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[Plugin] Mapping Tool

Can't get it to work somehow. Followed instructions and nothing is pasted/in the clipboard when I f2ed. Downloaded your latest version.
 
Can't get it to work somehow. Followed instructions and nothing is pasted/in the clipboard when I f2ed. Downloaded your latest version.

try the version giles posted while i work on the next version. i'm not sure why some folks systems aren't working with the clipboard, it must be some difference in .net libraries or something. very strange. In his version there is no clipboard, the waypoints are dumped into a log file in the plugins directory
 
Yup, his version works.

Now I'm officially using 5/5 of Gile's plugins lol, will donate soon should I make a profit ;)

Edited : Got an error on next attempt. "InjectionFinishEvent_was_never_fired"

2nd Edit : Still having problem off and on even getting Glies bot to run, despite doing the exact same procedure :/ .Net version is latest so I'm not sure what the problem is. It doesn't work when DB fails to flash d3, and vice versa.
 
Last edited:
Yup, his version works.

Now I'm officially using 5/5 of Gile's plugins lol, will donate soon should I make a profit ;)

Edited : Got an error on next attempt. "InjectionFinishEvent_was_never_fired"

2nd Edit : Still having problem off and on even getting Glies bot to run, despite doing the exact same procedure :/ .Net version is latest so I'm not sure what the problem is. It doesn't work when DB fails to flash d3, and vice versa.

That sounds like a DB bug. but ive never seen it before.
 
It craps out when the waypoints reach a certain ammount :)
When does it crap out ? only if you do not have any more memory left .. that would be a lot of waypoints ?
If you only got a few MB's on memory free it is time to upgrade anyway
 
Updated: Added a new version that includes the increase / decrease pathPrecision stuff from Giles, logFile support as well as new clipboard API code from sinterlkaas. Created a toggle to allow you to choose what sort of logging you wish to use. Tested personally with hundreds of waypoints and seems to work great.
 
1 question about "pathPrecision". Does a great value = greater precision or greater random value?
 
1 question about "pathPrecision". Does a great value = greater precision or greater random value?

The value is how many feet distance you have to be to be considered as "arrived at destination". So a path precision of 1 means within 1 feet = arrived. A path precision of 100 would mean being within 100 feet would consider as "arrived" (and probably render the path-finding totally impossible). Generally I would always use a minimum of 1 (to avoid any decimal-point matching issues), and a maximum of 15. You want to avoid the bot being so far away from the waypoint that it moves onto the next one and ends up getting stuck behind something... but high path precision can help "random obstacle handling" that might appear randomly right on top of the waypoint.
 
Ah thanks very much for that, was wondering about why I was getting stuck so much :/
 
I've found 15 to be a great number. I use it in all my profiles now. It almost completely eliminates the "back tracking" that melee tend to do a lot.
 
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