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[Plugin] Ultimate PvP Suite

Not to be the whiner here.. but I've watched the fights while using the plugin and I have about 50% more downtime hitting ANYONE. This is ofc more common in a BG like AV. But this just tries to take the flag, changes targets 100 times.. and maybe starts to hit them.
 
[BGBuddy PVP Suite] Targetting Error: System.NullReferenceException: Object reference not set to an instance of an object.
at UltimatePvPSuite.Targeting.PulseTargeting() in c:\Users\Andreas\Desktop\LevelService\HB Legal\Plugins\Ultimate PvP Suite\Combat\Targeting.cs:line 127

[BGBuddy PVP Suite] Targetting Error: System.NullReferenceException: Object reference not set to an instance of an object.
at UltimatePvPSuite.Targeting.PulseTargeting()

...

and


"Use Healthstones" is enabled but he dont use it ^^
 
...

and


"Use Healthstones" is enabled but he dont use it ^^

Not implemented yet my man. The stuff in the combat tab is under construction. I was going to hide it.. but I figured you all might want to see what I had in store.
 
Thanks for the code Phelon!

I look at the targeting code and I want to add a new check, instead of "castingspell" i want buffs. If a target got my "Curse of the Elements"/"Hand of Gul'dan" the priority is higher. I try to use "buffs", "getbuffs" and "ActiveBuffs" from the Documentation but can't compile.
Any help?
 
Thanks for the code Phelon!

I look at the targeting code and I want to add a new check, instead of "castingspell" i want buffs. If a target got my "Curse of the Elements"/"Hand of Gul'dan" the priority is higher. I try to use "buffs", "getbuffs" and "ActiveBuffs" from the Documentation but can't compile.
Any help?

You would have to iterate through each player and each buff on that player and compare it to your list. Double nested foreach statement should do it.

Or you can go this route
Code:
        private static WoWPlayer EnemyBuff()
        {
            using (new FrameLock())
            {
                return (from Unit in ObjectManager.GetObjectsOfType<WoWPlayer>(false)
                        orderby Unit.Distance
                        where Unit.IsAlive
                        where Unit.IsPlayer
                        where Unit.Distance < UltimatePvPSuite.TargetHealersRange
                        where !Unit.IsFriendly
                        where !Unit.IsPet
                        where Unit.ActiveAuras.Equals("Hand of Guldan")
                        where Unit.ActiveAuras.Equals("Curse of Elements")
                        where Unit.InLineOfSight
                        where Unit.IsCasting
                        select Unit).FirstOrDefault();
            }
        }

Albeit this is not the preferred method if you are looking for specific buffs or combinations of them.
 
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Thanks for the help Phelon! Double foreach, totally forgot that I probably need that.
 
One issue I have with a melee character is that, in AV, if he is outside or on the ground floor of a tower, and there are bad guys upstairs, he goes nuts. He tries to get to them but ends up falling off the ramps or running around in circles. He can never seem to make it upstairs, although he tries, and tries and tries. In order to break that cycle, I have to set it to combat mode and go upstairs manually. Or just try to get as far away from the tower as possible.
 
Last edited:
One issue I have with a melee character is that, in AV, if he is outside or on the ground floor of a tower, and there are bad guys upstairs, he goes nuts. He tries to get to them but ends up falling off the ramps or running around in circles. He can never seem to make it upstairs, although he tries, and tries and tries. In order to break that cycle, I have to set it to combat mode and go upstairs manually. Or just try to get as far away from the tower as possible.

The plugin doesn't actually control movement. Although a Z check is in the works.
 
I honestly had to lough.
I like your math - great.

You take that much for a GUI that takes 30 minutes to build.

I am really against this type of releasing stuff, but thats just my point of view.

Greets.

10 minutes... okie-dokie... what about testing, debugging, supporting, upgrading, enhancing, etc.. Perhaps we should just uber-tax all the HB'ers 60% - 70% and then give all the "stuff" away for free... Socialized Botting... you'd probably be more familiar with a system like that... Auf Wiedersehen
 
The plugin doesn't actually control movement. Although a Z check is in the works.

Nice to hear about the Z check. I tried with two different CC's and it was doing the same thing, so I'm guessing it's no CC-related. Thanks again for the great plugin.
 
how does this go when you want to heal alot of players? instead of dps..
 
Got a few errors thrown in 1.9 that I THINK caused me to AFK and subsequently get a deserter debuff. I am not sure though so I have attached a log to let the pros look at it. Thanks for your work!
 
Got a few errors thrown in 1.9 that I THINK caused me to AFK and subsequently get a deserter debuff. I am not sure though so I have attached a log to let the pros look at it. Thanks for your work!

Code:
[8:55:29 PM:732] Eating Pine Nut Bread
[9:01:11 PM:079] [BGBuddy]: Waiting for deserter to fade off
[9:01:11 PM:929] Not in game
[9:01:14 PM:185] Changed tilemap to Kalimdor, Tiled: True
[9:01:14 PM:607] System.ApplicationException: Cannot run Tick before running Start first!
   at TreeSharp.Composite.Tick(Object context)
   at Styx.Logic.BehaviorTree.TreeRoot.Tick()
[9:01:14 PM:607] Cleared POI - Reason Exception in Root.Tick()
[9:01:14 PM:607] Cleared POI
[9:01:16 PM:688] Updating repair cost for current equipped items. New value: [15g62s65c]
[9:01:16 PM:692] [BGBuddy]: Waiting for deserter to fade off
[9:15:37 PM:965] Stopping the bot!
[9:15:37 PM:965] Stop called!

It appears HB stopped working after you ate food. This is not a plugin related thing. You sat to eat and never got up.
 
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