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[Plugin] ObjectGatherer

My log. I found some logic of this problem. In some places plugin says "but can't get to it", in other places happening what I'm talking about.
"Place" mean it can be the same object but from different positions around.

View attachment 6548 2013-02-13 02.11.txt

Edit: I will try with the new version. Results will be in "Edit 2" or in new msg.
 
Last edited:
Does not skin mobs with botbase combat bot or dungeonbuddy. Skins mobs with botbase questing bot and grind bot but then with these 2 bot bases skinning is done automatically without the need for any plugins. Can you get this to work with dugenbuddy please.
 
I'm going to go over all the code soon as it seems to bug out for some ppl, might have to recode it in a other way but I'll get to it soon :)
 
*Add the ability to search for specific NPC's. - Done

where is this option, i dont find it
 
I found one more problem. When you stand on water with buff that allows walking over water. Then bot can't move down and just trying to unstuck.
This happened when i already was on water without mount and with buff.
 
I found one more problem. When you stand on water with buff that allows walking over water. Then bot can't move down and just trying to unstuck.
This happened when i already was on water without mount and with buff.
That is a HB problem and not caused by this plugin, there is nothing I can do about it sadly :(
 
What i don't get is this:

when i execute Lua.DoString("StaticPopup1Button1:Click()"); in HBConsole, it works
when i enter /script StaticPopup1Button1:Click() in the wow chat, it works

but this plugin can't confirm the bop popup when the frame appears
my debug code shows that #region ConfirmBOP is getting called though
 
What i don't get is this:

when i execute Lua.DoString("StaticPopup1Button1:Click()"); in HBConsole, it works
when i enter /script StaticPopup1Button1:Click() in the wow chat, it works

but this plugin can't confirm the bop popup when the frame appears
my debug code shows that #region ConfirmBOP is getting called though
I have no idea why it doesn't work for some ppl, for me it does, but for some it doesn't and I can't figure out why.
 
Stolen Sprite Treasure "can't get to" logs

Sorry this has taken me so damn long. Here are the logs where my druid kept trying to fly through the ground in a repettitive loop. Stopped the bot, then had to disable the plugin to continue with my farming at the time. If this has already been fixed - sorry. Search for " Stole Sprite Treasure " in the logs and you'll find the point where it starts.
 

Attachments

Another problem is that this plugin tries to make my toon loot Dark Soil while dead.
 
Another problem is that this plugin tries to make my toon loot Dark Soil while dead.
Hmm... that shouldn't happend, I seriously have to go through all my code and find out why stuff acts strange for some people.
 
Another problem is that this plugin tries to make my toon loot Dark Soil while dead.
New SVN ver up :)

* Ver 1.54
* Rewrote the MoveTo logic. (Hopefully this fixes issues)
* Allso readded the check if you're a ghost to not search for stuff (*blush* had accidently removed that in last update)
 
And please report if this fixed the issues with plugin geting stuck (it should)
 
I don't know if it is just me or not, but I am getting the popup window for Bind on Pickup click Yes and the bot just sits there for a sec, then flies off and back to the object and tries again. I believe it eventually blacklists the item and then moves on. I have Autoloot turned on and even went so far to get MrLootBind plugin, but NOTHING is working. Can you guys assist?
 
I don't know if it is just me or not, but I am getting the popup window for Bind on Pickup click Yes and the bot just sits there for a sec, then flies off and back to the object and tries again. I believe it eventually blacklists the item and then moves on. I have Autoloot turned on and even went so far to get MrLootBind plugin, but NOTHING is working. Can you guys assist?
Yeah, some ppl have that problem that it just refuses to autoaccept bop items, and I have no idea why.
I'm trying to resolve the issue but as I don't know why it happends to only a few ppl it's hard.
As I refuse to use Thread.Sleep I won't add that to the loot rotation, I have to come up with a other solution to make it not move until bop window is confirmed.
 
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