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Pokefarmer - Update Thread

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ive noticed that as well teddy, seems when a cp/iv o shows up it negates all criteria set up. as i have ultra balls set to 0 and they still get used up.
I think this is because the farmer is not looting the pokestop so the bot just uses whatever pokeball you have. Not sure what will happen when you run out of pokeball.
 
wow and when the bot miss with a pokeball it tries after with an ultraball, what a waste of ultraball..... plz fix this version asap!!
 
+ a button to stop the player where it stands rather than having the random set downs would be great. :-)
 
is it possible to add the option to set your own time intervals for pausing at pokestops?
 
*I also posted this as a thread on the request section please ignore if you have already read it there*
Clarification for people talking about an IV featuring for storing Pokemon you should first understand that you can't just say take the Pokemon with the highest IV because that is not how it works in Pokemon Go. Not all but most Pokemon you catch will have an IV that will vary because there are many possibilities for calculating its IV. If you use this for example this IV calculator https://pokeassistant.com/main/ivcalculator and enter in Pidgeotto CP: 183 HP: 41 Dust: 600 you will see that it has 29 Possible IV combonations, a maximum of 58%, Average of 49% and minimum of 42%. Because of this the Pokefarmer has to decide what value to base it selction for keeping or staying. Maybe you have 2 dratini's one had (Max 89% Avg 55% Min 20%) the other (Max 75% Avg 65% Min 55%) which one do you keep? the one with a potential higher max or the one with the higher avergae? Lastly, you can refine these results by powering them up one to five times to narrow down the results to one, but once again this is another feature that has to be implamented and the program has to decide which of the hundreads of magikarp you have which one should it refine? how many times should it refine it? I hope this helped with people confused about Pokemon IV's and hopefully this will serve as a good idea for future updates on how the bot will work with IV's. Thank you for your hard work Pokefarmer team!
 
I think it would be super nifty to have a gatherbuddy2 style setting where I can import an XML with cords to control where I go. And to treat pokestops as nodes that when I get within a user defined distance I grab it and then continue. That way we can patrol areas that don't have any stops or have very few.
 
my farmer doesn't seem to loot at pokestops anymore after upgrading from 0.73 to 0.77. I have now ran out of all the balls... help pls giff back version 0.73
 
an option to keep the Best IV would be great too! and maybe something to help calculate the IV of the pokemon you currently have?
 
It really shows whose adept and botting, and whose on the bandwagon. Im still getting 72k xp/hour using driving speed and Its been running since the update went live.

Honestly, Just drop the whole IV thing. As PokeBot pointed out. Theres no way for the bot to determine the true IV without blowing every ounce of stardust it gets. Let the player do the IV calc. (Turn off transfers for the poke you want WOAH) even if you get 50 of them, there's bound to be one your happy testing on with stardust. Not to mention, in order of importance IVs literally come last. Moveset > CP > IV (as long as IV ends up being over like 50%) Your never going to notice the difference between 280 attack and 273...(15 attack and 8 attack IVs)

Awesome job Buddy Team
 
@Spartanz:

That clearly depends on your target of bot usage:
If you only want to bot, get a high level and everything - f... IP, indeed.
If you aim for additional progress while having not enough leisure to play the game properly - nope.

The order (moves>CP>IV) might be correct for lower levels, it starts sucking when you leveling beyond 30 and it comes to the point where high IV are the only way to get relevantly high CP at all. Let's take dragonite as an example. On level 30 (trained to 31,5) it varies between 2694 and 3075 CP and without looking closely there is hardly a chance to guess that one on lower levels. (Even your 50% IV guy is already 200 points behind)

But for the increase of quality:
As "favorite" pokemon do not get sent away, how about an option that marks everything with "possible max IV" of (user value - 85% or sth) as a favorite so users can sort out their Pokemon on their own?
 
SKIP the IV shit, you can easy calculate this yourself at the later stages, people are so lazy.

Focus on getting the lure pokemons problem solved, that is the most important one!
 
@Avalia

Yes and no. In your example of Dragonite, If you actually cared for the bot to use IV calculations, u might as well implement a Sniping tool, and keep everything you snipe, and yet again; do the IV stuff yourself. Leaving it up to the bot will always be flawed, or overly expensive. And seeing as a pokemon to go from 30.0 to 40.5(?) its roughly what? 175k stardust? I'd rather the bot not waste stardust to try and do something I can figure out in 5-10 minutes sitting in bed. PoGo has already said, CP doesnt really mean a whole lot. that 200CP in a gym battle at the 2750+ mark is nothing. Moves > 200cp Now, for those going for perfection, yes that 200CP is nice to have. But its not a priority HatchingEgg should care about currently. Get the bot running smoothly, and efficiently as possible.

EDIT:
I'd honestly rather the team work on a couple different things than IVs:
#1 Pokemon Priority list- I'd love to say "Catch Dratini first" and if a dratini appears in my area, thats where my character goes.
#2 Hatching eggs with unlimited Incubator while saving the 3 use ones (This is beneficial for under 20s as the eggs arent capped yet)
#3 The Auto-evolve tool someone already mentioned (Auto evolve pidgey, weedle, caterpie, ect when 12 candies are available, then transfer)
#4 An openable, and interactable GUI for items/pokemon list. Even if this is how we hatch eggs, I'm fine with that solution
#5 A PAUSE BUTTON! Especially with the IDLE bug going on.
(I know this isnt the suggestion thread, sorry)

Thats just my 2 cents as a veteran macro programmer..
 
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As you might have noticed, I'm not really focusing on "IV is super important"-stuff. It's just like "let me store Pokemon with nice IV via favorite" instead of "ignore it all". (And btw the fact that prevents me from using that bot so far...)

So this (favoring) might be a compromise for the next time.

You can readout the whole IVs without actually spending 'dust. That seems like a long-term goal to me.
 
an option to keep the Best IV would be great too! and maybe something to help calculate the IV of the pokemon you currently have?

Option to transfer to Professor only under IV xx you can set manually would be great ( in combination with "keep best 1,2,3" already there)
 
Wow, you all focus on something that may be useful in the future but not now, most of us have not even reached 30 yet.

Better to focus on the lure problem that is most important, the bot could now skip your precious 500000 IV with 4000 CP Dragonite beacuse it skips all lure pokemons.
 
Just me that runs out of pokeballs/great/ultra now with this patch?
last patch i did have to empty storage xD
 
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