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[Plugin] Save Unid Legendaries and Select 63 UNID

I tried, but it's still not stashing the unidentifies, it keep idenfying them. (latest of all stuff db/plugins etc.)
 
you need to use my lootrules with it chris, add tthe keep part to your own, or
 
I've replied on my plugin's thread, but I'll also paste the answer here and add some specific info since a few people might be confused about this :D

"The keep section is irrelevant with my plugin, as my plugin will detect any unidentified items and automatically keep them - Thiole's plugin will do the job of deciding what should and should not be kept unidentified, my plugin will do the job of deciding what to stick in the stash or send to the blacksmith/vendor. You only need Thiole's "keep rules" if you didn't use my plugin."

I should also add that you're going to get the best results if you want to keep certain items unidentified by using my own loot rules from my plugin (take the ilvl 61 yellow rules, or blue rules if you want more inferno craft mats), and just Thiole's plugin (not his loot rules).

This way his plugin will still keep certain, hand-picked items unidentified (his plugin looks for certain item types/names to decide if they are worth keeping unidentified or not). His plugin will then identify everything else. My plugin will take over from this point and stash all the stuff left unidentified, and then analyse all the identified things looking for anything of value - anything of value will also be stashed, and the remaining junk will be salvaged.

The two plugins work very well together if used in this way, if you are looking to keep unidentified items :)

Yeah, I figured it out before I came back and read this. I'm using his plugin with your loot rules and your plugin. Woke up to a stash full of unid 63's. Thanks a ton, both of you ;)
 
yw
took over 80 hours and help from kane giles and super to do it,
 
Updated, please update your plugin, the recent last patch with latest DB wasnt catching some items, such as Rev Bows or dark blades
 
The next build of DB should make life a bit easier for this plugin.

Code:
Added the "IdentifyItems" hook location for the tree. This contains all the logic for IDing items when in town.Added GameEvents.OnItemIdentificationRequest event. This is fired whenever an item is being checked for IDing. You may set the ignore bool in the args to have an item ignored from IDing.
 
Mine is acting all weird. Using AGB 0.7.0, latest DB and latest version of this plugin.
AGB is set to do the defaul DB townrun. Also ticked "Keep unid", but i think this only comes active if you use AGB townrun.

Had 4 yellows and a bunch of blues in my inv, 3 yellows of ilvl 61 and one 63.
Idded the 61 ones, sold them along with low ilvl blues.
Salvaged the rest of the ilvl 61-63 blues AND my ilvl 63 unid rare item.

I'm trying to make my bot keep decent blue/yellow items (the ones that sell for over 200k), keep legendaries, keep ilvl 63 rare items unid, salvage and sell all the rest, while using AGB. So far, i've been trying for over two weeks and still can't seem to make it work =(
 
sad that unid items are going to be worthless soon ... and already decreased in price drasticly
 
once they hotfix the exploit theyll go back up, give it some time
 
once they hotfix the exploit theyll go back up, give it some time

Except for the part that affixes are magicfind base, meaning lower magicfind means u have an unidentified which may have come from crap user magicfind. Meaning it's quite useless imo to buy them.
 
Can not get this plugin work with DB 185, DB got freezed then exit without any log. DB 180 not tested.
 
seems like this plugin doesnt work with current db version, please update
 
thiole sucks at creating rules; here's his rules that's actually valid with DB.


HTML:
<?xml version="1.0" encoding="utf-8" ?>
<ItemRules name=" Thiole Pickit Ruleset - Unfucked by Apoc" useRoundedValues="true">
    <Priority priority1="Keep" priority2="Salvage" priority3="Sell" />
    <Categories>
        <Category ruleType="PickUp">
        
            <!-- 300+ Gold -->
            <ItemRule itemName="Gold" >
                <StatRules>
                    <Rule stacks="300" />
                </StatRules>
            </ItemRule>
            <!-- Pick up all -->
            <ItemRule itemName="Page of*" />
            <ItemRule itemName="Tome of*" />
            <ItemRule itemName="*Plan:*" />
            <ItemRule itemName="*Design:*" />
            
            <!-- All level 62+ armor -->
            <ItemRule itemBaseType="Armor">
                <StatRules>
                    <Rule quality="Rare4" />
                    <Rule stat="Level" minValue="62" />
                </StatRules>
            </ItemRule>
            
            <!-- All level 63+ weapons -->
            <ItemRule itemBaseType="Weapon">
                <StatRules>
                    <Rule quality="Rare4" />
                    <Rule stat="Level" minValue="63" />
                </StatRules>
            </ItemRule>
            
            <!-- All 57+ jewelry -->
            <ItemRule itemBaseType="Jewelry">
                <StatRules>
                    <Rule quality="Rare4" />
                    <Rule stat="Level" minValue="57" />
                </StatRules>
            </ItemRule>
            
            <!-- And all legendaries -->
            <ItemRule description="Legendary" >
                <StatRules>
                    <Rule quality="Legendary" />
                </StatRules>
            </ItemRule>
        </Category>
        <Category ruleType="Keep">
            <!-- Keep everything we pick up -->
            <ItemRule itemName="*" />
        </Category>
        <Category ruleType="Salvage" />
        <Category ruleType="Sell" />
    </Categories>
</ItemRules>
 
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