Heyho
Updated:
Version 3.5 without Pandaria Mobs with a little Bugfix of the Wisper Alert
Version 4.0 Beta to play around with the Pandaria Rares - Please read notes below:
Because of a Big Party at the coming Weekend and some issues while testing, I can only upload a
not fully tested preliminary Version of Rarekiller 4.0 Beta with MoP Rares. In the Gui you can see which parts of the Pandaria Rares are not working and which should work, well ... let me say it like this: which should work mostly ok for the Moment.
I will continue working on the Avoidance Behavior at Tuesday next week. Till this you can take this Beta to take a look at the new GUI and if you want, to try it out (
I recommend not AFK it). Some of the Rares with Lower Level are no Problem for good equipped Chars, even when the Char gets the special Ability Damage. Only Jinyu seems to be impossible to kill, because I don't get a avoidence to work for Rain Dance.
The Button "Check all" will not check Jinyu (because you will surely die if hunting them) and Nal'lak the Ripper (because this is a flying Mob and the Bot pulls him midairs). If you want to test them, check the Boxes manually. The Bot will also
not hunt Units in Houses or Caves. Therefor I had to implement a Landing Behavior first. But you can force the Bot pull them by dismount and then start the Bot in front of the House/Cave. But note: in a house he has Big Big Problems to avoid the special attacks!!
Next Bad Thing is:
The bot will pull the Rare but before this he will not kill the other Mobs surrounding the Rare. So he pulls the Rare within all other hostile Units around. I had to take a look at this and implement a "kill hostile Units around, first". Hopefully this is not to complex to realize.
The other Things should work as always, only the Pandaria Part and some Parts of Dormus Fight are BETA in this Version.
Please Note: I know especially the Parts of MoP are far far away from working perfect. I'm on it to put some more love in it:
Next Things I will work on:
- Landing Points and special Range Pull for inhouse Mobs to prevent fighting inhouse
- Special Pull Behavior for Flying Mob Nal'lak
- Better Behavior with special and complicated point calculation and navigation for better fleeing behavior. For example to avoid Crane Spinning Thing of Pandaren
(at the Moment he only runs blind forward, so if there are Objects around him he will die)
- Take another look at this f.... stupid Jinyu Rain Dance, again
- Take a look at if it is even possible to Kill other Mobs around the Rare first ...
- ... and, well, let me see what's coming up in the untested Parts.
Changed Dormus Behavior:
In this Version I also changed the Behavior if he found a right Camel Figurine and get ported to Feralas where Dormus spawns. I implemented that the Toon will walk to a special Point in Feralas till Dormus spawns or the DeBuff disapears, to avoid your Toon go back to Uldum to farm, if the spawn of Dormus lasts some seconds. Also he will now try to avoid the Camel Spit.
This is not tested !! because I was not able to find a Camel Figurine to port me to Dormus. But I planning to make some theoretical Tests next Week.
If you are not sure, simply take the old Version. But also there I wasn't able to test the behavior.
If you want to help me:
Let the Bot kill the Rares while watching it and then report everything to me what you note. Whats good, whats bad etc.
I let the Bot dump some needed IDs from AOE-Pools etc to the Logfile during fights with Jinyu, Mogu Warrior and Dormus. So if you fight them I would be very happy to get the Logfile.