if (Navigator.LookupPathInfo(Dormus.ToGameObject()).Navigability == PathNavigability.Navigable)
Navigator.MoveTo(Dormus.Location);
else
Here you go. I had to make quite a few modifications and I really don't care about it, so I didn't test. It does build now though and will allow you to load it.
The only one that I'm not sure about is Dormus because it had something to basically check to see if the path could navigate to it, but that method doesn't work anymore.
I changed it to this, so if you have problems you know where to look.
Code:if (Navigator.LookupPathInfo(Dormus.ToGameObject()).Navigability == PathNavigability.Navigable) Navigator.MoveTo(Dormus.Location); else
I also went ahead and updated all of the WoWPoint objects and changed them to Vector3 like HB3 wants.
it didnt work for me, it doesnt go to rares and misses them 90% of the time and the other 10% its dumb luck that it attacks.Anyone try to use this? Does it work?
I think maybe because HB3 doesn't have the right meshes for old content?it didnt work for me, it doesnt go to rares and misses them 90% of the time and the other 10% its dumb luck that it attacks.
Hopfully someone can update this so it walks up to the rare then attacks it. is this working for anyone? i tried the one on this same page that was sapose too be fixed but didnt do it
If you give me a log, maybe there's something I can do, but honestly, all I did was fix the errors in the plugin. I don't think I would know where to even look in the code to see if something was not working.