What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[Plugin] Rarekiller 3 RELOADED

So this thing still works like a charm. In the past 3 days I've tamed skoll and ghostcrawler and killed my first run in with TLPD. Successfully tamed both pets first try, and killed TLPD first try no issues.

Now for the fun part for many to read. What did the successful people do to get it to work? As stated by quite a few people before, this WILL crash the second it finds a rare if framelock is not disabled. I repeat, disable framelock if you want to have success. Another note for TLPD... You cannot just fire this thing up and expect it to kill TLPD for you with no work involved. You must either make sure your character has a slowfall ability like levitate, or you MUST go farm 10 relics of ulduar and turn in the quest to get snowfall lager. Change the plugin to use the lager and you're all set.

Hope this helps some people as this plugin is still working enough to get you your precious TLPD.

(Side note, I used TLPD - GB2.xml packed with rarekiller using Gatherbuddy2 botbase to get the mount.)
 
So this thing still works like a charm.

You are correct... People are losing site of the issue.... Rarekiller will work, just not if you are using GB to farm ore/ herbs (framelock enabled) at the same time. I have even had mixed results with herb gathering working intermittently, but no luck gathering ore.... If you deselect herb/ore in GB settings, you can leave framelock enabled and GB will handle your pathing with no issues...
 
so i took your CS and put it in my rarekiller folder but now thew plugin doesnt even show up on my list? with the beta version it flies to the egs but then just goes around it and wont actually loot them...


thx for ur upload but for me it don´t work. it does the left right up down thing anyways

EDIT: fix it now works fine for Onyx Egg´s
 
katzerle, Awesome plugin, thank you very much for sharing and all your hard work on this one!

I am trying to amend your plugin to handle Zandalari Warscouts, and their abilities. I have therefore added the below to RarekillerMoPRares and Rarekiller to try and handle some of the deadly abilities. I am still however struggling with the vengeful spirit ability as with what I have below the bot is not properly avoiding this mob. What I want is my toon to move away from the vengeful spirit whilst its alive, say keeping a distance of 20yards for safety. Would anyone know the correct routine/function to use to keep my toon away from the vengeful spirit ?



PHP:
        public WoWUnit Warscout
        {
            get
            {
                return ObjectManager.GetObjectsOfType<WoWUnit>().Where(o => (
                    o.Entry == 69768) && o.Distance < 100 && !o.IsDead).OrderBy(u => u.Distance).FirstOrDefault();
            }
        }

        public WoWUnit VengSpirit
        {
            get
            {
                return ObjectManager.GetObjectsOfType<WoWUnit>().Where(o => (
                    o.Entry == 69806) && o.Distance < 100 && !o.IsDead).OrderBy(u => u.Distance).FirstOrDefault();
            }
        }



PHP:
#region Warscout - working - but needs some luck
                    if (MoPRares.Warscout != null)
                    {
                        // Vengeful Spirit
                        if (MoPRares.Warscout.CastingSpellId == 138043)
					MoPRares.AvoidEnemyCast(MoPRares.Warscout, 10, 50);
					// MoPRares.FleeingFromEnemy(MoPRares.Warscout, 138043, 5, 35, 5); 
                       // Thunder Crush
                        else if (MoPRares.Warscout.CastingSpellId == 138044)
                        {
			    		MoPRares.AvoidEnemyCast(MoPRares.Warscout, 0, 50);
                        }
     }
     #endregion
			

                    #region Warscout - working - but needs some luck
                    if (MoPRares.VengSpirit != null)
                    {
											MoPRares.FleeingFromEnemy(MoPRares.Warscout, 138043, 5, 35, 5);
											//MoPRares.AvoidEnemyCast(MoPRares.VengSpirit, 10, 50);
		}
										#endregion
		   #endregion

With the above code I get the below errors/debug.


PHP:
Rarekiller: Zandalari Warscout don't cast any more
Rarekiller: reached save Location
Rarekiller: Fleeing from Zandalari Warscout
Rarekiller RayCast: search near 73d @ 5.0 yds for Unit free area
Rarekiller: Zandalari Warscout don't cast any more
Rarekiller: reached save Location
Mangle
Rarekiller: Fleeing from Zandalari Warscout
Rarekiller RayCast: search near 73d @ 5.0 yds for Unit free area
Rarekiller: Zandalari Warscout don't cast any more
Rarekiller: reached save Location
Tiger's Fury
Rarekiller: Fleeing from Zandalari Warscout
Rarekiller RayCast: search near 73d @ 5.0 yds for Unit free area
Rarekiller: Zandalari Warscout don't cast any more
Rarekiller: reached save Location
Rarekiller: Fleeing from Zandalari Warscout
Rarekiller RayCast: search near 73d @ 5.0 yds for Unit free area
Rarekiller: Zandalari Warscout don't cast any more
Rarekiller: reached save Location
Force of Nature
Rarekiller: Fleeing from Zandalari Warscout
Rarekiller RayCast: search near 73d @ 5.0 yds for Unit free area
Rarekiller: Zandalari Warscout don't cast any more
Rarekiller: reached save Location
Rip
Rarekiller: Fleeing from Zandalari Warscout
Rarekiller RayCast: search near 73d @ 5.0 yds for Unit free area
Rarekiller: Zandalari Warscout don't cast any more
Rarekiller: reached save Location
Rarekiller: Fleeing from Zandalari Warscout
Rarekiller RayCast: search near 73d @ 5.0 yds for Unit free area
Rarekiller: Zandalari Warscout don't cast any more
Rarekiller: reached save Location
Rarekiller: Fleeing from Zandalari Warscout
Rarekiller RayCast: search near 73d @ 5.0 yds for Unit free area
Rarekiller: Zandalari Warscout don't cast any more
Rarekiller: reached save Location

for those that are interested, I worked it out.


PHP:
                    #region VengSpirit - working - but needs some luck
                    if (MoPRares.VengSpirit != null)
                    {
                             MoPRares.FleeingFromEnemy(MoPRares.VengSpirit, 0, 30, 10, 5);
		    }
		  #endregion

Any1 have an idea how to do this cause i really have no clue.
Or does any1 have something that avoids the vengeful spirit from the zandalari warscout?

Cheers
 
hmm not sure what I'm doing wrong.

I have auto-dismount checked and frame lock off. Using gatherbuddy 2 with mine and herb gathering unchecked and rarekiller 3 plugin. I'm trying to Poseidus and I'm in the right zone. When I start HB it just sits there and says loading profile.
 
well, it works great up until my toon (90 Spriest) tries to attack her, it won't dismount/cast/levitate. It only did that when I manually dismounted. Will have to try again on CHillmaw and see.
 
I'm using rarekiller to farm Onyx eggs, problem is when it finds one it gives the message "We are Stuck" then moves left or right then up and keeps doing that, sometimes it spins around in a circle. Even when I press the stop button I'm not able to take control of my character unless I completely close the bot. Any ideas what I am doing wrong?
 

Attachments

I'm using rarekiller to farm Onyx eggs, problem is when it finds one it gives the message "We are Stuck" then moves left or right then up and keeps doing that, sometimes it spins around in a circle. Even when I press the stop button I'm not able to take control of my character unless I completely close the bot. Any ideas what I am doing wrong?

same thing (
 
everytime Rarekiller found something i´ve got a sound an wow Freezes so i have to reconnect. problems are with everey rare and onyx eggs
 
turn off framelock in settings, and "use framelock in singular" in class config
Have problem with onyx eggs, when bot find them they fry 1m left-right-up-down but not fly to egg -_- or not pull.
 
turn off framelock in settings, and "use framelock in singular" in class config
Have problem with onyx eggs, when bot find them they fry 1m left-right-up-down but not fly to egg -_- or not pull.

All I could do was let it get to that point then crash HB get the egg and start again, do that for 2-3 eggs, hop servers, do it again.. took me like 2hrs and i was done.
its not that bad and better than searching blindly
 
Errors in the beta client:

Compiler Error: f:\Private\Programs\Honorbuddy 2.5.11724.749\Plugins\Rarekiller\Rarekiller.cs(701,115) : error CS0117: 'Styx.WoWInternals.World.GameWorld' does not contain a definition for 'CGWorldFrameHitFlags'
Compiler Error: f:\Private\Programs\Honorbuddy 2.5.11724.749\Plugins\Rarekiller\MyClasses\RarekillerKiller.cs(483,66) : error CS0019: Operator '!=' cannot be applied to operands of type 'ulong' and 'Styx.WoWInternals.WoWGuid'
Compiler Error: f:\Private\Programs\Honorbuddy 2.5.11724.749\Plugins\Rarekiller\MyClasses\RarekillerKiller.cs(486,63) : error CS0029: Cannot implicitly convert type 'Styx.WoWInternals.WoWGuid' to 'ulong'
Compiler Error: f:\Private\Programs\Honorbuddy 2.5.11724.749\Plugins\Rarekiller\MyClasses\RarekillerKiller.cs(549,25) : error CS0019: Operator '==' cannot be applied to operands of type 'Styx.WoWInternals.WoWGuid' and 'ulong'
 
I put the script in my Plugin folder however when I load Honorbuddy and open up Plugins, it does not appear, is anyone else having the same issue?
 
I put the script in my Plugin folder however when I load Honorbuddy and open up Plugins, it does not appear, is anyone else having the same issue?

Im guessing everyone has that problem since the plugin aint updated for the hew HB
 
Back
Top