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[Plugin] Trinity Fork (Kite/Avoidance)

Thanks I edited and will test now <3

One last task, I found in the code Meteor: Arcane Dynamo, can you edit my Hydra settings so the bot will only put down Hydra at 5 dynamo stacks??

Edit: I am using Serpent Sparker, because I just noticed that it's also in the code.

Please can you edit it so it will cast Hydra only at 5 Stacks Arcane Dynamo and same for the 2nd Hydra?

<3

Hum this is not the good change to do (25f to 52f i mean)
have you "Keep moving in combat" enabled and put a kiteDistance ?

EDIT: Where i live, 51 is realy important, pastis je t'aime
 
No I don't want a kitedistance because I am using the melee freeze wizard (#1 US wiz build).
Is it recommended to set keep moving in combat?

Basically to optimize this build for wizard in your fork wizards would love to:

Only put down a Hydra if DynamoStack = 5
Put Hydra (Mammoth btw) not on the target (as it does now) but at a good min-range

That would be a wizards dream! <3
 
^^ BuddyMe ^^

I just really wanna say this and im gonna go that far and say behalf the community
"you sir are a saint" "we" Thank you so much for all your effort, <3
I really cant express my gratitude //respect :D
thank you :D
 
No I don't want a kitedistance because I am using the melee freeze wizard (#1 US wiz build).
Is it recommended to set keep moving in combat?

Basically to optimize this build for wizard in your fork wizards would love to:

Only put down a Hydra if DynamoStack = 5
Put Hydra (Mammoth btw) not on the target (as it does now) but at a good min-range

That would be a wizards dream! <3
what do you mean by good min-range ?
edit: what's Mammoth ? i don't play wizz ^^
keep moving is a new feature, he moving always on the best map point
for dynamo :
line 174/175
Code:
if (CanCast(SNOPower.Wizard_Hydra, CanCastFlags.NoTimer) &&
                (!Passives.Wizard.ArcaneDynamo.IsActive || Passives.Wizard.ArcaneDynamo.BuffStacks >= 5))
should work :)
 
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^^ BuddyMe ^^

I just really wanna say this and im gonna go that far and say behalf the community
"you sir are a saint" "we" Thank you so much for all your effort, <3
I really cant express my gratitude //respect :D
thank you :D
Haha good 51 page :) thank you infinity
 
Thank you so much man you are a boss, will test immediatly!

Right now it's putting down Hydra right on the mobs it is fighting, for example Rift Guardian right below the feet, it would be soo nice to put it away at a medium range for example so the Hydra will get huge Zei's Gem bonus
 
Thank you so much man you are a boss, will test immediatly!

Right now it's putting down Hydra right on the mobs it is fighting, for example Rift Guardian right below the feet, it would be soo nice to put it away at a medium range for example so the Hydra will get huge Zei's Gem bonus

Did the change work? Im using the meele build too.. it would be perfect.
 
Can you test this ?
Combat/Abilities/BarbarianCombat.cs line 608 - 614
Code:
!UseOOCBuff &&
                    !Player.IsIncapacitated &&
                    hasReserveEnergy &&
                    CanCast(SNOPower.Barbarian_Rend) &&
                    (Trinity.ObjectCache.Count(o => o.IsUnit && !o.HasDotDPS && o.RadiusDistance <= RendRadius) >= 5 ||
                    (TargetUtil.AnyMobsInRange(RendRadius, 5, false) &&
                    (TimeSincePowerUse(SNOPower.Barbarian_Rend) >= RendTime || SpellHistory.GetSpellLastMyPosition(SNOPower.Barbarian_Rend).Distance2D(Player.Position) >= RendRadius)));
and let me know

EDITED!

Working better, but still not there!

In trials, when surrounded by 40+ wave mobs, it keeps spamming it and completely ignoring ww. Maybe adding a compulsory delay on reusing could work better?

Also, I would like to be used when OOC and resource > 90 %, that would help in many rift maps with gaps in mob density. The part where it is supposed to wait after use, or use when not in combat, is not working.

On the good side, when in combat in normal rifts it worked amazingly well.
 
are any of your combat routines in the Trinity 2.70 beta or is this completely separate
 
Saw an issue with interacting with a Quest Object... THis might be quest tools though.

Heres the marker in the log for easy access "12:58:11.560"

Around there is where it get stuck. Let me know!

Take that back, cant upload file, its to large.

Here is what I was seeing "INFO Logger [QuestTools][<MoveToObjectiveRoutine>d__1] Error: Could not find Objective Marker! questId=1 stepId=0 pathPointLimit=250 interactAttempts=20 interactRange=25 pathPrecision=40 x="0" y="0" z="0""
 
are any of your combat routines in the Trinity 2.70 beta or is this completely separate

To use this fork you need to install Trinity 2.6.7 and Fork it with his download and pg1. Then you will have the updated combat routines with much better stability then 2.6.7.

2.7.0 is stable but lacks BuddyMe's combat routines. I believe they are keeping them separate. The merger didn't work out.
 
Thank you so much man you are a boss, will test immediatly!

Right now it's putting down Hydra right on the mobs it is fighting, for example Rift Guardian right below the feet, it would be soo nice to put it away at a medium range for example so the Hydra will get huge Zei's Gem bonus
humm ok, come back with some lines :)
Working better, but still not there!

In trials, when surrounded by 40+ wave mobs, it keeps spamming it and completely ignoring ww. Maybe adding a compulsory delay on reusing could work better?

Also, I would like to be used when OOC and resource > 90 %, that would help in many rift maps with gaps in mob density. The part where it is supposed to wait after use, or use when not in combat, is not working.

On the good side, when in combat in normal rifts it worked amazingly well.
i've try to make a full generate barb (i don't have bul khatos) to set this rend, same as tehelelol i come back
are any of your combat routines in the Trinity 2.70 beta or is this completely separate
completely separate
 
To use this fork you need to install Trinity 2.6.7 and Fork it with his download and pg1. Then you will have the updated combat routines with much better stability then 2.6.7.

2.7.0 is stable but lacks BuddyMe's combat routines. I believe they are keeping them separate. The merger didn't work out.
nop ^^ tu use it, you need to remove your actual trinity to repclace with "Trinity fork 1.0.zip" :)
 
To use this fork you need to install Trinity 2.6.7 and Fork it with his download and pg1. Then you will have the updated combat routines with much better stability then 2.6.7.

2.7.0 is stable but lacks BuddyMe's combat routines. I believe they are keeping them separate. The merger didn't work out.
are you using DB 402 or 403 with the 2.67
 
humm ok, come back with some lines :)

i've try to make a full generate barb (i don't have bul khatos) to set this rend, same as tehelelol i come back

completely separate

Ok! Just FYI, this doesn't use Bulkathos set, you probably already know but, just in case:

there are 3 grifts builds in 2.2 patch:

Raeekor's (charge) build, already used in 2.1

6 WW + 4 IK build, rend+ww , this is ahead of the other by a long shot when talking about greater rifts.
6WW 4IK GR50-55 whirlwind - Barbarian - Diablo III Builds - Diablo Fans

Full Ik set and variations. This is second to the ww+rend, it uses Bulkathos set and is good for xp runs and xp rifting. Cannot compete with the previous one in greater rifting (even without a working rend, my bot handles 3+ level grifts with the previous one)
T6 Speedfarm Whirlwind IK/BK - Barbarian - Diablo III Builds - Diablo Fans
 
BuddyMe with the Dynamo change to Hydra, it only puts it down at 5 (which is good) but now it only puts down one even tho I am using Serpent Sparker. Before it just put down two each after another.
Pleas help

Killed RG level 35, only one hydra whole fight!

needs some fix here <3

edit: I guess the issue is the TimeSpan / TimeSinceUse because now it needs to build 5 dynamo stacks again which takes longer and so it's not casting again, which value I need to change? sorry beeing a coding nub ;x
 
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nop ^^ tu use it, you need to remove your actual trinity to repclace with "Trinity fork 1.0.zip" :)


Could be I am doing it wrong, never had an issue overwriting though, It lets me keep some settings in place :cool:
 
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