Because it kind of works.Why do people still use this?
Why do people still use this?
Because it kind of works.
Even if it's like attaching a toaster to a cat, and expecting breakfast in bed.
Amidst the chaos and screaming and wailing, it works out great. If you enjoy toast, and don't mind electrocution if felines.
at the moment, it's still in the duct tape, power cords + mangy kitten stage.
Are there any replacement for this, as this is seemingly no longer attended to?
Maybe is still around, and working on other projects, including this one.
He has been out of the game for a while, and none of the other devs have wanted to work on pokeh, it is a limited interest compared to PvP combat routines, which reward players much more than pet battles.
As for alternatives,
Inrego is working on a similar bot/profile system in pokelevel, but it's highly specific and has a high risk of usage related problems. It's not too bad for a starting point. But it is a starting point. It's also $50+
The conversion of the 2012 version of pokehbuddy to a bot is fairly good for what it is, but it's also not exploring new avenues for future development, or adjusting movement or gathering. Strangely, it inherited the same problems as pokehbuddy, which is interesting.
Depending on the way roboto enables the new gathering bot, blackbeard, it could be an alternative to gatherbuddy 2, which is often maligned because of the framelock changes.
Other bots that level pets aren't as complex as pokehbuddy, but I believe that it's not wholly broken at the moment.
My goal would be to integrate cloud/web storage and pet logics, because a significant number of people aren't comfortable with editing logic, and want more automatic options to AFK pet battles. It wouldn't affect the current pokehbuddy, and could support the bot as well as the plugin.
That's my goal, even though it's not something that is allowed in the current rules for plugins, but is tacitly accepted for the store addons, is the option for uploading the user/game status, and downloading profile data from a remote location to keep the plugin updated.
It's also a great way to handle problems with dozens (or hundreds) of users, by sharing profile/pet location data, as long as there's security and anonymity/privacy of user data. Once data is updated, database requests can filter pets that people want.
Or record success /failure data of profiles and specific restrictions on rare pets ie times, locations, phases, unusual problems with levelling, etc.
PetArea is broken, it's why I posted my clean* version. Pokebuddy plugin is far from outdated.Oke, so after reading loads of pages here, i could not find out the answer. Pokebuddy itself worsk fine, but the PetArea plugin just wont show up in my plugins while running Hbuddy, even after multiple clean installs of everything. Is there anything i might have overlooked? Thanks in advance
Any way to keep this from letting the pet you are leveling from dying?
Let me explain further.
The most current version (from svn) running fine.
when pet #1 gets low it swaps out for pet #2 correctly, but when pet #2 gets low...instead of swapping out for pet #3, it swaps back to pet #1 and pet dies, almost every battle.
Is there a way that it can swap out for pet three when it should, as it does not seem to be working as it should at this point?
if (((GetPetLevel(1) +6) < GetCurrentEnemyLevel()) && GetPetHealth(1) < 98) slot1rating = slot1rating - 98000;
if (((GetPetLevel(2) +6) < GetCurrentEnemyLevel()) && GetPetHealth(2) < 98) slot2rating = slot2rating - 98000;
if (((GetPetLevel(3) +6) < GetCurrentEnemyLevel()) && GetPetHealth(3) < 98) slot3rating = slot3rating - 98000;
slot1rating = BattleRating(GetPetLevel(1), GetPetHealth(1), ReadSlot(1), GetCurrentEnemyType(), GetCurrentEnemyLevel());
slot2rating = BattleRating(GetPetLevel(2), GetPetHealth(2), ReadSlot(2), GetCurrentEnemyType(), GetCurrentEnemyLevel());
slot3rating = BattleRating(GetPetLevel(3), GetPetHealth(3), ReadSlot(3), GetCurrentEnemyType(), GetCurrentEnemyLevel());
if (!CanSelect(1)) slot1rating = slot1rating - 100000;
if (!CanSelect(2)) slot2rating = slot2rating - 100000;
if (!CanSelect(3)) slot3rating = slot3rating - 100000;
if (((GetPetLevel(1) +6) < GetCurrentEnemyLevel()) && GetPetHealth(1) < 98) slot1rating = slot1rating - 98000;
if (((GetPetLevel(2) +6) < GetCurrentEnemyLevel()) && GetPetHealth(2) < 98) slot2rating = slot2rating - 98000;
if (((GetPetLevel(3) +6) < GetCurrentEnemyLevel()) && GetPetHealth(3) < 98) slot3rating = slot3rating - 98000;
Toliman,
I found the section of code that needed to be edited found at line 1479, and it seems to be running okay.
now what do I change to make it swap out earlier since I am getting poisons that are still killing the pets even after they are swapped?
Thank you so much for your help
And no I was not able to find your updated xml
<?xml version="1.0" encoding="utf-8"?>
<PetBattleSettings>
<Logic>SWAPOUT Health(THISPET) ISLESSTHAN 30@SWAPOUT EnemyPetLevel ISGREATERTHAN MyPetLevel + 4 $ Health(THISPET) ISLESSTHAN 90 $ MyPetsAlive ISGREATERTHAN 1@PASSTURN HASBUFF(927) EQUALS true@PASSTURN HASBUFF(926) EQUALS true@PASSTURN HASBUFF(822) EQUALS true@PASSTURN HASBUFF(734) EQUALS true@PASSTURN HASBUFF(498) EQUALS true@PASSTURN HASBUFF(174) EQUALS true</Logic>
<SpellLayout>ASSIGNABILITY1(0)@ASSIGNABILITY2(0)@ASSIGNABILITY3(0)</SpellLayout>
</PetBattleSettings>
Depends on what the stick is.Hi, I'm trying to use this to do the pet daily in my garrison, I put "challenge post" in white list and start combat bot, but it didn't start the battle with "challenge post", what should I do?
Thanks.