bobby53
New Member
- Joined
- Jan 15, 2010
- Messages
- 4,040
- Reaction score
- 178
Yes, I'll have a new version in the next week. Have to wrap up a few things on Shaman class and a profile I am writing.Will we see any updates for this soon?.
Yes, I'll have a new version in the next week. Have to wrap up a few things on Shaman class and a profile I am writing.Will we see any updates for this soon?.
Love the profile; works like a charm as a Healer. But I notice the "Pull" Function causing tons of problems as a Holy Paladin. Any way possible to make it cast judgement to get the character into combat? Because it just stand there spamming
"Target: assisting the leader
[Squire] we have a target
[Squire] not in combat, so trying to Pull
[Squire] Pull"
Until I get into combat; then my CC kicks in. It looks really bad when I run into a group of friendly players and stand there w/o healing. Im not sure if that would fall into the CC's hands.. because it doesn't check for Seals at all. =/
Overall I love it.. it does its job awesome!! Looks quite good going into a team fight and being useful.
What I did do is change the pull logic to just cast Flash of Light on the leader and that seams to pull me into my CC and make it work.
Out of respect for the author's wishes I am not going to post my changes here, but if you look at the Pull logic you can probably figure it out.
-TheBotman
New release is coming soon (next week or so). I have a couple higher priority projects at the moment, but definitely more coming on the Squire front.
Plugin from ..\Bots\HonorBuddy 2.0.0.4354\Plugins\Squire could not be compiled! Compiler errors:
File: Squire.cs Line: 325 Error: Styx.Helpers.StyxSettings [FONT=Arial][SIZE=2][COLOR=#4f81bd]does not contain a definition for[/COLOR][/SIZE][/FONT] UseExperimentalPathFollowing [FONT=Arial][SIZE=2][COLOR=#4f81bd]and no extension method[/COLOR][/SIZE][/FONT] UseExperimentalPathFollowing [FONT=Arial][SIZE=2][COLOR=#4f81bd]accepting a first argument of type[/COLOR][/SIZE][/FONT] Styx.Helpers.StyxSettings [FONT=Arial][SIZE=2][COLOR=#4f81bd]could be found[/COLOR][/SIZE][/FONT] ([FONT=Arial][SIZE=2][COLOR=#4f81bd]are you missing a using directive or an assembly reference?[/COLOR][/SIZE][/FONT])
File: Squire.cs Line: 327 Error: Styx.Helpers.StyxSettings [FONT=Arial][SIZE=2][COLOR=#4f81bd]does not contain a definition for[/COLOR][/SIZE][/FONT] UseExperimentalPathFollowing [FONT=Arial][SIZE=2][COLOR=#4f81bd]and no extension method[/COLOR][/SIZE][/FONT] UseExperimentalPathFollowing [FONT=Arial][SIZE=2][COLOR=#4f81bd]accepting a first argument of type[/COLOR][/SIZE][/FONT] Styx.Helpers.StyxSettings [FONT=Arial][SIZE=2][COLOR=#4f81bd]could be found[/COLOR][/SIZE][/FONT] ([FONT=Arial][SIZE=2][COLOR=#4f81bd]are you missing a using directive or an assembly reference?[/COLOR][/SIZE][/FONT])
Yea, I have had to focus on a Mount Hyjal quest profile [CLICK HERE] recently. Will be back on this soon. My apologies for the delay.Didn't see this happen in the last 10 days
Liquid, Sorry I missed you! Thanks for the heads up on the HB change impacting Squire. I'll get that resolved and take a quick look to see what I can do for other issues posted by users recently in short order. Still have some work on other components, but will get this back up and running. Thanks again, Bobby53Compiler Errors with the latest HB release:
Needless to say the plugin doesn't compile and thus doesn't work.
Code:Plugin from ..\Bots\HonorBuddy 2.0.0.4354\Plugins\Squire could not be compiled! Compiler errors: File: Squire.cs Line: 325 Error: Styx.Helpers.StyxSettings [FONT=Arial][SIZE=2][COLOR=#4f81bd]does not contain a definition for[/COLOR][/SIZE][/FONT] UseExperimentalPathFollowing [FONT=Arial][SIZE=2][COLOR=#4f81bd]and no extension method[/COLOR][/SIZE][/FONT] UseExperimentalPathFollowing [FONT=Arial][SIZE=2][COLOR=#4f81bd]accepting a first argument of type[/COLOR][/SIZE][/FONT] Styx.Helpers.StyxSettings [FONT=Arial][SIZE=2][COLOR=#4f81bd]could be found[/COLOR][/SIZE][/FONT] ([FONT=Arial][SIZE=2][COLOR=#4f81bd]are you missing a using directive or an assembly reference?[/COLOR][/SIZE][/FONT]) File: Squire.cs Line: 327 Error: Styx.Helpers.StyxSettings [FONT=Arial][SIZE=2][COLOR=#4f81bd]does not contain a definition for[/COLOR][/SIZE][/FONT] UseExperimentalPathFollowing [FONT=Arial][SIZE=2][COLOR=#4f81bd]and no extension method[/COLOR][/SIZE][/FONT] UseExperimentalPathFollowing [FONT=Arial][SIZE=2][COLOR=#4f81bd]accepting a first argument of type[/COLOR][/SIZE][/FONT] Styx.Helpers.StyxSettings [FONT=Arial][SIZE=2][COLOR=#4f81bd]could be found[/COLOR][/SIZE][/FONT] ([FONT=Arial][SIZE=2][COLOR=#4f81bd]are you missing a using directive or an assembly reference?[/COLOR][/SIZE][/FONT])
Needless to say the plugin doesn't work since it doesn't compile. Gave you a heads-up last night on the MSN, but you have probably not been online yet to catch the messages.
Regards, Liquid.
NEW - Combat Strategy setting - allows you to specify whether you are running as primarily a Healer, DPS, or have it auto-detect (default.)
NEW - Focus Follow Method - will follow whatever character you have set as your Focus. This is the method you use if you want to follow a specific character around a battleground.
FIX - Compatibility with HonorBuddy 2.0.0.4354 which has an API change causing a compile error message in Squire 1.0.0 and earlier.
FIX - disables Squire temporarily when in a vehicle or flying
FIX - invokes CC Buff logic during Preparation phase of battleground (CC must support)
FIX - provides improved support for BT based CC's
FIX - all timed movement from Bot, CC, or other plugin is now flushed before mounting. Should reduce the number of 'Unable to mount' messages
Need the complete debug log file attached for me to look into it. While watching it run, as soon as it begins the behavior you are describing look at your system time and provide that in the post as well and I'll take a look this evening. Thanks, Bobby53Looks like i am having the same problem as the last version... Every time i enter combat and start healing i turn and runaway from the battle about 20 yards or so then turn and run back and start healing again... Using just ShamWOW (Latest) and this new version of Squire.
[3:33:57 PM:530] % CastHeal: not within healing range, Heal Target Rogue.2437 is 44.2 yds away
[3:33:57 PM:645] % WaitForCurrentSpell: no cast or gcd in progress
[3:33:57 PM:772] Spell_C::CastSpell(51886, 0, 0x380000004BAF27D, 0) [5]
[3:33:58 PM:204] % WaitForCurrentSpell: waiting until gcd and/or cast are complete
[3:33:59 PM:425] Activity: Moving to hotspot
[3:33:59 PM:629] Flushing timed movement. Direction: AllAllowed
[3:33:59 PM:629] Flushing timed movement. Direction: All
[3:33:59 PM:629] Flushing timed movement. Direction: TurnRight
[3:33:59 PM:629] Flushing timed movement. Direction: TurnLeft
[3:33:59 PM:629] Flushing timed movement. Direction: StrafeRight
[3:33:59 PM:629] Flushing timed movement. Direction: StrafeLeft
[3:33:59 PM:629] Flushing timed movement. Direction: PitchUp
[3:33:59 PM:630] Flushing timed movement. Direction: PitchDown
[3:33:59 PM:630] Flushing timed movement. Direction: JumpAscend
[3:33:59 PM:630] Flushing timed movement. Direction: ForwardBackMovement
[3:33:59 PM:630] Flushing timed movement. Direction: Forward
[3:33:59 PM:630] Flushing timed movement. Direction: Descend
[3:33:59 PM:630] Flushing timed movement. Direction: ClickToMove
[3:33:59 PM:630] Flushing timed movement. Direction: Backwards
[3:33:59 PM:630] Flushing timed movement. Direction: AllAllowed
[3:33:59 PM:630] Flushing timed movement. Direction: All
[3:33:59 PM:630] Flushing timed movement. Direction: TurnRight
[3:33:59 PM:630] Flushing timed movement. Direction: TurnLeft
[3:33:59 PM:630] Flushing timed movement. Direction: StrafeRight
[3:33:59 PM:630] Flushing timed movement. Direction: StrafeLeft
[3:33:59 PM:630] Flushing timed movement. Direction: PitchUp
[3:33:59 PM:630] Flushing timed movement. Direction: PitchDown
[3:33:59 PM:630] Flushing timed movement. Direction: JumpAscend
[3:33:59 PM:630] Flushing timed movement. Direction: ForwardBackMovement
[3:33:59 PM:630] Flushing timed movement. Direction: Forward
[3:33:59 PM:630] Flushing timed movement. Direction: Descend
[3:33:59 PM:630] Flushing timed movement. Direction: ClickToMove
[3:33:59 PM:630] Flushing timed movement. Direction: Backwards
[3:33:59 PM:630] Flushing timed movement. Direction: AllAllowed
[3:33:59 PM:630] Flushing timed movement. Direction: All
[3:33:59 PM:630] Flushing timed movement. Direction: TurnRight
[3:33:59 PM:630] Flushing timed movement. Direction: TurnLeft
[3:33:59 PM:630] Flushing timed movement. Direction: StrafeRight
[3:33:59 PM:630] Flushing timed movement. Direction: StrafeLeft
[3:33:59 PM:630] Flushing timed movement. Direction: PitchUp
[3:33:59 PM:630] Flushing timed movement. Direction: PitchDown
[3:33:59 PM:630] Flushing timed movement. Direction: JumpAscend
[3:33:59 PM:630] Flushing timed movement. Direction: ForwardBackMovement
[3:33:59 PM:630] Flushing timed movement. Direction: Forward
[3:33:59 PM:630] Flushing timed movement. Direction: Descend
[3:33:59 PM:630] Flushing timed movement. Direction: ClickToMove
[3:33:59 PM:630] Flushing timed movement. Direction: Backwards
[3:33:59 PM:630] Flushing timed movement. Direction: AllAllowed
[3:33:59 PM:630] Flushing timed movement. Direction: All
[3:33:59 PM:630] Flushing timed movement. Direction: TurnRight
[3:33:59 PM:630] Flushing timed movement. Direction: TurnLeft
[3:33:59 PM:630] Flushing timed movement. Direction: StrafeRight
[3:33:59 PM:630] Flushing timed movement. Direction: StrafeLeft
[3:33:59 PM:630] Flushing timed movement. Direction: PitchUp
[3:33:59 PM:630] Flushing timed movement. Direction: PitchDown
[3:33:59 PM:630] Flushing timed movement. Direction: JumpAscend
[3:33:59 PM:630] Flushing timed movement. Direction: ForwardBackMovement
[3:33:59 PM:630] Flushing timed movement. Direction: Forward
[3:33:59 PM:630] Flushing timed movement. Direction: Descend
[3:33:59 PM:630] Flushing timed movement. Direction: ClickToMove
[3:33:59 PM:630] Flushing timed movement. Direction: Backwards
[3:33:59 PM:630] Flushing timed movement. Direction: AllAllowed
[3:33:59 PM:630] Flushing timed movement. Direction: All
[3:33:59 PM:630] Flushing timed movement. Direction: TurnRight
[3:33:59 PM:630] Flushing timed movement. Direction: TurnLeft
[3:33:59 PM:630] Flushing timed movement. Direction: StrafeRight
[3:33:59 PM:630] Flushing timed movement. Direction: StrafeLeft
[3:33:59 PM:630] Flushing timed movement. Direction: PitchUp
[3:33:59 PM:630] Flushing timed movement. Direction: PitchDown
[3:33:59 PM:630] Flushing timed movement. Direction: JumpAscend
[3:33:59 PM:630] Flushing timed movement. Direction: ForwardBackMovement
[3:33:59 PM:630] Flushing timed movement. Direction: Forward
[3:33:59 PM:630] Flushing timed movement. Direction: Descend
[3:33:59 PM:630] Flushing timed movement. Direction: ClickToMove
[3:33:59 PM:630] Flushing timed movement. Direction: Backwards
[3:34:01 PM:296] % HandlePartyMembersChanged: event received
[3:34:08 PM:618] % WaitForCurrentCast: no cast in progress
[3:34:08 PM:619] % CreateHealList: contains 1 entries
[3:34:08 PM:619] % HealTarget[0]=-ME-[76] Health=100% @ 0.0 yds
[3:34:08 PM:619] % ChooseHealTarget: no player currently below 90%
[3:34:08 PM:684] % WaitForCurrentSpell: no cast or gcd in progress
[3:34:08 PM:688] Spell_C::CastSpell(546, 0, 0x7000000043BCDAF, 0) [6]
[3:33:57 PM:530] % CastHeal: not within healing range, Heal Target Rogue.2437 is 44.2 yds away
[3:33:57 PM:645] % WaitForCurrentSpell: no cast or gcd in progress
[3:33:57 PM:772] Spell_C::CastSpell(51886, 0, 0x380000004BAF27D, 0) [5]
[3:33:58 PM:204] % WaitForCurrentSpell: waiting until gcd and/or cast are complete
[3:33:59 PM:425] Activity: Moving to hotspot
[3:33:59 PM:629] Flushing timed movement. Direction: AllAllowed
[3:33:59 PM:629] Flushing timed movement. Direction: All
[3:33:59 PM:629] Flushing timed movement. Direction: TurnRight
[3:33:59 PM:629] Flushing timed movement. Direction: TurnLeft
[3:33:59 PM:629] Flushing timed movement. Direction: StrafeRight
[3:33:59 PM:629] Flushing timed movement. Direction: StrafeLeft
[3:33:59 PM:629] Flushing timed movement. Direction: PitchUp
[3:33:59 PM:630] Flushing timed movement. Direction: PitchDown
[3:33:59 PM:630] Flushing timed movement. Direction: JumpAscend
[3:33:59 PM:630] Flushing timed movement. Direction: ForwardBackMovement
[3:33:59 PM:630] Flushing timed movement. Direction: Forward
[3:33:59 PM:630] Flushing timed movement. Direction: Descend
[3:33:59 PM:630] Flushing timed movement. Direction: ClickToMove
[3:33:59 PM:630] Flushing timed movement. Direction: Backwards
[3:33:59 PM:630] Flushing timed movement. Direction: AllAllowed
[3:33:59 PM:630] Flushing timed movement. Direction: All
[3:33:59 PM:630] Flushing timed movement. Direction: TurnRight
[3:33:59 PM:630] Flushing timed movement. Direction: TurnLeft
[3:33:59 PM:630] Flushing timed movement. Direction: StrafeRight
[3:33:59 PM:630] Flushing timed movement. Direction: StrafeLeft
[3:33:59 PM:630] Flushing timed movement. Direction: PitchUp
[3:33:59 PM:630] Flushing timed movement. Direction: PitchDown
[3:33:59 PM:630] Flushing timed movement. Direction: JumpAscend
[3:33:59 PM:630] Flushing timed movement. Direction: ForwardBackMovement
[3:33:59 PM:630] Flushing timed movement. Direction: Forward
[3:33:59 PM:630] Flushing timed movement. Direction: Descend
[3:33:59 PM:630] Flushing timed movement. Direction: ClickToMove
[3:33:59 PM:630] Flushing timed movement. Direction: Backwards
[3:33:59 PM:630] Flushing timed movement. Direction: AllAllowed
[3:33:59 PM:630] Flushing timed movement. Direction: All
[3:33:59 PM:630] Flushing timed movement. Direction: TurnRight
[3:33:59 PM:630] Flushing timed movement. Direction: TurnLeft
[3:33:59 PM:630] Flushing timed movement. Direction: StrafeRight
[3:33:59 PM:630] Flushing timed movement. Direction: StrafeLeft
[3:33:59 PM:630] Flushing timed movement. Direction: PitchUp
[3:33:59 PM:630] Flushing timed movement. Direction: PitchDown
[3:33:59 PM:630] Flushing timed movement. Direction: JumpAscend
[3:33:59 PM:630] Flushing timed movement. Direction: ForwardBackMovement
[3:33:59 PM:630] Flushing timed movement. Direction: Forward
[3:33:59 PM:630] Flushing timed movement. Direction: Descend
[3:33:59 PM:630] Flushing timed movement. Direction: ClickToMove
[3:33:59 PM:630] Flushing timed movement. Direction: Backwards
[3:33:59 PM:630] Flushing timed movement. Direction: AllAllowed
[3:33:59 PM:630] Flushing timed movement. Direction: All
[3:33:59 PM:630] Flushing timed movement. Direction: TurnRight
[3:33:59 PM:630] Flushing timed movement. Direction: TurnLeft
[3:33:59 PM:630] Flushing timed movement. Direction: StrafeRight
[3:33:59 PM:630] Flushing timed movement. Direction: StrafeLeft
[3:33:59 PM:630] Flushing timed movement. Direction: PitchUp
[3:33:59 PM:630] Flushing timed movement. Direction: PitchDown
[3:33:59 PM:630] Flushing timed movement. Direction: JumpAscend
[3:33:59 PM:630] Flushing timed movement. Direction: ForwardBackMovement
[3:33:59 PM:630] Flushing timed movement. Direction: Forward
[3:33:59 PM:630] Flushing timed movement. Direction: Descend
[3:33:59 PM:630] Flushing timed movement. Direction: ClickToMove
[3:33:59 PM:630] Flushing timed movement. Direction: Backwards
[3:33:59 PM:630] Flushing timed movement. Direction: AllAllowed
[3:33:59 PM:630] Flushing timed movement. Direction: All
[3:33:59 PM:630] Flushing timed movement. Direction: TurnRight
[3:33:59 PM:630] Flushing timed movement. Direction: TurnLeft
[3:33:59 PM:630] Flushing timed movement. Direction: StrafeRight
[3:33:59 PM:630] Flushing timed movement. Direction: StrafeLeft
[3:33:59 PM:630] Flushing timed movement. Direction: PitchUp
[3:33:59 PM:630] Flushing timed movement. Direction: PitchDown
[3:33:59 PM:630] Flushing timed movement. Direction: JumpAscend
[3:33:59 PM:630] Flushing timed movement. Direction: ForwardBackMovement
[3:33:59 PM:630] Flushing timed movement. Direction: Forward
[3:33:59 PM:630] Flushing timed movement. Direction: Descend
[3:33:59 PM:630] Flushing timed movement. Direction: ClickToMove
[3:33:59 PM:630] Flushing timed movement. Direction: Backwards
[3:34:01 PM:296] % HandlePartyMembersChanged: event received
[3:34:08 PM:618] % WaitForCurrentCast: no cast in progress
[3:34:08 PM:619] % CreateHealList: contains 1 entries
[3:34:08 PM:619] % HealTarget[0]=-ME-[76] Health=100% @ 0.0 yds
[3:34:08 PM:619] % ChooseHealTarget: no player currently below 90%
[3:34:08 PM:684] % WaitForCurrentSpell: no cast or gcd in progress
[3:34:08 PM:688] Spell_C::CastSpell(546, 0, 0x7000000043BCDAF, 0) [6]