Pasterke
Well-Known Member
- Joined
- Dec 12, 2011
- Messages
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I got some problem with it, it dont seem to mill some herb, example, i got 220 Sansam, but its just say finnish in honorbuddy window.
And The herb it does mill, it mills some, then the whole honorbuddy freeze. I tried to press the scroll window of the milling plugin, but after a while it just flip and be preses the scroll alot of times. Any idea?
Raise the wait time.
And for easy working, be sure you have all stacks of 20 and keep the lower stack at the end in your bags.
Option for milling all herbs would be nice
public static void milling()
{
foreach (WoWItem item in Me.BagItems)
{
List<uint> HerbList = new List<uint>
{
//Classic Herbs
// Alabaster (ivory & moonglow)
2449, //Earthroot
2447, //Peacebloom
765, //Silverleaf
// Dusky & Verdant (Midnight / Hunter's)
785, //MageRoyal
2450, //Briarthorn
2453, //Bruiseweed
3820, //Stranglekelp
2452, //Swiftthistle
// Golden & Burnt (Lion's / Dawnstar)
3369, //Grave Moss
3356, //Kingsblood
3357, //Liferoot
3355, //Wild Steelbloom
// Emerald & Indigo (Jadefire / Royal)
3819, //Dragonsteeth
3818, //Fadeleaf
3821, //Goldthorn
3358, //Khadgar's Whisker
// Violet & Ruby (Celestial / Fiery)
8836, //Arthas Tear
8839, //Blindweed
4625, //Firebloom
8846, //Gromsblood
8831, //Purple Lotus
8838, //Sungrass
8845, //Ghost Mushroom
//Silvery & Sapphire (Shimmering / IOfThe Sky)
13463, //Dreamfoil
13464, //Golden Sansam
13467, //Icecap
13465, //Mountain Silversage
13466, //Sorrowmoss
// BC Herbs
// Nether & Ebon (Ethereal / Darkflame)
22790, //Ancient Lichen
22785, //Felweed
22786, //Dreaming Glory
22793, //Mana Thistle
22791, //Netherbloom
22792, //Nightmare vine
22787, //Rageveil
22789, //Terocone
//WOTLK Herbs
// Azure & Icy (IOfThe Sea / Snowfall)
36907, //Talandra's Rose
36903, //Adder's Tongue
36906, //Icethorn
36904, //Tiger Lily
36905, //Lichbloom
36901, //Goldclover
39970,//Fire Leaf
37921,//Deadnettle
//Cata Herbs
// Ashen & Burning (Blackfallow / Inferno)
52983,//Cinderbloom
52987,//Twilight Jasmine
52984,//Stormvine
52986,//Heartblossom
52985,//Azshara's Veil
52988,//Whiptail
//MoP Herbs
// Shadow & Misty (Dreams / Starlight)
72234,//Green Tea Leaf
79010,//Snow Lily
72235,//Silkweed
72237,//Rain Poppy
79011,//Fool's Cap
89639,//Desecrated Herb
};
while (HerbList.Contains(item.Entry) && item.StackCount >= 5 && item.BagSlot != -1)
{
WoWMovement.MoveStop();
Thread.Sleep(250);
Logging.Write(Colors.RoyalBlue, "[Milling]:Milling {0} I have {1}", item.Name, NumOfItemsInBag(item.Entry));
SpellManager.Cast(51005);
Lua.DoString(string.Format("UseContainerItem({0}, {1})", item.BagIndex + 1, item.BagSlot + 1));
Thread.Sleep(2500);
}
if (StyxWoW.Me.FreeNormalBagSlots <= 2)
{
Logging.Write(Colors.Red, "Stopping Because Free Bagspace");
break;
}
}
public static List<uint> _Inklist = new List<uint>
{
// INKS
39151, //Alabaster Pigment
39334, //Dusky Pigment
43103, //Verdant Pigment
39338, //Golden Pigment
43104, //Burnt Pigment
39339, //Emerald Pigment
43105, //Indigo Pigment
39340, //Violet Pigment
43106, //Ruby Pigment
39341, //Silvery Pigment
43107, //Sapphire Pigment
39342, //Nether Pigment
43108, //Ebon Pigment = Pig16
39343, //Azure Pigment
43109, //Icy Pigment
61979, //Ashen Pigment
61980, //Burning Embers
79253, //Misty Pigment = Pig17
79251, //Shadow Pigment = Pig18
};
public static void Inkingspell()
{
foreach (WoWItem item in StyxWoW.Me.BagItems)
{
if (_Inklist.Contains(item.Entry))
{
if (item.Entry == 39343 && item.StackCount >= 2)
{
WoWMovement.MoveStop();
Thread.Sleep(250);
while (NumOfItemsInBag(item.Entry) >= 2)
{
WoWSpell Pig = WoWSpell.FromId(57715);
SpellManager.Cast(Pig);
Logging.Write(Colors.Purple, "[Inking]:Inking {0} I have {1}", item.Name, NumOfItemsInBag(item.Entry));
// Lua.DoString(string.Format("UseContainerItem({0}, {1})", item.BagIndex + 1, item.BagSlot + 1));
Thread.Sleep(2500);
}
{
public static Inks // dictionary (uint Item, uint SpellID)
{ // INKS
// this dictionary can be used inside the loop for Item.Entry and SpellManager.Cast() to save code.
[39151, 52738}, //"Alabaster Pigment"
{39334, 53462}, //"Dusky Pigment"
{43103, 57703}, //"Verdant Pigment"
{39338, 57704}, //"Golden Pigment"
{43104, 57706}, //"Burnt Pigment"
{39339, 57707}, //"Emerald Pigment"
{43105, 57708}, //"Indigo Pigment"
{39340, 57709}, //"Violet Pigment"
{43106, 57710}, //"Ruby Pigment"
{39341, 57711}, //"Silvery Pigment"
{43107, 57712}, //"Sapphire Pigment"
{39342, 57713}, //"Nether Pigment"
{43108, 57714}, //"Ebon Pigment"
{39343, 57715}, //"Azure Pigment"
{43109, 57716}, //"Icy Pigment"
{61979, 86004}, //"Ashen Pigment"
{61980, 86005}, //"Burning Embers"
{79253, 111646}, //"Misty Pigment"
{79251, 111645}, //"Shadow Pigment"
}
}
public var Pigments = new Dictionary<int, string>
{ // for reference use, and logging of data.
{39151, "Alabaster Pigment"},
{39334, "Dusky Pigment"},
{43103, "Verdant Pigment"},
{39338, "Golden Pigment"},
{43104, "Burnt Pigment"},
{39339, "Emerald Pigment"},
{43105, "Indigo Pigment"},
{39340, "Violet Pigment"},
{43106, "Ruby Pigment"},
{39341, "Silvery Pigment"},
{43107, "Sapphire Pigment"},
{39342, "Nether Pigment"},
{43108, "Ebon Pigment"},
{39343, "Azure Pigment"},
{43109, "Icy Pigment"},
{61979, "Ashen Pigment"},
{61980, "Burning Embers"},
{79253, "Misty Pigment"},
{79251, "Shadow Pigment"},
};
Would be nice for a tick box to mill "everything in bag"
Tried with .697, just locks HB hard
G
SVN to latest version.
I changed the GUI and after a 1st test, it was working nice.
So, test it out and let me know if you want something more.
You can choose all the herbs you want to mill. So, it will not mill herbs that worth alot on the AH (GoldThorn for example). Herbs you want to keep, let it on false.
I tested with a few herbs, need testers with alot of herbs![]()
I'll give it a whirl, but seriously it needs a tickbox to mill everything, I if am stupid enough to mill valuable herbs then it's my fault, not yours, picking them one by one means I have to pay attention, I just wanna go away and do something else while all my herbs get milled.
G
With the new version you can check everything. Put everything on true and he will mill all your herbs and you still have the option to put some herbs on false to keep them.