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Plugin Tree

Heavenleigh

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Mar 23, 2015
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will there ever be a plugin tree skill, so we pick all point possible for tree and leave it as it auto fills it in? or is that hard work?
 
It will require some work. Although i just spent 30[edit:60 minutes] minutes looking at the current API exposes in relation to the search 'Passive'. Looks.. like work.

Overall:
Read: All the data gathering side of the passive tree is there EXCEPT the data about location of the passive in the tree. :(
Write/Select: There is nothing for picking a passive. No differentiation of the current state to the desired state. No tree navigation. No indication of how the tree can be interacted with.

To test as possible solution:
Does EB allow mouse press actions within the passive tree panel? say Coroutines.InteractWith works (if has a great highlighting feature:))? And/Or Loki.Game.LokiPoe.Input, all that in,int and mouse clicking could help make it work.

G3ryZHA.png


wimm
 
Last edited:
It will require some work. Although i just spent 30[edit:60 minutes] minutes looking at the current API exposes in relation to the search 'Passive'. Looks.. like work.

Overall:
Read: All the data gathering side of the passive tree is there EXCEPT the data about location of the passive in the tree. :(
Write/Select: There is nothing for picking a passive. No differentiation of the current state to the desired state. No tree navigation. No indication of how the tree can be interacted with.

To test as possible solution:
Does EB allow mouse press actions within the passive tree panel? say Coroutines.InteractWith works (if has a great highlighting feature:))? And/Or Loki.Game.LokiPoe.Input, all that in,int and mouse clicking could help make it work.

G3ryZHA.png


wimm
Hey All,
With the re-write that Pushedx did, all actions in game are done through the client, whereas before it was packets.
This makes the bot nearly impossible to detect on the client side. With that in mind, it's very, very hard to tell or get a working tree as there are so many dam nodes.
Plus the way GGG did it, it's a pain in the ass for GUI related actions, hence why some features are working and some are not added.
And it doesn't work like that for Coroutines.InteractWith(it's used for objects and not what you think it's used for), even Mouse functions are limited due to some reasons that can't be said.
I have to find the post that Pushedx posted about this, I believe this is the 7th time someone has asked for this since my being on this forum.
 
>as there are so many dam nodes

if only there was a.. contraption, lets call it a 'machine', that could do many little things but at amazing speeds.

hmm with the passive tree skills.. we could see the codebase behind the passive tree reworked.. so.. I will file this away as a 'wait for 1.4'

wimm
 
passive tree with questing plugin and auto-equip would be great... at the begin of the ladder make a toon, start bot, check a week later and find your lvl 100 toon with hundreds of exalts ;)
 
passive tree with questing plugin and auto-equip would be great... at the begin of the ladder make a toon, start bot, check a week later and find your lvl 100 toon with hundreds of exalts ;)

THE URN, THE DREAM ! dammit, if only we could do it like this :D but well, maybe pushedx have some surprises for us :D
 
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