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[Plugin] Unstucker - restarts if your character gets stuck

Sorry if this was already mentioned before, but I did not ready every single page. Still using modified 1.8.1, since its working perfectly for me. But now the game crashes whenever Unstucker is forcing to leave the game. Is this a known bug and already removed with a newer version?
I'm having the same problem.
 
Can someone PLEASE link/upload unstucker v2.1.1? I've never encountered any problems with that version.
 
For whatever reason unstucker randomly starts leaving the game right after joining it (using melee class).
 
Anyone know how to reduce the stuck time from 40 down to something quicker? I thought I figured it out but when I changed it DB kept crashing soon after runs would start
 
I might do this.





Hmmm tbh I have no idea what could be the problem. I've yet to experience it with core or sakaroth. Does 1.8 work for you guys having this constant restart problem? If so I can go back and compare the changes I made and hopefully isolate the one causing this issue.

hmm eax.. using 2.1.0 (i think, your first release without having to edit the *.cs file) i had the "restart loop". in the log it was showing it was unable to find my profile xml file. The path it was showing was actually correct and the file existed. i think that was the reason for the restart loop. that where you could start having a look into.
 
Anyone know how to reduce the stuck time from 40 down to something quicker? I thought I figured it out but when I changed it DB kept crashing soon after runs would start

It's in the .cs file. Look for:

Code:
// if it's been 40 seconds since we've last evaluated the logged positions, evaluate the logged positions
if (!IsChecking && (LoggedPositions.Count > 5) && (DateTime.Now.Subtract(LastCheckTime).TotalSeconds > 40))

However, keep in mind that if your character dies repeatedly... this will trigger, as the respawn timer goes up to 30 seconds.
 
Code:
private const int CheckInterval = 20;
to
Code:
private const int CheckInterval = 50;

Then change
Code:
private const int MinimumMoveDistance = 15;
to
Code:
private const int MinimumMoveDistance = 10;

This will make Unstucker far more accurate at the cost of slightly longer wait times when your character is actually stuck.

Did this last night, and it played for 8 hours straight now (woke up with a couple mil). I have no clue if it actually have been stuck anything in the restart loop during the night, since I have been sleeeping ;)
BUT I do believe this might be a temporary fix at least.

EDIT: Of course I could have just been lucky to avoid it as well. I guess I will have to check more later...
 
Getting this error.

[18:00:08.885 N] Compiler Error: c:\Users\Stef\Desktop\DB\Plugins\Unstucker v2.1.2\Unstucker.cs(117,25) : error CS1501: No overload for method 'UsePower' takes 5 arguments
 
can t use plugin with the latest db version :/ can u?

Getting this error.

[18:00:08.885 N] Compiler Error: c:\Users\Stef\Desktop\DB\Plugins\Unstucker v2.1.2\Unstucker.cs(117,25) : error CS1501: No overload for method 'UsePower' takes 5 arguments

DB dev team changed they way usepower must be used
here is a quick fix for Unstucker v2.1.2 until the plugin gets updated officially
 

Attachments

I'll update the official version in a few hours. Updated OP with Nesox's version for now.
 
Compiler Error: c:\Users\Brimstone\Desktop\demon\Plugins\Unstucker v2.1.2\Unstucker.cs(117,25) : error CS1501: No overload for method 'UsePower' takes 5 arguments
 
I dont know if its the plugin of DB but with .151 and unstucker but now my char just stands infront of the celler and moves bak and forth and then eventually logs out with the plugin
 
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