,_,_,icon=CalendarGetDayEvent(0, day, i)
   print(icon)
end
print('No more icons')");

Now look at your ingame chat window. It should say something like:
Event Icons:
calendar_darkmoonfaireterokkar
No more icons

Or well.. I'm guessing it doesn't since it doesn't work for you today.. But this will confirm that there is a problem in your game client, which causes PokeLevel to think DMF is not active.
 
Last edited:
Event Icons:
calendar_darkmoonfaireterokkar
No more icons
okay.. that's seriously weird..
Then try this in the HB Console:

Code:
Log(Lua.GetReturnVal<int>(@"local _,_,day=CalendarGetDate() 
local eventCount=CalendarGetNumDayEvents(0,day)
for i=1,eventCount do 
   local _,_,_,_,_,_,icon=CalendarGetDayEvent(0, day, i)
   if icon==""calendar_darkmoonfaireterokkar"" then
      return 1
   end
end
return 0", 0) == 1);

And look for the result in the box below called "Results :"

Also, could you please upload a full log of a session where you have opened the GUI at least once?
 
Getting stuck at Beast Watch after landing from flight, the bot runs into a clearly unwalkable path as it tries to head to Idol of Decay in Grogrond.
 
ok well i think i have the solution about the "Running not in combat behavior" endless.
I notice it happen when you don't have any pet to level up.
Could you do something about it ?

I agree.

I got the " Running not in combat behavior" error as soon as my last pet hit level 25.

Then I got a new level 1 pet....and the error stopped....until he hit level 25...then the bot broke again.

Btw....amazing bot. Thanks for all the hard work. I never would have had a full stable of level 25 pets without it!
 
I agree.

I got the " Running not in combat behavior" error as soon as my last pet hit level 25.

Then I got a new level 1 pet....and the error stopped....until he hit level 25...then the bot broke again.

Btw....amazing bot. Thanks for all the hard work. I never would have had a full stable of level 25 pets without it!
I have over 750 pets, so I never ran into that issue myself :P but I'll try to fix it soon.
 
Hi!

Try what you wrote.
The Result: False
Hm. So we more or less tested that the lua should return the correct value. But HB grabs the wrong one. When I get to my pc, I will write up a few more tests. Could you (for the sake of locating the problem) try it on a fresh HB install and disable all plugins?
 
Hm. So we more or less tested that the lua should return the correct value. But HB grabs the wrong one. When I get to my pc, I will write up a few more tests. Could you (for the sake of locating the problem) try it on a fresh HB install and disable all plugins?

I tried it with an older version HB, and all plugin off. Same problem.
 
I tried it with an older version HB, and all plugin off. Same problem.
Try this in HB Console

Code:
Log(Lua.GetReturnVal<int>(@"local _,_,day=CalendarGetDate() 
local eventCount=CalendarGetNumDayEvents(0,day)
for i=1,eventCount do 
   local _,_,_,_,_,_,icon=CalendarGetDayEvent(0, day, i)
   if icon==""calendar_darkmoonfaireterokkar"" then
      print('DMF is active!')
      return 1
   end
end
print('DMF is not active')
return 0", 0) == 1);
Log(Lua.GetReturnVal<int>("return 1", 0) == 1);

Let me know what it says in game chat frame and in Results in the console
 
Try this in HB Console

Code:
Log(Lua.GetReturnVal<int>(@"local _,_,day=CalendarGetDate() 
local eventCount=CalendarGetNumDayEvents(0,day)
for i=1,eventCount do 
   local _,_,_,_,_,_,icon=CalendarGetDayEvent(0, day, i)
   if icon==""calendar_darkmoonfaireterokkar"" then
      print('DMF is active!')
      return 1
   end
end
print('DMF is not active')
return 0", 0) == 1);
Log(Lua.GetReturnVal<int>("return 1", 0) == 1);

Let me know what it says in game chat frame and in Results in the console

I'm getting:

False
True
 
DMF is not active
I think I am closing in on a cause, and I have implemented a solution. I am not sure it will get out in time for this DMF.

I've pinpointed the source to be that the calendar data is not loaded when PokeLevel checks for events. When PokeLevel initializes, I request calendar data once, but if that fails for some reason, or the data is lost, PokeLevel will not retry to fetch it. I've corrected that, and hopefully the changes I've made will fix it for you.
 
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