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[Plugin] The StuckChecker

lau235623

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Hi buddies, I have just developed a new plugin "StuckChecker" for ExileBuddy.
The reason of the born of this plugin, is the "Stuck Detection" in EB is not working as I expected (sometimes the bot can stuck at the same place all night long).
This plugin is well tested on my EB and I thinks it is time to share with you, please feel free to use and let me know what you like to improve :D Enjoy!

How to install:
Simply just download the zip, unzip it at your EB's "Plugins" folder and rename it to "StuckChecker", after the above action, close EB and re-open it!

How is this plugin works?
This plugin will only works while the character is out of town. It will store some location of your character, if the character didn't move for too long, the plugin will perform a logout.

How long does it takes to decide my character should logout?
Currently, this plugin will store your last 3 location. You will be logged out if your character didn't move for 1 minute, 1 minute 15 seconds for the second location and 1 minute 30 seconds for the third location.

I thinks 1 minute is just too long/short to determine logout action, can I config it in the future?
Yes, I am now developing some other plugin/bot/CR that didn't work perfectly.
I will add a config window in this plugin once I am free.

Download:
 

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This looks useful.

Is this for the Beta or the Release version or both?
 
Are you having stuck issues in the beta? For the most part, aside from getting stuck behind breakable chests (which there isn't logic for yet) I don't think I've come across any issues like before.

There are still some looping issues in certain tilesets, and there aren't idle timeouts yet, but fixes for that stuff will come a little later.
 
yeah... Most case is after the character opened a chest, sometimes the character just can't move and I think it is the problem of PoE but not EB. Sometimes is in LT lvl3, if the character run in the corner with an object that blocked the path, EB cannot determine the blocking object and not moving. Both of the above case will not trigger the EB built-in Stuck Detection:'(
 
It's been out a few Beta release now, but the actual Stuckdetection logic has been added to Exilebuddy. If there's something you'd like to see configurable with it, please let us know. :)

The Poi cycle issues are a design problem, and have to be solved by changing them, so for now, only a little cycling detection is implemented, as there's no point coding around Poi problems that need to be changed.
 
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