no1knowsy
Well-Known Member
- Joined
- Feb 28, 2010
- Messages
- 3,927
- Reaction score
- 57
I removed the useless IsRestarting variable from all 3 of these, as well as a new description in this first one, and then made a .cs file for those who would like to use your wayI found this is plugin is more effective when I lower the kill and loot radius outside the cellar. Because pathing is so slow, the bot gets killed a lot standing there either TP'ing or pathing. You can do this easily by editing the if statements in the OnPulse() function using the following properties:
Zeta.CommonBot.Settings.CharacterSettings.Instance.KillRadius
Zeta.CommonBot.Settings.CharacterSettings.Instance.LootRadius
I hard code the radius values in the plugin itself. I tried reading and storing the values that were set in the main UI but I ran into some weird bugs.. I'll try and fix that later.
My bots are performing much faster at between 290-300 gph where as they were previously at 200. I have about 250% GF with both a WD and a DH. DPS: 19k, MS: 18%
edit: Thanks to all the prior plugin coders. Got a good understanding of the eventing structure.

Here it is: View attachment SarkothKillRadiusWait.zip
I don't like my character dying, but to keep him from looting things far away (I have my loot distance set to 60-80 usually) I just modified it to only turn off Looting.
If you'd like to use it, here it is: View attachment SarkothLootWait.zip
For those who want the original, I've added in the Loot fix found here: http://www.thebuddyforum.com/demonb...-only-kills-monsters-cellar-4.html#post560298
Here is the zip file for v4: View attachment SarkothKillWait.zip
@ OP, I cleaned up the code a little, but take/modify/use/attach this version as you wish

For anyone using them, unzip them into /demonbuddy/plugins/ as they are already in their own folder.
Last edited: