maybe
Community Developer
- Joined
- May 15, 2010
- Messages
- 488
Next update (will be after a bit of testing to avoid stupid mistakes) will set the abilities to what they where when the petlogic was saved, allowing custom skills. If you do this, please be so kind to put a MyPetLevel ISLESSTHAN 15 or MyPetLevel GREATERTHAN 14 in front of it 
For example, my new baby bear logics :
At level 15 it learns a healing spell. At lvl 20 a weather effect. It will use them when the pet reaches the right level now.

For example, my new baby bear logics :
Code:
SWAPOUT Health(THISPET) ISLESSTHAN 30@
CASTSPELL(2) MyPetLevel ISGREATERTHAN 15 $ Health(THISPET) ISLESSTHAN 60 $ COOLDOWN(SKILL(2)) EQUALS false@
CASTSPELL(3) MyPetLevel ISLESSTHAN 20 $ COOLDOWN(SKILL(3)) EQUALS false $ Health(ENEMYPET) ISGREATERTHAN 15@
CASTSPELL(3) MyPetLevel ISGREATERTHAN 19 $ COOLDOWN(SKILL(3)) EQUALS false $ WEATHERBUFF(205) EQUALS false@
CASTSPELL(1) COOLDOWN(SKILL(1)) EQUALS false