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Pokefarmer - Update Thread

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Feature request:

1. Stay/loiter in a radius set in km like stay in a 2KM radius - good to keep from wondering out of a park
2. stop after NNN Kilometers of movement. basically there is no way I am jogging more than 100km a day
3. Start and stop times, so I can say, start at 6am till 8am than lunch like 1130-1pm, than evening like 8-10pm more realistic IMO.
 
@Lonestarcanuck ... there's a request section....and there's no way the average person could jog over 20 kilometers a day without being sore and dead to the world the next day.
 
Awesome Proggy Boss!! "While every greedy person are whining, here i am smiling"
 
One thing I noticed with the new UI. If I set it to not catch pokemon and just loot stops, it will go to a stop and say "Stay at Pokestop and wait for new Pokemon"
 
One thing I noticed with the new UI. If I set it to not catch pokemon and just loot stops, it will go to a stop and say "Stay at Pokestop and wait for new Pokemon"

make sure the option to idle around a lured poke stop is disabled.
 
One thing I noticed with the new UI. If I set it to not catch pokemon and just loot stops, it will go to a stop and say "Stay at Pokestop and wait for new Pokemon"

like i said before, you have to disable Stay at lured Pokestop.
 
I am still quite sure that not every pokemon is visible for the bot since version 0.89.
Very very few pokemons at places i got huge amounts just days ago. Tried every time of the day now. always the same
 
Pokefarmer]: Restricted response from game server. Please try again in 12 hours.

got this message on a new account

Pokefarmer]: Restricted response from game server. Please try again in 12 hours.

but i can still bot stops and get balls so i take it its the program switched of catching pokemon
 
Its not that it catches no pokemons...just very very few of them. I would say about 80% less than a couple of days ago.
 
oh ok ive just set it to farm pokestops until tomo and not catch pokemon is this the safty feature kicking in
 
Pokefarmer]: Restricted response from game server. Please try again in 12 hours.

same with me and in mobile say failed to get information from server i think that is permanent band :mad:
 
Would like a fix for the bulk transfering of pokemon. It says that the action is enqueed but nothing happens.
 
i dont know why people keep trying to bot when the safety feature are trying to help them to not get ban, and they are all here blaming pokefarmer, but c'mon its a feature from pokefarmer to HELP you.
 
got this message on a new account

Pokefarmer]: Restricted response from game server. Please try again in 12 hours.

but i can still bot stops and get balls so i take it its the program switched of catching pokemon

Same thing for me. I am thinking IP ban? I checked and the screen name for my main account is now available.
 
I used the bot with all the safety feature with walking speed and no restricted response for 6 hrs, then i waited an hour to move my player to a halfanhour way further and started but with joggi ng speed but all other sets were the same i got restricted response in 10 mins or so. Maybe they can follow our speed and if we run too much with the same speed and many of us uses that exactly the same speed they can detect that. Interestingly enough it started with try again in 12 hrs one hour later i tried again, it said try again in 2 hrs
 
Thank you , :D . I also thought it worth mentioning a few minor things I have witnessed while running the bot......... In a few of cases Poke farmer seems to lose track of lured stops.. I sit in-between three lured stops, once it catches something it tends to wander away to loot other stops Lures turn to un-lured (set at walking speed). One of these lures I have placed myself and it didn't seem to register that the Pokestop was lured for more then 5-7 (should stay 'Lured pokestop' for at least 30mins, obvs.. :p ) . I also noted that while 'Stay near lured stops..' function is active, it still seems to be a hit and miss, as I have witnessed the bot move away from a 'Lured stop' in favor of looting a 'Non-Lured stop' ..

I just thought I would mention the above in-case any others have witnessed similar issues.. :)

I am seeing the same thing happen with Lured Stops...
 
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