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PoE Client crash on chicken

I'd try disabling plugins(especially modified ones) until you can find the cause. This is the only thing in the log that sticks out to me, seems like it was waiting to do something but got interrupted -- maybe because of frame lag or because of death the function it wanted to do wasn't available:
at Loki.Game.LokiPoe.AcquireFrame(UInt32 frameDropWaitTimeMs, Int32 executeTimeOut, Boolean clearCache)
 
chlopiec, thanks.

Hmm might be because of a driver.. wrap_ola.dll. I have updated it.

I am getting a pile of eventlogs of the crashes so.. I have stuff to work with.

It is on chicken that the crash happens.
2015-04-05 11:59:14,531 [6] DEBUG Logger (null) - [Chicken] Now chickening because our health (65) <= chicken threshold (65).
2015-04-05 11:59:14,534 [6] DEBUG Logger (null) - [ActivateEscapeState] !IsEscapeStateActive. Attempting to open it.
2015-04-05 12:02:15,687 [6] ERROR Logger (null) - [Tick] Exception during execution:

update:
not just chicken. Although I think these are two seperate problems, this one is transistioning
Faulting application start time: 0x01d06fabcc04977d
Faulting application path: C:\Program Files\Grinding Gear Games\Path of Exile\PathOfExile.exe
Faulting module path: C:\Program Files\Grinding Gear Games\Path of Exile\wrap_oal.dll
Report Id: 2669238c-dba6-11e4-a9c2-000c29ec0122

that wrap_oal.dll appears to be a hacked version that GGG supply, if I change it the GGG updater 'corrects' my fix.
trying this:
Forum - Technical & Account Support - Game crash runtime error wrap_oal.dll - Path of Exile

wimm
 
Last edited:
chlopiec, thanks.

Hmm might be because of a driver.. wrap_ola.dll. I have updated it.

I am getting a pile of eventlogs of the crashes so.. I have stuff to work with.

It is on chicken that the crash happens.
2015-04-05 11:59:14,531 [6] DEBUG Logger (null) - [Chicken] Now chickening because our health (65) <= chicken threshold (65).
2015-04-05 11:59:14,534 [6] DEBUG Logger (null) - [ActivateEscapeState] !IsEscapeStateActive. Attempting to open it.
2015-04-05 12:02:15,687 [6] ERROR Logger (null) - [Tick] Exception during execution:

update:
not just chicken. Although I think these are two seperate problems, this one is transistioning
Faulting application start time: 0x01d06fabcc04977d
Faulting application path: C:\Program Files\Grinding Gear Games\Path of Exile\PathOfExile.exe
Faulting module path: C:\Program Files\Grinding Gear Games\Path of Exile\wrap_oal.dll
Report Id: 2669238c-dba6-11e4-a9c2-000c29ec0122

that wrap_oal.dll appears to be a hacked version that GGG supply, if I change it the GGG updater 'corrects' my fix.
trying this:
Forum - Technical & Account Support - Game crash runtime error wrap_oal.dll - Path of Exile

wimm

Used to get this error, having more ram on each VM resolved it.
Also, if running LowFpsHelper just disable it, causing more issues. Else it's running fine
 
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trying more ram already.. no crash yet.

thanks.

update: ok my base build is windows7 x86 so will have to rebuild to x64
So it is a case of tuning and restarting ;) until the rebuilds

wimm
 
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moar
Code:
2015-04-07 07:57:31,499 [33] DEBUG Logger (null) - [TrackMoreMobs] Now adding Tentacle Miscreation at {2740, 865}.
2015-04-07 07:57:31,697 [33] ERROR Logger (null) - [wimm] skull Summoned
2015-04-07 07:57:32,167 [33] ERROR Logger (null) - [wimm] skull Summoned
2015-04-07 07:57:32,972 [33] DEBUG Logger (null) - [Chicken] Now chickening because our health (63) <= chicken threshold (65).
2015-04-07 07:57:32,973 [33] DEBUG Logger (null) - [ActivateEscapeState] !IsEscapeStateActive. Attempting to open it.
2015-04-07 08:00:34,125 [33] ERROR Logger (null) - [Tick] Exception during execution:
GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
   at GreyMagic.Executor.WaitForInjection(Int32 timeout)
   at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
   at GreyMagic.Executor.Execute(Int32 timeout)
   at GreyMagic.Executor.GrabFrame()
   at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
   at Loki.Game.LokiPoe.AcquireFrame(UInt32 frameDropWaitTimeMs, Int32 executeTimeOut, Boolean clearCache)
   at Loki.Bot.BotManager.(IBot )
2015-04-07 08:01:34,129 [33] ERROR Logger (null) - [Tick] Exception during execution:
GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
   at GreyMagic.Executor.WaitForInjection(Int32 timeout)
   at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
   at GreyMagic.Executor.Execute(Int32 timeout)
   at GreyMagic.Executor.GrabFrame()
   at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
   at Loki.Game.LokiPoe.AcquireFrame(UInt32 frameDropWaitTimeMs, Int32 executeTimeOut, Boolean clearCache)
   at Loki.Bot.BotManager.(IBot )

perhaps low fps support to blame? I am running it

wimm
 
moar
Code:
2015-04-07 07:57:31,499 [33] DEBUG Logger (null) - [TrackMoreMobs] Now adding Tentacle Miscreation at {2740, 865}.
2015-04-07 07:57:31,697 [33] ERROR Logger (null) - [wimm] skull Summoned
2015-04-07 07:57:32,167 [33] ERROR Logger (null) - [wimm] skull Summoned
2015-04-07 07:57:32,972 [33] DEBUG Logger (null) - [Chicken] Now chickening because our health (63) <= chicken threshold (65).
2015-04-07 07:57:32,973 [33] DEBUG Logger (null) - [ActivateEscapeState] !IsEscapeStateActive. Attempting to open it.
2015-04-07 08:00:34,125 [33] ERROR Logger (null) - [Tick] Exception during execution:
GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
   at GreyMagic.Executor.WaitForInjection(Int32 timeout)
   at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
   at GreyMagic.Executor.Execute(Int32 timeout)
   at GreyMagic.Executor.GrabFrame()
   at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
   at Loki.Game.LokiPoe.AcquireFrame(UInt32 frameDropWaitTimeMs, Int32 executeTimeOut, Boolean clearCache)
   at Loki.Bot.BotManager.(IBot )
2015-04-07 08:01:34,129 [33] ERROR Logger (null) - [Tick] Exception during execution:
GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
   at GreyMagic.Executor.WaitForInjection(Int32 timeout)
   at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
   at GreyMagic.Executor.Execute(Int32 timeout)
   at GreyMagic.Executor.GrabFrame()
   at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
   at Loki.Game.LokiPoe.AcquireFrame(UInt32 frameDropWaitTimeMs, Int32 executeTimeOut, Boolean clearCache)
   at Loki.Bot.BotManager.(IBot )

perhaps low fps support to blame? I am running it

wimm
Hey All,
Low FPS works by lowering the waiting values on each frame.
Technically, on low fps, you have an infinite amount of time to wait for something, whereas high fps you can wait for a X amount on the frame until the next.

From the master himself.
pushedx: low fps means there's more time between the bot executing
darkbluefirefly: ohhh
pushedx: so trying to sleep/delay actions doesn't make sense
 
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