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[Plugin] Ultimate PvP Suite

v1.10 plugin targets enemies while I am waiting for res in graveyard making bot run out of res range.
 
also would it be possible for plugin to detect manned vehicles, the tendency is for the bot to get stuck on the beach in sota endlessly killing demos, all the while enemy team is at final gate.
 
also would it be possible for plugin to detect manned vehicles, the tendency is for the bot to get stuck on the beach in sota endlessly killing demos, all the while enemy team is at final gate.
Sort of makes one wonder if there is ability to integrate it with the updates to BGBuddy, or create its own over-ride, that if a specific gate is breached the bot moves its "killing of demos" up a tier rather than remaining on the beach (in conjunction with targeting only those 'manned' demos).

^^ Sounds great in theory, but typically such simple concepts are pages of code.


mellome
 
v1.10 plugin targets enemies while I am waiting for res in graveyard making bot run out of res range.

This is actually resolved in 1.11. I fixed this last night. I also added insignia removing code.
 
Last edited:
Phelon,

A few bugs from the SVN version:

I'm not casting a table at all at the start, even with the box checked.
In the Strafing section of the GUI, it will not let me add any skills that can be used while strafing.

Other than that, my mage does run into combat range, but I think that is a CC issue.

-S
 
Everything in Combat part of the gui does not work. The table is un tested as I am still leveling a mage and warlock to test the soulwell / refreshment creation. I do appreciate the feedback though! I will add it to my list of things to look at. I may need to change the way i search for doodads. We shall see.

Question for you though. What do you think about the over all look of the gui? How does it "feel" to you?
 
Question for you though. What do you think about the over all look of the gui? How does it "feel" to you?

I think the gui looks fine. I do have a question about the targeting preferences. What is the difference between the slider bars and the priority weight? What would the setup look like if I wanted to prioritize say FC over Demos over healers etc...Hope that makes sense. Thanks for all your work!
 
I think the gui looks fine. I do have a question about the targeting preferences. What is the difference between the slider bars and the priority weight? What would the setup look like if I wanted to prioritize say FC over Demos over healers etc...Hope that makes sense. Thanks for all your work!

Slide Bar is ranged to find targets at. Where as the higher the number in the weight, the more priority it gets. So you could do 100 FC, 90 Flag.
 
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I think the gui looks fine. I do have a question about the targeting preferences. What is the difference between the slider bars and the priority weight? What would the setup look like if I wanted to prioritize say FC over Demos over healers etc...Hope that makes sense. Thanks for all your work!

Slide Bar is ranged to find targets at. Where as the higher the number in the weight, the more priority it gets. So you could do 100 FC, 90 Flag.
 
Slide Bar is ranged to find targets at. Where as the higher the number in the weight, the more priority it gets. So you could do 100 FC, 90 Flag.

Oh! That's what the slide bar was for? The range... See, I thought the slide bar was for the weight, lol. Well, now that I think of it, the things I had listed for you a while back are very silly. Being since I thought they were weights I set them accordingly, but instead I just set the distances to look for those things. Sheesh. Silly me.
 
Pulse is not saving the value...when you reopen the plugin it shows "0" everytime...
 
I have noticed that every time a holy priest diest w/ spirit of redemption I target him until he officially dies. Anyone else see this issue? The only other plugin I run is glue.
 
I have noticed that every time a holy priest diest w/ spirit of redemption I target him until he officially dies. Anyone else see this issue? The only other plugin I run is glue.
This has glue built in.... That is what glue used to always do
 
This has glue built in.... That is what glue used to always do

There is actually nothing left of glue and never really was as glue isn't a targeting plugin. This is a targeting problem. It only tries to target alive players. I may have to add something like where !Unit.HasAura("Spirit of Redemption"). I will actually add that right now.

Edit: Done for 1.11.
 
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