Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\DiaCollector\DiaCollector.cs(171,27) : error CS0117: 'Zeta.Game.InventorySlot' does not contain a definition for 'Gold'
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\DiaCollector\Items\ItemDataFactory.cs(58,37) : error CS0266: Cannot implicitly convert type 'long' to 'int'. An explicit conversion exists (are you missing a cast?)
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: The using directive for 'System.Text' appeared previously in this namespace
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(28,7) : warning CS0105: The using directive for 'System.IO' appeared previously in this namespace
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\Combat\Weighting.cs(26,29) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'RefreshDiaGetWeights' with the same parameter types
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\Combat\Weighting.cs(1626,30) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'RecordTargetHistory' with the same parameter types
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\Combat\Weighting.cs(1634,31) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'GetLastHadUnitsInSights' with the same parameter types
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\Combat\Weighting.cs(1639,22) : error CS0102: The type 'Trinity.Trinity' already contains a definition for 'MaxWeight'
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\Cache\Avoidance.cs(9,16) : error CS0246: The type or namespace name 'AvoidType' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\Cache\Avoidance.cs(31,45) : error CS0246: The type or namespace name 'AvoidType' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\Cache\AvoidanceAnim.cs(9,16) : error CS0246: The type or namespace name 'AvoidType' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\Cache\AvoidanceAnim.cs(31,38) : error CS0246: The type or namespace name 'AvoidType' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\Combat\QueuedMovement.cs(158,16) : error CS0246: The type or namespace name 'MoveType' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\LazyCache\CacheAttachment.cs(19,35) : error CS0305: Using the generic type 'Trinity.LazyCache.CacheField<T>' requires 1 type arguments
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\Movement\Grid\GridPoint.cs(164,35) : error CS0246: The type or namespace name 'WeightType' could not be found (are you missing a using directive or an assembly reference?)