I've replied on my plugin's thread, but I'll also paste the answer here and add some specific info since a few people might be confused about this
"The keep section is irrelevant with my plugin, as my plugin will detect any unidentified items and automatically keep them - Thiole's plugin will do the job of deciding what should and should not be kept unidentified, my plugin will do the job of deciding what to stick in the stash or send to the blacksmith/vendor. You only need Thiole's "keep rules" if you didn't use my plugin."
I should also add that you're going to get the best results if you want to keep certain items unidentified by using my own loot rules from my plugin (take the ilvl 61 yellow rules, or blue rules if you want more inferno craft mats), and just Thiole's plugin (not his loot rules).
This way his plugin will still keep certain, hand-picked items unidentified (his plugin looks for certain item types/names to decide if they are worth keeping unidentified or not). His plugin will then identify everything else. My plugin will take over from this point and stash all the stuff left unidentified, and then analyse all the identified things looking for anything of value - anything of value will also be stashed, and the remaining junk will be salvaged.
The two plugins work very well together if used in this way, if you are looking to keep unidentified items![]()
Added the "IdentifyItems" hook location for the tree. This contains all the logic for IDing items when in town.Added GameEvents.OnItemIdentificationRequest event. This is fired whenever an item is being checked for IDing. You may set the ignore bool in the args to have an item ignored from IDing.
you need to use my lootrules with it chris, add tthe keep part to your own, or
yes, it sells emfor some reason your loot rules pick up random lvl 50 rares also.
once they hotfix the exploit theyll go back up, give it some time
<?xml version="1.0" encoding="utf-8" ?>
<ItemRules name=" Thiole Pickit Ruleset - Unfucked by Apoc" useRoundedValues="true">
<Priority priority1="Keep" priority2="Salvage" priority3="Sell" />
<Categories>
<Category ruleType="PickUp">
<!-- 300+ Gold -->
<ItemRule itemName="Gold" >
<StatRules>
<Rule stacks="300" />
</StatRules>
</ItemRule>
<!-- Pick up all -->
<ItemRule itemName="Page of*" />
<ItemRule itemName="Tome of*" />
<ItemRule itemName="*Plan:*" />
<ItemRule itemName="*Design:*" />
<!-- All level 62+ armor -->
<ItemRule itemBaseType="Armor">
<StatRules>
<Rule quality="Rare4" />
<Rule stat="Level" minValue="62" />
</StatRules>
</ItemRule>
<!-- All level 63+ weapons -->
<ItemRule itemBaseType="Weapon">
<StatRules>
<Rule quality="Rare4" />
<Rule stat="Level" minValue="63" />
</StatRules>
</ItemRule>
<!-- All 57+ jewelry -->
<ItemRule itemBaseType="Jewelry">
<StatRules>
<Rule quality="Rare4" />
<Rule stat="Level" minValue="57" />
</StatRules>
</ItemRule>
<!-- And all legendaries -->
<ItemRule description="Legendary" >
<StatRules>
<Rule quality="Legendary" />
</StatRules>
</ItemRule>
</Category>
<Category ruleType="Keep">
<!-- Keep everything we pick up -->
<ItemRule itemName="*" />
</Category>
<Category ruleType="Salvage" />
<Category ruleType="Sell" />
</Categories>
</ItemRules>