It will be superb if u add Options to DE all greens/blues/epics in bags only.
You can just fiddle around with the variables to make it do this.
Just open it up in your favorite editor.
Look for this part (around lines 124 - 142):
Code:
for (int a = targetItems.Count-1; a >= 0; a--)
{
if (ignoreItems.Contains(targetItems[a].Entry) || alreadyDisenchanted.Contains(targetItems[a]))
{
targetItems.RemoveAt(a);
}
else if
(targetItems[a].IsSoulbound ||
targetItems[a].IsAccountBound ||
ignoreItems.Contains(targetItems[a].Entry) ||
targetItems[a].Quality == WoWItemQuality.Poor ||
targetItems[a].Quality == WoWItemQuality.Common ||
targetItems[a].Quality == WoWItemQuality.Rare ||
targetItems[a].Quality == WoWItemQuality.Epic)
{
alreadyDisenchanted.Add(targetItems[a]);
targetItems.RemoveAt(a);
}
}
and delete what you want it to do (yes, delete the specifications you want it to do, because the way it's done here, it prevents them by adding them to the already done list).
So if you want it to DE soulbound items, delete the first line of code (but leave the opening ( or it goes wrong).
If I read your request correctly it should look like:
Code:
for (int a = targetItems.Count-1; a >= 0; a--)
{
if (ignoreItems.Contains(targetItems[a].Entry) || alreadyDisenchanted.Contains(targetItems[a]))
{
targetItems.RemoveAt(a);
}
else if
(targetItems[a].IsAccountBound ||
ignoreItems.Contains(targetItems[a].Entry) ||
targetItems[a].Quality == WoWItemQuality.Poor ||
targetItems[a].Quality == WoWItemQuality.Common)
{
alreadyDisenchanted.Add(targetItems[a]);
targetItems.RemoveAt(a);
}
}
This should Disenchant all your items of uncommon, rare and epic quality, whether or not soulbound in your bags (no guarantees, haha).
I will not be able to be held responsible for loss of gear
The way it's currently setup is a 'safe' way not to loose any soulbound items that are part of your gearset.
That way everyone can use it without any unwanted side effects (item x or y has been disenchanted and I wanted to keep it etc etc).
You want it to DE more, you will have to take the effort to change the code to include it ^^
Good luck and regards, Liquid.