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[PLUGIN] Recovery

Haha, DD, it would be nice that he only recovers if he is "safe". Talking about:

If there are are some CC effects on him that could kill him, please move somewhere safe first.
(Hence not having any CC effect, and not being in fight...)

*looking at you, you killer vents in Infestation*

I'll push the update for that! The code is there, just commented out due to a bug way back when that caused memory errors :P
 
Awesome, Thanks - the chars will be happy to not die because of "unknown reason". ;)
 
Updated with SVN/change log/zip from assembla, latest version "should" stop resting if the character is being affected by a hazard, or is standing in a telegraph.
 
Updated tonight and recovery was working well but then started throwing the following error:

Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Buddy.Wildstar.Game.Hazards..()
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
at Buddy.Wildstar.Plugins.Recovery.RecoveryPlugin.<CoroutineImplementation>d__4.MoveNext() in f:\Wildbuddy\Plugins\Recovery\Recovery.cs:line 113
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine...()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.(Boolean )
at Buddy.Coroutines.Coroutine.(Boolean )
at Buddy.Wildstar.Engine.CoroutinePulsable.Pulse()
 
Updated tonight and recovery was working well but then started throwing the following error:

Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Buddy.Wildstar.Game.Hazards..()
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
at Buddy.Wildstar.Plugins.Recovery.RecoveryPlugin.<CoroutineImplementation>d__4.MoveNext() in f:\Wildbuddy\Plugins\Recovery\Recovery.cs:line 113
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine...()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.(Boolean )
at Buddy.Coroutines.Coroutine.(Boolean )
at Buddy.Wildstar.Engine.CoroutinePulsable.Pulse()

Well that's annoying. Kay! Will look into it! :)
 
Thanks DD; also I do get this error message, without having any luck of happy recovery.

Keep up the good work :)
 
hello, thanks for the plugin. i also encounter problems
Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Buddy.Wildstar.Game.Hazards..()
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
at Buddy.Wildstar.Plugins.Recovery.RecoveryPlugin.<CoroutineImplementation>d__4.MoveNext() in f:\Wildbuddy\Plugins\Recovery\Recovery.cs:line 113
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine...()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.(Boolean )
at Buddy.Coroutines.Coroutine.(Boolean )
at Buddy.Wildstar.Engine.CoroutinePulsable.Pulse()

hope you could fix in somehow.
thanks
 
hello somehow, this plugin is not working for me.
I have the skill ready on the action bar, but it is never used.
 
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