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[Plugin] Trinity Fork (Kite/Avoidance)

Ty for the LOS check, I am not sure about switching the player and target though, I want it 40f from the target not 40f from me which it currently does :)

Thanks for checking into it! I really dont know how you get 43/44, im pretty damn geared lol

My mistake , I thought GetPointAt !
Depend of map but average 42 yes, dh fire multishot + calamity
VfZisvJ.png
 
Is there anything you can do about trials so that my DH does not go into the middle of everything and die when they have completed their 7-9 waves?

edit: I did a fresh install after I saw this kite guide. just to be sure I had all the settings I needed. But still, once I hit wave 7-9 my dh stays still. I just want grift 37-40 thats why.
 
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You guys know maybe whats good to change if im running it for t6 speedclears?

Anyway - its kiting like a champ <3
 
Is there anything you can do about trials so that my DH does not go into the middle of everything and die when they have completed their 7-9 waves?

edit: I did a fresh install after I saw this kite guide. just to be sure I had all the settings I needed. But still, once I hit wave 7-9 my dh stays still. I just want grift 37-40 thats why.
With "stop combat at wave" enabled ?
You guys know maybe whats good to change if im running it for t6 speedclears?

Anyway - its kiting like a champ <3
You can decrease the kiteDistance to 10/20 and the Ranged attack range to 35/45, Decrease all avoidance minPctLife to 80/90 (dh tab)
 
best fork for Carnevil build

but not good for goblins
just missed one in Kamikadze mode

can any plugin or DB somehow detect not only Goblin itself, and additional those message in chat - ENGAGED GOBLIN?
 
1) for Carnival build WD need to increase range of Wall of zombies and decrease number of the mobs, and allow to cast on regular mobs, like when cleaning cursed chest(my toon wont cast it in this circumstances now) to cast it more frequenlty

2) will be usefull and save our time and mby will add more heal if the Trinity will detect if we wear one of the immune neck - decrease the avoidance range of that skill to 0(acrane for example)
and when we wear default neck again(with Gear swap addon) - return previous avoidance value
 
bot stuck in town Act 1 trying to avoid smthing
when trying to go to vendor Tashun The Miner

[Trinity][Avoidance] Is standing in avoidance of projectile impact Name=CampfireTrigger SNO=156111 radius=10 health=1,00 dist=9

P.S. all avoidance fine, but only Molten core still wont work
i watching my toon at T6 bounties, WD - Carnival build
he going in the middle of the explosion sometimes, only Goldwrap saved him in this moments
 

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Just tried it in grifts and there is a huge problem collecting purple globes, he misses like 4+ per each grift just watched him killing an elite pack at the begining of the grift and just walked past them and there was only like few yards space between.

Edit: ok it seems that this happens only when the bot kites the elite far far away from the start and it get's killed by the remaining sentry's and sometimes at the start if he dies because there is a nasty pack at the begining of the rift.
Edit #2: For some reason when the player gets pulled in by mobs it seems he can't vault back if mobs are in the way and just dies, also happens with the tornados when facing Kulle, or when he get's blocked by mobs on doors. Idk if this is a trinity problem or what but this could solve many deaths in gr.
 
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My buddy is extremely scared of Demonic Forges. He refuses to go anywhere near them and on some map it hinders his progression, resulting in a gold timeout.

Otherwise everything has been fine, thank you for this advancement in kiting.
 
@tonchori
Its part of the original Trinity's coding im pretty sure, but i could be wrong.

+1 to n0med also cause this really needs to be addressed if possible, thanks BuddyMe for your hard work ^^
 
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bot wont avoid fire metal grids on the grous at the Halls of Agony, you know
they unleash fire in the air sometimes

also some problems with Butcher's fight
 
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I currently work on the fork, forge is fixed but I have some issues when bot is surrounded.. fucking hell. Tks for report, I will do a better guide of use and add some tips, next up asap :o
 
I currently work on the fork, forge is fixed but I have some issues when bot is surrounded.. fucking hell. Tks for report, I will do a better guide of use and add some tips, next up asap :o

You havn't put the update up for download yet, right?
I'm looking forward for the Demonic Forge fix :)
 
I currently work on the fork, forge is fixed but I have some issues when bot is surrounded.. fucking hell. Tks for report, I will do a better guide of use and add some tips, next up asap :o

about stuck in town - if i turn off sell extra potions all okay, bot didnt stuck bcs he didnt go to that NPC

but still this issue need to be fixed
it trying avoid smthing in town

logfile on previous page
 
[Trinity][Avoidance] Is standing in avoidance Animation Name=Stitch_Suicide_Bomb SNO=10062 radius=35 health=1,00 dist=31
[Trinity][Avoidance] FindSafeZone : Loc=<615, 557.5, 0> Dist=32 Weight=1268 Power=DemonHunter_Multishot PowerRange=65 KiteDist=40 Infos= BaseDistanceWeight(660) IsInVisitedZone(1268)
[Trinity] Using Vault for avoidance movement, try to avoid Stitch_Suicide_Bomb !, Dist=32

yaaa :)

np Kevin, i take a look
 
thank you for the hard work, BuddyMe!:)

alo take a look pls for the MoltenCore avoidance =)
 
For some reason mine always seems to get stuck near the demonic forges.
"[Trinity] Using Vault for avoidance movement, try to avoid a3dun_crater_st_demonic_forge_Atacking_2 !, Dist=34,6"
 
Hi. My bot never use Multishot if at a distance from it are 1-3 mob, if mobs are many or elite he use Multishot. What could be the problem.
PS sorry for bad english
 
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