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[Plugin] UnstuckMe!

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[21:07:28.741 N] Failed to load profile: Path to profile element is not valid; file not found

Same issue here, using latest versions of:

- Gilescombatreplacer
- GilesStashReplacer
- GilesWolrdObjectHandler
- RadsProfileManager beta

Profile: Act2 Champion with death support (not that it matters the death support on HC you know xd)

Full transcription:

[21:07:19.922 N] Demonbuddy v1.0.950.221 started
[21:07:21.352 N] Logging in...
[21:07:22.030 N] Attached to Diablo III with pid: 3080
[21:07:22.142 N] Flashing window
[21:07:27.738 N] [GilesCombatReplacer 0.5.3.2] ENABLED: Giles combat replacer now in effect!
[21:07:27.740 N] [GilesStashReplacer 1.9.9.1] ****************************
[21:07:27.740 N] [GilesStashReplacer 1.9.9.1] Locked and Loaded!
[21:07:27.740 N] [GilesStashReplacer 1.9.9.1] DB's item handling now replaced
[21:07:27.740 N] [GilesStashReplacer 1.9.9.1] ****************************
[21:07:27.744 N] [GilesWorldObjectHandler 1.7] ENABLED: Giles World Object Handler is now in effect!
[21:07:27.745 N] [RadsProfileManager beta] Enabled.
[21:07:27.745 N] [RadsProfileManager beta] Config is now loaded.
[21:07:27.749 N] [UnstuckMe!] Enabled
[21:07:28.741 N] Failed to load profile: Path to profile element is not valid; file not found
[21:12:02.360 N] Current bot set to Order Bot
[21:12:02.361 N] Loaded profile [A2 - Inferno] Champion-Hunting w/ Death Support: Mine
 
edit: Somehow made it work unchecking some options on the other listed plugins above, and now that it works i must say IMPRESIVE job, no more stucks on the oasis XD.
 
edit: Somehow made it work unchecking some options on the other listed plugins above, and now that it works i must say IMPRESIVE job, no more stucks on the oasis XD.
indeed could you share which plugin was conflicting .. so I can look if this would be a issue with UnstuckMe or just that plugin :)
 
Hmm i disabled "allow backtracking", "try to avoid AOE" and "try to collect healthglobes" on GilesCombarReplacer.

However i have re-enabled them and everything works fine now, no matter if those options are enabled/disabled even restarting DB... so no clue sorry.
 
Hmm i disabled "allow backtracking", "try to avoid AOE" and "try to collect healthglobes" on GilesCombarReplacer.

However i have re-enabled them and everything works fine now, no matter if those options are enabled/disabled even restarting DB... so no clue sorry.

Ok np .. would have said that these options could not have caused the unable to find profile problems :P
 
I bot on my monk and I have noticed that sometimes the stuck is triggered from not being able to break an object, it then gives up portals to town and loads the next profile like it is supposed to, but I am wondering if there would be anyway for the plugin to try an AoE ability and tries to move again before it goes to the load next profile step.
 
your unstucker was perfect for me , however, im having problem with your plugin keep unstucking even with "completed run"..
[17:21:25.629 D] Replaced hook [ProfileOrderBehavior_Hook] 0837ee22-1e5b-462c-95a6-d77afc99bde4
[17:21:35.236 D] Navigator.Clear
[17:21:35.236 N] Profile completed
[17:21:35.236 N] Number of games completed:1
[17:21:42.665 N] [UnstuckMe!] We have enough logged positions
[17:21:55.050 D] [UnstuckMe!] Mover() [0] moving to <2990.897, 2710.338, 24.04532>
[17:21:55.050 D] Generating path to Trying to unstuck - <2990.897, 2710.338, 24.04532>
[17:21:58.219 D] Successfully generated path from {X=208,Y=692} to {X=172,Y=692} in 00:00:00.0510148 with 38(6) hops
 
I bot on my monk and I have noticed that sometimes the stuck is triggered from not being able to break an object, it then gives up portals to town and loads the next profile like it is supposed to, but I am wondering if there would be anyway for the plugin to try an AoE ability and tries to move again before it goes to the load next profile step.
Currently working on this no eta yet .. :)
 
Changelog
v1.4
  • Added: Option to break stuff around you before trying to unstuck
  • Changed: Unstuck timers from 2 seconds to 1 second and needed logging positions is 5 with a need of 100 yards traveled
  • Bugfix: Reset on profile change
 
Last edited:
Sorry to ask but, whats the meaning of that? (making a prifle and im encountering some problem with this plugin)
every second it will log your position and after 5 logged positions it calculates the total distance from point to point this should be 100 yards if not it counts it as a stuck..

But I think this should be more customizable so you can set it for your own needs. So I will be releasing this soon with some more options for the user to tweak + will improve the breakstuff cause now each time it breaks something it will be added as a unstuck count while the mover did nothing yet . so be patient and if this version (1.4) is giving you trouble downgrade to 1.3 for the moment ..
 
I am using profileswitcher and this plugin. I have profileswitcher set to randomize the profiles and unstuckme set to go to next profile in case of stuck. Now I see in the log that unstuck me can't find the next profile, which is logical because it is not defined in the profile that is loaded. What is going to happen if it gets stuck? Will it crash or reload the current profile as a backup option, or somehow randomly load the next profile?
 
I am using profileswitcher and this plugin. I have profileswitcher set to randomize the profiles and unstuckme set to go to next profile in case of stuck. Now I see in the log that unstuck me can't find the next profile, which is logical because it is not defined in the profile that is loaded. What is going to happen if it gets stuck? Will it crash or reload the current profile as a backup option, or somehow randomly load the next profile?
It fails and wont load next profile ending in a infinite loop in trying to load next profile .. use reload profile if you rely on random profile loading I will look into this later but for now this is as it is
 
Update to v1.5
  • Added: More customization options for the unstucker
  • Added: Option to set max attempts to break stuff around you
  • Changed: Improved breaking stuff (seperated from unstuck mover)
  • Changed: Default unstuck timers back to the timings before 1.4 cause these are most safe to use and customizable anyway now in settings
 
Update to v1.5
  • Added: More customization options for the unstucker
  • Added: Option to set max attempts to break stuff around you
  • Changed: Improved breaking stuff (seperated from unstuck mover)
  • Changed: Default unstuck timers back to the timings before 1.4 cause these are most safe to use and customizable anyway now in settings


v1.5 looks great but with couple of issues. The unstuck counter needs to reset when the plugin detects movement again or however you want to implement that. Also a lot of cases the plugin thinks it is stuck when I am attacking minions with Belphegor's routine 277 when it should not be stuck and throws a unstuck count. I am using [A1 - Inferno]Champion-Hunting 2.2.1 Antidote. Needs a bit more testing but it will be perfect.
 
Last edited:
v1.5 looks great but with couple of issues. The unstuck counter needs to reset when the plugin detects movement again or however you want to implement that. Also a lot of cases the plugin thinks it is stuck when I am attacking minions with Belphegor's routine 277 when it should not be stuck and throws a unstuck count. I am using [A1 - Inferno]Champion-Hunting 2.2.1 Antidote. Needs a bit more testing but it will be perfect.

Yes I placed the wrong files in the zip file and took the download offline again .. but seems you where so fast with downloading ;) .. in the latest upload this should all be fixed :)
 
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