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[Plugin] KeepOnMoving - Stuck handling and more

What do you intend to use/already use⌠ KEEP oи MOVING ⌡ for?

  • Leveling chars with Questing Bot?

    Votes: 27 55.1%
  • GatherBuddy2

    Votes: 23 46.9%
  • Other

    Votes: 10 20.4%

  • Total voters
    49
I don't get this error message. Please post a full log.
 
Last edited:
[/QUOTE]

Maybe it is addon related but I actually doubt it - as I don't have any addon that will interfere with quest or gossip frames. I implemented a routine into my plugin, that will close all gossip and quest frames when bot stopped and will restart it again. My char won't get stuck on this issue anymore. :)[/QUOTE] (From a personal message), I installed your plugin and mine continues to get stuck on this issue.
 

Attachments

You haven't activated "Infinite Mode" - it is crucial for this feature to work.
 
Last edited:
@mh66

same problem as crashik.

Fresh install without any other plugins beside keeponmoving and same problem.
Was working fine with the previous version of hb.

Full log attached.

hb sit there and doesnt write anything new in the log until I stop it.

thx for your work.
 

Attachments

Last edited:
@mh66

same problem as crashik.

Fresh install without any other plugins beside keeponmoving and same problem.
Was working fine with the previous version of hb.

Full log attached.

hb sit there and doesnt write anything new in the log until I stop it.

thx for your work.

I will have a look at it. Couldn't reproduce it so far.
 
Seems like Lua has some trouble getting map position inside of dungeon. Please replace these lines

PHP:
public static string mpos = Lua.GetReturnVal<string>("x,y=GetPlayerMapPosition('player');return format('%.1f - %.1f',100*x, 100*y)", 0);
public static string lpos = Lua.GetReturnVal<string>("x,y=GetPlayerMapPosition('player');return format('%.1f - %.1f',100*x, 100*y)", 0);
mpos = Lua.GetReturnVal<string>("x,y=GetPlayerMapPosition('player');return format('%.1f - %.1f',100*x, 100*y)", 0);

with these

PHP:
public static string mpos = null;
public static string lpos = null;
mpos = null;

and let me know if this solved this issue.
 
Seems like Lua has some trouble getting map position inside of dungeon. Please replace these lines

PHP:
public static string mpos = Lua.GetReturnVal<string>("x,y=GetPlayerMapPosition('player');return format('%.1f - %.1f',100*x, 100*y)", 0);
public static string lpos = Lua.GetReturnVal<string>("x,y=GetPlayerMapPosition('player');return format('%.1f - %.1f',100*x, 100*y)", 0);
mpos = Lua.GetReturnVal<string>("x,y=GetPlayerMapPosition('player');return format('%.1f - %.1f',100*x, 100*y)", 0);

with these

PHP:
public static string mpos = null;
public static string lpos = null;
mpos = null;

and let me know if this solved this issue.

This fix the problem, thx !
 
Thank you for letting me know. I will think about this issue for next release.
 
HL_cl.png


Code:
[B][SIZE=3][COLOR="#4898ED"]v2.53[/COLOR][/SIZE][/B]
- Issue fixed: If HB is paused, MOTIONLESS procedure should not start when resumed
- Issue fixed: When HB is started while in dungeon, [B][COLOR="#4898ED"]⌠ KoM ⌡[/COLOR][/B] will not prevent working anymore
- Issue fixed: [B][COLOR="#4898ED"]⌠ KoM ⌡[/COLOR][/B] should not start UNSTUCK procedure, while OverrideActionBar is visible (quests with custom action bar)
- [B][COLOR="#4898ED"]⌠ KoM ⌡[/COLOR][/B] will now not only fix "Failed to pickup quest" issue, but also prevents it (gossip/quest frames will be closed if visible for more than 10 seconds)
- UNSTUCK procedure slightly improved
 
Bot crash for me each time after he has used heathstone set to "The Agent Stand" using Azyul Gold Optimized Profile for Gundrak.

Log attached. Thx !

Thank you for your report.

In this log, char hasn't hearthed. This error seems to occur on startup after loading some remote codes for your profile. Would you mind trying - for example - questing profile pack to find out, if this is related to this particular profile you are trying to load.
 
It's only with Azyul's Profil, other are working fine.

Any Idear how to fix the profile, because the main part get streamed, so I can't edit it :/
 
I do have a suspicion but I will need some checking to be sure.

Would you please add this line

PHP:
clog("{0} - {1} - {2} - {3} - {4} - {5}", Me.Combat, Me.IsAlive, IsPlayerInRange, st, stc, ProfileManager.XmlLocation);

before this one

PHP:
if(!Me.Combat && Me.IsAlive && ((IsPlayerInRange && st>=20) || stc >= 3 ||

, run HB and upload a new log.
 
Like I assumed: This profile loads some subprofiles and when KoM tries to check if questing profile pack is loaded, there's actually no profile at all loaded and this error occurs.

Please replace KeepOnMoving.cs with the one attached and let me know if this issue is solved.
 

Attachments

Would you mind replacing each
PHP:
ProfileManager.XmlLocation != ""

with

PHP:
ProfileManager.XmlLocation != null

and try again?
 
Last edited:
Wonderful, I will upload a new proper version next few days when I added a little feature.
 
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