Sort of makes one wonder if there is ability to integrate it with the updates to BGBuddy, or create its own over-ride, that if a specific gate is breached the bot moves its "killing of demos" up a tier rather than remaining on the beach (in conjunction with targeting only those 'manned' demos).also would it be possible for plugin to detect manned vehicles, the tendency is for the bot to get stuck on the beach in sota endlessly killing demos, all the while enemy team is at final gate.
v1.10 plugin targets enemies while I am waiting for res in graveyard making bot run out of res range.
This is actually resolved in 1.11. I fixed this last night. I also added insignia removing code.
Question for you though. What do you think about the over all look of the gui? How does it "feel" to you?
I think the gui looks fine. I do have a question about the targeting preferences. What is the difference between the slider bars and the priority weight? What would the setup look like if I wanted to prioritize say FC over Demos over healers etc...Hope that makes sense. Thanks for all your work!
I think the gui looks fine. I do have a question about the targeting preferences. What is the difference between the slider bars and the priority weight? What would the setup look like if I wanted to prioritize say FC over Demos over healers etc...Hope that makes sense. Thanks for all your work!
Slide Bar is ranged to find targets at. Where as the higher the number in the weight, the more priority it gets. So you could do 100 FC, 90 Flag.
Slide Bar is ranged to find targets at. Where as the higher the number in the weight, the more priority it gets. So you could do 100 FC, 90 Flag.
This has glue built in.... That is what glue used to always doI have noticed that every time a holy priest diest w/ spirit of redemption I target him until he officially dies. Anyone else see this issue? The only other plugin I run is glue.
This has glue built in.... That is what glue used to always do
Please add the "Emblem of" Trinkets with use on low health.
As always thanks for the update Phelon. When can we test 1.11?