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[Plugin] Mr.ItemRemover2 - Deletes , Opens and Sells items in your Bags

Is this useful in any way?
Code:
[02:27:58.816 D] Styx.InvalidObjectPointerException: Cannot read a descriptor on an invalid object.
   at Styx.WoWInternals.WoWObjects.WoWObject.[](UInt32 )
   at Styx.WoWInternals.WoWObjects.WoWUnit.[](WoWUnitFields )
   at Styx.WoWInternals.WoWObjects.WoWUnit.get_Flags()
   at Styx.WoWInternals.WoWObjects.WoWUnit.( )
   at Styx.WoWInternals.WoWObjects.WoWUnit.get_Combat()
   at MrItemRemover2.MrItemRemover2.Pulse() in c:\Users\somenamehere\Desktop\somefolderhere\Plugins\MrItemRemover2\MrItemRemover2.cs:line 104
   at Styx.Plugins.PluginWrapper.Pulse()

Code:
[02:39:17.721 D] Styx.InvalidObjectPointerException: Cannot read a descriptor on an invalid object.
   at Styx.WoWInternals.WoWObjects.WoWObject.[](UInt32 )
   at Styx.WoWInternals.WoWObjects.WoWPlayer.[](WoWPlayerFields )
   at Styx.WoWInternals.WoWObjects.WoWPlayer.get_Experience()
   at Styx.CommonBot.GameStats.()
   at Styx.Pulsator.Pulse(PulseFlags flags)
   at Styx.CommonBot.TreeRoot.(Object )
   at Styx.TreeSharp.Action.RunAction(Object context)
   at Styx.TreeSharp.Action..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.CommonBot.TreeRoot.()

Happens when I try to open the Settings window.
 
Updated to version 1.4.1

Added the ability to delete White, Green, and Blue items.
Also added selling of Blue items.

Cleaned up GUI, making each section have equal spacing, grouping like functions, etc.

Enabling settings boxes are not in a larger font and colored blue.
Added a couple profession items to the default protected list.

Added to my own SVN for easier install.

Let me know what works/doesn't work!
 
It isn't even compiling for me. I get this:
Compiler Error: error CS1508: Resource identifier 'MrItemRemover2GUI.resources' has already been used in this assembly
when I try loading it. Tried both the SVN and the .zip

edit: Never mind, user error. I just needed to do a clean install of it. Works great.
 
Once pressing the Check Items now, it trows an error. Suppose to do that(not working yet)?
 
It does not throw an error on my end.
I even checked out a new folder from my SVN.

Be sure you are not copying over any files, and starting with a new install of Mr. Itemremover.
 
This was fresh from the svn since Ive never used this before. Tried reinstalling, as soon as I press check items now it trows the report error window.
 
I set @price@ at 10g and it's doesn't remove any gray items. When i set value in each graph (g, s, c) it's start delete gray items.
 
This was fresh from the svn since Ive never used this before. Tried reinstalling, as soon as I press check items now it trows the report error window.
I don't know what to tell you since I am not able to reproduce the problem on my end. Be sure to have everything updated such as .Net and C++.

I set @price@ at 10g and it's doesn't remove any gray items. When i set value in each graph (g, s, c) it's start delete gray items.
I guess I need to reflect the change in the UI or the code.
The item value only currently works with gray items.

It looks like HB will throw a "input string is not in the correct format" error when a field is deleted completely.
However it should work just fine if you put 10g 0s 0c.
 
I don't know what to tell you since I am not able to reproduce the problem on my end. Be sure to have everything updated such as .Net and C++.


Awesome, so the problem remains unsolved. I'll try and see if I can find something in the logs and forward that since everything is up to date, quadruple check everything already 10x this week alone.
 
I don't know what to tell you since I am not able to reproduce the problem on my end. Be sure to have everything updated such as .Net and C++.


I guess I need to reflect the change in the UI or the code.
The item value only currently works with gray items.

It looks like HB will throw a "input string is not in the correct format" error when a field is deleted completely.
However it should work just fine if you put 10g 0s 0c.
When i put 10g 0s 0c it doesn't remove gray stuff, if i put 99s 99c it's start remove gray stuff... IDK, tryed @clean install@, and got this problem again (was corrupted settings folders)
 
When i put 10g 0s 0c it doesn't remove gray stuff, if i put 99s 99c it's start remove gray stuff... IDK, tryed @clean install@, and got this problem again (was corrupted settings folders)

Are you still having this problem?
I just tested 10g 0s 0c and it removed the gray.

Just remember to enable removing.
 
any way to make it deletes items that exceeds a certain number? I.E. I want it to keep 20 Poitons, then when it reaches 21 potions it deletes 1
 
any way to make it deletes items that exceeds a certain number? I.E. I want it to keep 20 Poitons, then when it reaches 21 potions it deletes 1
no, because then it would want to delete the entire stack.
 
I cannot replicate any reported bugs.
I have reuploaded version 1.3 for those who, for some reason, cant get 1.4.1 to work.
 
I have just tried it on a new toon in the start zone (level 1-5), and i set it to sell not only greys, but also whites and greens (to avoid visit to vendors altogether). I am sorry to say that it deleted the quest items (orc weapons) also. Its too bad, because it is a nice plugin, and it would be perfect if quest items could be preserved automatically. Of course, one can always look up what kind of items a quest is supposed to get, and put them one the protected list.
 
I have just tried it on a new toon in the start zone (level 1-5), and i set it to sell not only greys, but also whites and greens (to avoid visit to vendors altogether). I am sorry to say that it deleted the quest items (orc weapons) also. Its too bad, because it is a nice plugin, and it would be perfect if quest items could be preserved automatically. Of course, one can always look up what kind of items a quest is supposed to get, and put them one the protected list.
Yes, that is unfortunate and I've had that problem in the past as well.
My coding skills are not fantastic, but if I have the time I might look into that functionality.
 
Yes, that is unfortunate and I've had that problem in the past as well.
My coding skills are not fantastic, but if I have the time I might look into that functionality.
Don't get me wrong, I think it is a great plugin already. And also something probably obvious for experienced people, but something I learned the hard way (luckily still testing with a low-level toon),
YOU MUST RESTART HB AFTER EDITING THE LIST FILES!
Otherwise, HB will just continue with what it already has in memory and you will lose what you just thought you had protected!
 
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