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[Plugin] Stoves Treasure Goblin Farmer

Stove

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Joined
Apr 10, 2012
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to modersators - delete this post.
 
Last edited:
Edited 08-07:
Fixed the stuck point at salvaging/vendoring.
Fixed the "instant leave game" when buffing at the beginning.
Attempted an improvement at moving towards goblin but it seems that DB gets more confused if it has to spring/tempest rush to the goblin each time it gets too far away. I will be doing more tests on this tomorrow. I've attached the newest version in the first post.
 
Last edited:
Great plugin, but it seems that barbs war cry interrupts the interaction of the waypoint:

Code:
[15:19:57.712 D] Joined a game!
[15:19:57.713 N] Game joined, Reloading profile.
[15:19:57.877 N] Loaded profile Goblin Farm Stove
[15:19:57.877 N] on game joined
[15:19:58.281 V] Using power Axe_Operate_Gizmo clickPos:<0, 0, 0> worldDynamicId:0 targetACDGuid:2020343984
[15:19:58.307 N] ###################### REPORT ######################
[15:19:58.308 N] Gold: 35859503
[15:19:58.312 N] Blues: 13
[15:19:58.315 N] Yellows: 5
[15:19:58.319 N] Legendaries: 0
[15:19:58.322 N] Set items: 0
[15:19:58.322 N] ####################################################
[15:19:58.334 V] Using power Barbarian_WarCry clickPos:<0, 0, 0> worldDynamicId:1999503360 targetACDGuid:-1
[15:19:58.334 V] Using power: Barbarian_WarCry
[15:19:58.451 D] Replaced hook [ProfileOrderBehavior_Hook] d213034a-0656-4014-94d9-09527f375aca
[15:20:10.554 D] Replaced hook [ProfileOrderBehavior_Hook] f86f33d5-e6bc-4584-a196-6c9391893a23
[15:20:10.575 N] Leaving game, reason: Run is done - remaking!!
[15:20:10.575 D] Navigator.Clear
[15:20:10.575 N] Profile completed

I'll test it and see if I run into any other problems :)

Edit: Attached log where the bot went crazy and got stuck at the end of ancient path
 

Attachments

Last edited:
It's working really good for me (monk).
The first goblin that I found, I died because of those explosive mobs.. But he managed to ress and get back and kill it before he got away! Doing this with 256% MF.
 
@UREG, The reason it goes crazy is because of some checks I have to prevent it attacking friendly units. There seem to be some nullpointer-exceptions that i cannot solve right now. I can though outcomment that part for you - if it should attack its own units (templar / WD summons) the timer will make sure it doesn't stand still for more than 2 min. As for the war cry, use another spell for now. It probably has something to do with my initial timer. I might attempt a fix for that tomorrow. Here's a version that might fix the crazyness at the end (i edited it on my phone, so fingers crossed that it works):
View attachment GoblinFarmer v0.9.cs
 
I'll give it a try with fresh install and that edited script. And seems like the plugin is fast enough to teleport before casting warcry ~70% of the time at the moment even tho I didn't change anything
 
Yeah the same happens with my monk and breath of heaven.
 
Few things I noticed:
- At the end of the run if there is Lacuni Stalkers (the ones that throw fire shit at you) it will try to teleport to base without killing them and die
- Sometimes if it decides to break a barrel or bonepile while teleporting at the end of the run it gets stuck to a state where it waits for teleport to finish and just stands there doing nothing
 

Attachments

found that if the bot has to go back and sell after killing a goblin, it counts the run as not having a goblin in it.
 
When are you gonna do it for DH? If you need help you can contact me I'll help you. Come over IRC #crypts, find me Rapido and I'll help you with it.
 
Maybe if exploding mobs get within 6 yards of character use serenity (monk)?
 
Moved this to Profiles, any moderator is free to remove this post
 
When I've implemented all the desired features I will start optimizing it for each class. I'm going to france for 14 days on wednesday though, so work will be at a halt. I got internet there, so i might put up some updates :)
 
Any moderator can delete this post. I've moved it to profile section
 
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