A new release of Squire v0.9.02 TEST is now available for download.
NOTE: It is AB weekend and there have been issues reported regarding HonorBuddy navigation over the bridges and with some of the floating debris in the water that appear to still be present. In my last test I encountered both of them. If you are going to bot AB and get stuck (or any other bg for that matter), please report the stucks as you normally would for HonorBuddy and not here.
NOTE: The dismount bug is an HonorBuddy issue and still present in the current release. The mountup bug I am still not certain of the source, but do know its not due to being interrupted by movement (code is present that actively checks that the character is in the exact same spot throughout the mount attempt.)
I left the prior version available for download in the event you encounter an issue and want to rollback to 0.9.00. To rollback, you must delete all files in the Plugins/Squire folder before reinstalling. I have family in town this weekend and won't be on the forums much if any.
Changes in 0.9.02 TEST release:
1. Bug fix for exception encountered by trichomer
New features in 0.9.01 TEST release:
1. Supports an XML config file (stored in the Squire folder) for each character you use Squire with. The file is created upon first use of Squire. Change the settings within the file and click Recompile to load them. You have control over ranges, timeouts, and the ability to choose how you select the leader. Note that text values are case sensitive.
2. Supports two methods of selecting a leader. In the config file you can specify either of the following (but only one at a time):
<Method>Health</Method>
The Health method is the one previously implemented, and sets the player with largest maximum health in the scan range as the leader.
<Method>Density</Method>
The Density method looks at all the characters within the scan range and determines the population density around them. In other words, it sets the leader as the player with the most teammates within 40 yds of them. In the event of two or more players with the same density, it chooses the one closest to you.
3. It detects whether your character is a melee or ranged combat type and uses corresponding follow distance from the config file. Melee classes can modify the FollowDistanceMelee setting, while ranged classes should modify the FollowDistanceRanged setting as needed. The reason for the two different values is to accommodate hybrid characters that sometimes PvP as melee and other times as ranged.
Now that you have control over the follow distance, you should be able to better utilize this with melee.