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plugin to run map would be great

maths

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is there any way to create a plugin to run any rare map or sacrifice piece? im willing to make a donation of 40$ to anyone who can make 1 that doesnt bug all the time, all it need to do is, put the map (or sacrifice piece) on the map device and make the bot return to it once its filled with item and stashed them. thanks in advance
 
this has been already answered in that other thread, which one you did also replied to.

https://www.thebuddyforum.com/exilebuddy-forum/167225-what-lies-future-exilebuddy.html

It is possible. (There is an API already for it -> If you can not wait, write a plug in yourself)
It will probably be done by the staff in the future, but just the basics for it, nothing fancy
There is probably private plug ins for mapping, which due the reason already stated in the other thread (moneyzzz), won't be released publicly.


Pushedx:
We do have API support for maps, we just need a new bot base to handle the logic. The bot we provide in Beta is being worked on and changed to support it more easily than was possible right now in Release. As with other things, we'll provide the basics of being able to do maps, then users will make better things to do it instead.

We will have map and quest features, and the other things I mentioned in my previous post; it's just a matter of when.

Map support is still high priority, and is at the top of the list of the next things to add logic for, but there have been and currently are still other things that have an even higher priority.
 
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yeah tried myself thats why i asked for 1 thats doesnt bug all the time :P there is no way i can do such thing im just to dumb lol
 
This probably won't happen for Release; it's not that developer friendly and not something people will just jump into with Beta on the horizon.

Some new Beta dev stuff is coming out soon (the entire Beta is not finished yet, but it's getting closer now). It's pretty exciting from a design perspective, since it'll finally let people actually code plugins or add/change bot logic without having to re-implement everything themselves. It's very modular now, and most of the work left is just re-adding old functionality as new modules to be generically used.
 
if i dont know anything in coding will ill be able to use the new release ?
 
if i dont know anything in coding will ill be able to use the new release ?

Basic bots and routines will be available, as it is now, but with new code and ways to handle things. so yes
 
nice, i was worried on the direction the bot was going (only for programmer) im happy it isnt the case.
 
nice, i was worried on the direction the bot was going (only for programmer) im happy it isnt the case.

As mentioned before, and as I have in my posts in the other thread, we'll still provide a bot just like are, and it'll continue to get better, and have more features.

All the changes coming in beta are in relation to make it easier for users (and us) to modify the bot, or do their own things without having to jump through a ton of hoops like now.

You do need to know some programming stuff if you want to modify the bot logic or make it do different things than what we provide.

Please see this new post, for example, but if you're not interested in development, then it's not for you.
 
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