What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Pokefarmer Timer

works, but produces after reaching the limit (pokestops) again the popo-ups:https://snag.gy/2BMvt0.jpg but Pokefarmer was running till end of time and closes then.

Then this Microsoft Net Framework failure comes:
nformationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei PokefarmerTimer.Form1.timer1_Tick(Object sender, EventArgs e)
bei System.Windows.Forms.Timer.OnTick(EventArgs e)
bei System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1076.0 built by: NETFXREL3STAGE.
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.
----------------------------------------
PokefarmerTimer
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///C:/Users/Home/Downloads/PokeFarmer%201.0.106/PokefarmerTimer.exe.
----------------------------------------
System.Windows.Forms
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1075.0 built by: NETFXREL3STAGE.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1068.2 built by: NETFXREL3STAGE.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System.Configuration
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Core
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
System.Xml
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1067.0 built by: NETFXREL3STAGE.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
mscorlib.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
 
What I don't understand are the looted pokestops & pokemons. they are starting not at zero. Looks the tool with the api how many pokestops looted today in summary (also without the tool?)
 
Now it's working nearls 100% ;-) Maximum limits working (pokestops/pokemons) => Pokefarmer shutting down. But the time limit doesn't work. The clock runs through the limit and is counting "up" and the "time to run" is running positive not counting down :D
 
Now it's working nearls 100% ;-) Maximum limits working (pokestops/pokemons) => Pokefarmer shutting down. But the time limit doesn't work. The clock runs through the limit and is counting "up" and the "time to run" is running positive not counting down :D

Should be fixed now sorry.
 
great, running the bot at the moment... Time stop works :)) Thank you man. Now professional botting can start!!
 
There are some problems with the session and it often turns back to the standard settings, which makes me angry :P Next thing, that then then active session has to be "killed" online. Also when I start Pokefarmer Timer the bot is not starting automatically and I have to push the button. However the big problem is now only the settings thing... Every time by a new start I'm getting the notices like starting a new fresh download/build of pokefarmer with all the infos in the GUI.
 
There are some problems with the session and it often turns back to the standard settings, which makes me angry :P Next thing, that then then active session has to be "killed" online. Also when I start Pokefarmer Timer the bot is not starting automatically and I have to push the button. However the big problem is now only the settings thing... Every time by a new start I'm getting the notices like starting a new fresh download/build of pokefarmer with all the infos in the GUI.

That's nothing to do with the timer software.
 
by the way spotted another simple idea for looping in another forum with a simple bat file:

Maybe you can implement the feature, if time limit is reached the first, make a break of X min and then go further to reach the limit with pokestops or pokemons. So the user can start the timer in the morning and come back in the evening with maximum efficiency :)
 
Last edited by a moderator:
Back
Top