That's why I just run full IK for my speed/xp runs, it gives me room for xp gear. Full IK with BK weapons and a RoRG to use either Chilanik's or Leoric's Crown. I only run 5WW/3IK when I'm high GR'ing (manually). I end up with 45% bonus xp from my Hellfire and ~82% from the Leoric's (1727% total).
WotB is usually enough to keep me alive, and Ploughshares of course. Without Ploughshares I die fairly often (when I bot at least). You don't want to be sacrificing needed set bonuses, which makes it hard to run WW/IK with xp gear.
How can I setup the bot to perform better when I am running this build for T6 / 30ish GR speedrun ?
Here is my actual setup using last update.
My issues are :
the bot doesn't spam OP - Killing Spree (it can be cast while charging with no animation) and has verylow CD with the ingeom buff
Would like to spam Furious Charge for movement when I get the in geom buff (i am using the FC ooc option but it's suboptimal) and just spam FC hardcore on GR/Elites while buffed.
I would like the bot to be overaggressive on the elites (to get the buff and CD reduction for Wotb) and ignore most of the unpacked trash (I set the trash range to 1 in safe zerg mode and /I don't understand how the ).
Sometimes the bot goes into melee and use the swing attack while FC would be available.
After downloading this, I would've thought it would work better than regular Trinity.
But it's having major problems running GR45 on my Crusader on the Melee GRift setting. When it gets surrounded, it tries to run away (but it obviously can't), and it doesn't realize it's surrounded so it doesn't try to kill the mobs...
I think I'm going back to regular Trinity 2.8.4 for now. Hope you can fix this!
WotB is usually enough to keep me alive, and Ploughshares of course. Without Ploughshares I die fairly often (when I bot at least). You don't want to be sacrificing needed set bonuses, which makes it hard to run WW/IK with xp gear.
Nerves of steel
berserker rage
rampage
ruthless
Unforgiving from hellfire amulet
EDIT: All of a sudden when hes in the rift he's not killing he is just ww'ing to get to the end it seems like??
EDIT 2: I finished with 6:43 remaining is that good? I am still only getting 4bil/hr
Every single DH I've ever been with (Pushed 50+) Always dies one shot. They go full out glasscannon and outplay the mechanics.
They don't get hit by shit. They know what is going to happen and when something happens (Rarely) Awareness saves them.
Going full resist and toughness means loss in dps and that means loss in effectiveness. You wont be able to effectively farm anything as a DH at the current state.
Winged mobs, ghosts, stuff. Everything will kill you one shot.
I am looking for a decent Botting setup, I can play by hand just fine. Finding out how to efficiently farm Grifts for a decent LPH is what I am having an issue with.
For now i running barb and monk, ww and dashing strike are totaly set now, i currently up a wizard and i will set DH soon.
My barb getting realy good results on grift 30-35 with ww and bull khatos, 20+ lph 6-7b exp
Grotesque and Molten evasion seems faulty. Loaded DH Grift Ranged and it runs/vaults straight into the explosions. Activated Avoidance and Animation Logging (see file).
/update: it never seems to drink potions? set it to 40% but the button is never on cooldown after nearly dying
For now i running barb and monk, ww and dashing strike are totaly set now, i currently up a wizard and i will set DH soon.
My barb getting realy good results on grift 30-35 with ww and bull khatos, 20+ lph 6-7b exp
Would love to see some DH love, trying to farm 32-38 Grifts, only about 3 billion exp/hr, maybe 10 LPH. and usually 30+ deaths an hour. That is with Natalya's set and strafe/RoV build. I'd like to say i have decent gear too, ancient weapons and gems are 50+.
Nerves of steel
berserker rage
rampage
ruthless
Unforgiving from hellfire amulet
EDIT: All of a sudden when hes in the rift he's not killing he is just ww'ing to get to the end it seems like??
EDIT 2: I finished with 6:43 remaining is that good? I am still only getting 4bil/hr
This is what I run for 30-35 GR's. IK5 w/ BK and XP gear. Leg gems I use are BotT, PE and either Wreath for 30-33, or Taeguk for 34+. I only use this setup for low GR speed farming, for anything higher I run a completely different WW5/IK3 setup (unless I'm in a group, then I run a modified BK setup as well). It's completing GR's in 2-4 minutes usually, depending on the rift (can be 5+ on 34/35's if the RG is really bad). I've had that "WW to the end" issue in the past, and restarting DB fixed it for me.
This is what I run for 30-35 GR's. IK5 w/ BK and XP gear. Leg gems I use are BotT, PE and either Wreath for 30-33, or Taeguk for 34+. I only use this setup for low GR speed farming, for anything higher I run a completely different WW5/IK3 setup (unless I'm in a group, then I run a modified BK setup as well). It's completing GR's in 2-4 minutes usually, depending on the rift (can be 5+ on 34/35's if the RG is really bad). I've had that "WW to the end" issue in the past, and restarting DB fixed it for me.
2.8.4 fork 1.0.9.8 - Dashing Monk Cold - G-Rifts 40-45 - Default G-Rift Melee
The Problems:
Potions seem to be lagging - or the delay before using it is too long - default seems to be set to 10% - I have changed it to 40% but it isnt kicking in until a few seconds after i have been below 40% health (often too late).
Rift Boss: When the rift boss is solo with no adds it dashes away and then dashes back at the boss (when it has enough spirit - which often it doesnt). So 50% at least of the boss damage is being lost dashing away to get back to the boss. There are intervals when it dashes at the boss a few times in succession which is what is needed.
Pylon Priority seems to be broken - doesnt prioritise them (when setting is ticked) and sometimes ignores them altogether
Occasionally trying to fight mobs through the wall (not a wall with a door - just a wall next to another area with mobs on the other side)
Avoidance on orbs/frost/arcane still a problem
When gear damage reaches the threshold it seems to simply stops fighting and keeps trying to portal out - no attempt to kill mobs around it like it used to.
"Avoid EliteRareUnique" doesnt seem to work very well - even with override profile checked
The Good
Epiphany on elites and packs of mobs works well
Inner Sanctuary is better - but occasional cast then dashes
General avoidance except the above is good.
Maintains 1 charge of dashing strike 90% of the time
Just to add to this, if the RG spawns in the area before the bot clicks the pylon, it will 100% ignore it (even power, conduit pylons ect). I haven't noticed it ignoring them in other situations though.
[Trinity] Error in HandleTarget: System.NullReferenceException
at Trinity.Combat.Abilities.MonkCombat.GetPower() in e:\_DB\Demonbuddy 1.1.2273.404-fork1\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:Line 206.
at Trinity.Trinity.AbilitySelector() in e:\_DB\Demonbuddy 1.1.2273.404-fork1\Plugins\Trinity\Combat\AbilitySelector.cs:Line 91.
at Trinity.Trinity.HandleAssignAbilityTask() in e:\_DB\Demonbuddy 1.1.2273.404-fork1\Plugins\Trinity\Combat\HandleTarget.cs:Line 497.
at Trinity.Trinity.<HandleTarget>d__58.MoveNext() in e:\_DB\Demonbuddy 1.1.2273.404-fork1\Plugins\Trinity\Combat\HandleTarget.cs:Line 55.
[QuestTools][TownPortalTag] Town Portal timer finished
[Trinity] Error in HandleTarget: System.NullReferenceException
at Trinity.Combat.Abilities.MonkCombat.GetPower() in e:\_DB\Demonbuddy 1.1.2273.404-fork1\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:Line 380.
at Trinity.Trinity.AbilitySelector() in e:\_DB\Demonbuddy 1.1.2273.404-fork1\Plugins\Trinity\Combat\AbilitySelector.cs:Line 91.
at Trinity.Trinity.HandleAssignAbilityTask() in e:\_DB\Demonbuddy 1.1.2273.404-fork1\Plugins\Trinity\Combat\HandleTarget.cs:Line 497.
at Trinity.Trinity.<HandleTarget>d__58.MoveNext() in e:\_DB\Demonbuddy 1.1.2273.404-fork1\Plugins\Trinity\Combat\HandleTarget.cs:Line 55.
Another report here. I'm testing out your latest trinity fork version from assembla on my DH and I noticed that the bot is shooting on empty places some around 40-50% of the time.
It's hard to show that on a screenshot but I got one where the bot shot on the opposite side of the only mob nearby - empty place.
Thanks in advance.
Okay, so this is very weird and this is my first experience with this issue...I have a prowl iPhone notification set up, and normally it works great; it stashes a handful of items, and I get one notification per item. Well, I've just re-add my API key for the first time since installing the newest version, and I'm now getting hundreds of notifications per item. I can't count them, but I apparently just received 351 prowl notifications for three legendary belts (the notifications are of course identical, unless I really did get 100 The Witching Hour's xD).
Okay, so this is very weird and this is my first experience with this issue...I have a prowl iPhone notification set up, and normally it works great; it stashes a handful of items, and I get one notification per item. Well, I've just re-add my API key for the first time since installing the newest version, and I'm now getting hundreds of notifications per item. I can't count them, but I apparently just received 351 prowl notifications for three legendary belts (the notifications are of course identical, unless I really did get 100 The Witching Hour's xD).
It might be because of the stash issue it trys to stash items when the stash isnt open, and it cant open it cuz of it WW, sometimes it does. I had like 3000 items stashed on db from an hr session and im not keeping anything but good legendarys and a few mats, so it keeps trying to stash itmes over and over with the stash not open im running Rift Bot profile atm. If possible how to make it not WW in town?