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[Plugin] Trinity Fork (Kite/Avoidance)

1week at 1mounth or more, I dunno, everything is new, 10000+ code lines, depending of a lot parameters. I think it will be fast, this new routine should prevent any bot case without a billion of conditions (actually the case) and as coroutine, maybe some skills adjustments, etc


sounds amazing! what do you mean by coroutine though? Also would this new setup be better for wizards (ie. not spamming blizzard with meteory and not appropriately using hydras or aetherwalker stun lock capabilities/DH rov spamming properly).
 
Sorry to sound retarded but after downloading the 3 parts where should i put them in the db folder?
 
Sorry to sound retarded but after downloading the 3 parts where should i put them in the db folder?

You should only be downloading 1 zip file of the entire contents. In this zip file you will have the Trinity folder which you ofcourse place in the plugins folder.
 
I use that rift profile with trinity without any issues. You should check your settings and make sure everything is right. What character are you using with which combat routine(Built in fork has demonhunter/wd ranged grift or farming profiles) Choose the appropriate one. The only toons I can seem to get working perfectly on fork is barb/DH, i use the modified trinity for monk and using fork for wizard right now but it refuses to blizzard so i might have to change things up
Thank you for your response. I was trying to use it with Monk and Crusader. That's probably why it won't work.

I tried my barb and still does the same thing.
 
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Anyone have any ideas or suggestion's for a DH, I feel like mine can't even do T6 successfully enough?
 
1week at 1mounth or more, I dunno, everything is new, 10000+ code lines, depending of a lot parameters. I think it will be fast, this new routine should prevent any bot case without a billion of conditions (actually the case) and as coroutine, maybe some skills adjustments, etc
And I so hope it is for natalya strafe build grift 58+ :)
 
And I so hope it is for natalya strafe build grift 58+ :)

grift doesnt matter, a whole natalya (rov) set up would be awesome, using melee farm grift (strafe) , and it does fine on t4 only which is kinda sad since i almost got full geared except 1 leg jewel in neck & 2 rings for 100% dmg buff :p..
 
the two rings lead to your dps*1,5*1,5 which equals more than 100%. And of course grift is the only important reason to use the fork. Being able to do grifts past 40 with m6 was the main reason to use it before 2.2 hit. I guess buddyme is able to let it pull off 50+ easy with nats/ue and the right code :)
 
And I so hope it is for natalya strafe build grift 58+ :)
grift doesnt matter, a whole natalya (rov) set up would be awesome, using melee farm grift (strafe) , and it does fine on t4 only which is kinda sad since i almost got full geared except 1 leg jewel in neck & 2 rings for 100% dmg buff :p..

What you should know about using coroutines for CRs :
- You can create files for different combat mechanics/rotations. (if natalya > spellToUse = await NatalyasCombatTask(), allows you to return a priority execution)
- Synergy between all those files using generic tasks.
- You can "wait" an action to finish before continuing.
- You can easily debug using Error enums as return values.
- Reduce TPS drops caused by multiple Ticks/Calls at once since you wait for actions to finish and execute.

Lot of HB's combat routines use this system already, and it's awesome.
 
db just got an update and since then i cannot use/see trinity fork anymore in my plugins in DB.
 
Hi,

Same prob for me (using DB Beta, actual version : DemonbuddyBETA v1.1.2299.519)

When I start the bot, I got these errors :
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\DiaCollector\DiaCollector.cs(171,27) : error CS0117: 'Zeta.Game.InventorySlot' does not contain a definition for 'Gold'
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\DiaCollector\Items\ItemDataFactory.cs(58,37) : error CS0266: Cannot implicitly convert type 'long' to 'int'. An explicit conversion exists (are you missing a cast?)
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: The using directive for 'System.Text' appeared previously in this namespace
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(28,7) : warning CS0105: The using directive for 'System.IO' appeared previously in this namespace
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\Combat\Weighting.cs(26,29) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'RefreshDiaGetWeights' with the same parameter types
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\Combat\Weighting.cs(1626,30) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'RecordTargetHistory' with the same parameter types
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\Combat\Weighting.cs(1634,31) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'GetLastHadUnitsInSights' with the same parameter types
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\Combat\Weighting.cs(1639,22) : error CS0102: The type 'Trinity.Trinity' already contains a definition for 'MaxWeight'
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\Cache\Avoidance.cs(9,16) : error CS0246: The type or namespace name 'AvoidType' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\Cache\Avoidance.cs(31,45) : error CS0246: The type or namespace name 'AvoidType' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\Cache\AvoidanceAnim.cs(9,16) : error CS0246: The type or namespace name 'AvoidType' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\Cache\AvoidanceAnim.cs(31,38) : error CS0246: The type or namespace name 'AvoidType' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\Combat\QueuedMovement.cs(158,16) : error CS0246: The type or namespace name 'MoveType' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\LazyCache\CacheAttachment.cs(19,35) : error CS0305: Using the generic type 'Trinity.LazyCache.CacheField<T>' requires 1 type arguments
Compiler Error: e:\Games\DemonbuddyBETA 1.1.2273.518\Plugins\Trinity\Movement\Grid\GridPoint.cs(164,35) : error CS0246: The type or namespace name 'WeightType' could not be found (are you missing a using directive or an assembly reference?)
 
db just got an update and since then i cannot use/see trinity fork anymore in my plugins in DB.

The first rule of DB is never, never, ever update anything on a DB installation you currently having running smoothly. Always create a new fresh DB install and test your changes or updates there. That way if it fails you can just load up your working DB install until the new issues get sorted out.
 
hello v1.1.2302.6 cn can,t use ~~~

not working with new version -_-

The developer is working on a new version, hang tight or just downgrade to DB 518 the latest version of the fork works with that.

Until further notice there is no final ETA.

1week at 1mounth or more, I dunno, everything is new, 10000+ code lines, depending of a lot parameters. I think it will be fast, this new routine should prevent any bot case without a billion of conditions (actually the case) and as coroutine, maybe some skills adjustments, etc
 
The developer is working on a new version, hang tight or just downgrade to DB 518 the latest version of the fork works with that.

Until further notice there is no final ETA.

I know how to get prior versions of the stable release of demonbuddy but how would I get a previous demonbuddy beta version?

Edit--- For those wondering how to download previous releases of demonbuddy beta here is the link http://updates.buddyauth.com/GetSpe... NUMBER HERE" with whatever version you want.
 
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i tried demonbuddy beta .518 and .517 trinity fork still not showing up under plugins, even tried loading with normal plugins first then copy trinity fork still not showing up in plugins
plugins that i'm using are Trinity fork latest build, kadalaspree, questtools ezupdater (just for profile updates) any help is greatly appriciated.
 
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