Still has a strange pause =/... I'd be willing to donate if you debug the current loot rules plugin.
Having the same problem, it loots and then pauses for ~2 seconds. Not sure if this is items rules related or a trinity problem.
Still has a strange pause =/... I'd be willing to donate if you debug the current loot rules plugin.
Having the same problem, it loots and then pauses for ~2 seconds. Not sure if this is items rules related or a trinity problem.
Still has a strange pause =/... I'd be willing to donate if you debug the current loot rules plugin.
Try the latest devOnly release and give me feedback...
https://subversion.assembla.com/svn/CustomTrinity/trunk/ItemRules2020UniTrinity1-7-1-8devOnly.zip
Some bugs/mistakes from \Rules\hard\legendary.dis:
Code:// - Tzo Krin's Gaze ----------------------------------------------------------+ // "Legendary" Spirit Stone // 322–359 Armor // +78-83 Dexterity // +78-83 Vitality // Attack Speed Increased by 6-7% // +6-7% Life // Gain 15.1-29.8 Life per Spirit Spent (Monk Only) // +1 Random Magic Properties // Item Level: 61 [QUALITY] == "Legendary" && [NAME] == "Tzo Krin's Gaze" # [DEXVIT] > 200 || [SOCKETS] > 0 || [TOTRES] > 0 || [CRIT%] > 0
These rules are definetly not hard. Honestly i cant imagine any Tzo Krin's Gaze worth selling.
Another one:
Code:// - Fire Walkers -------------------------------------------------------------+ // "Legendary" Boots // 280–308 Armor // +46-50 Fire Resistance // +12% Movement Speed // Reduces damage from melee attacks by 4%. // Burn the ground you walk on. // One of 3 Magic Properties (varies) // +150-169 Intelligence // +150-169 Dexterity // +150-169 Strength // +2 Random Magic Properties // Item Level: 62 [QUALITY] == "Legendary" && [NAME] == "Fire Walkers" # [MAXSTATVIT] > 200 || [ALLRES] > 0
In hard rules should be at least:
Code:[QUALITY] == "Legendary" && [NAME] == "Fire Walkers" # [MAXSTATVIT] > 200 && [ALLRES] > 60
Next:
Code:// - Blackthorne's Surcoat ----------------------------------------------------+ // Set Chest Armor // 397–457 Armor // +71-80 Resistance to All Elements // Reduces damage from ranged attacks by 5-6%. // One of 2 Magic Properties (varies) // +90-100 Vitality // +170-200 Vitality // +2 Random Magic Properties // Empty Socket // Empty Socket // Empty Socket // Blackthorne's Armor // Item Level: 63 [QUALITY] == "Legendary" && [NAME] == "Blackthorne's Surcoat"
No rules so every Surcoat would be stashed.
I'll let it run on hard rules and when i see something i'll post it here.
1:
Safety rules are commented out from medium rules but not from hard rules.
HARD:
Code:// safety rule [QUALITY] == "Legendary" && [BASETYPE] == "Weapon" && [ONEHAND] == true # [DPS] > 900 && [SOCKETS] > 0 && ([CRITDMG%] > 50 || [LOH] > 400 || [LS%] > 3 || [MAXSTATVIT] > 200) [QUALITY] == "Legendary" && [BASETYPE] == "Weapon" && [TWOHAND] == true # [DPS] > 1200 && [SOCKETS] > 0 && ([CRITDMG%] > 100 || [LOH] > 800 || [LS%] > 6 || [MAXSTATVIT] > 400) [QUALITY] == "Legendary" && [BASETYPE] == "Armor" # [MAXSTATVIT] > 400 || [DMGFACTOR] > 15 [QUALITY] == "Legendary" && [BASETYPE] == "Armor" # [MAXSTATVIT] > 300 && ([DMGFACTOR] > 12 || [ALLRES] > 60) [QUALITY] == "Legendary" && [BASETYPE] == "Armor" # [MAXSTATVIT] > 200 && [DMGFACTOR] > 9 && [ALLRES] > 60 [QUALITY] == "Legendary" && [BASETYPE] == "Jewelry" # [MAXSTATVIT] > 300 || [DMGFACTOR] > 6 [QUALITY] == "Legendary" && [BASETYPE] == "Jewelry" # [MAXSTATVIT] > 200 && ([DMGFACTOR] > 4 || [ALLRES] > 60) [QUALITY] == "Legendary" && [BASETYPE] == "Jewelry" # [MAXSTATVIT] > 100 && [DMGFACTOR] > 3 && [ALLRES] > 60
MEDIUM:
Code:// safety rule //[QUALITY] == "Legendary" && [BASETYPE] == "Weapon" && [ONEHAND] == true # [DPS] > 900 && [SOCKETS] > 0 && ([CRITDMG%] > 50 || [LOH] > 400 || [LS%] > 3 || [MAXSTATVIT] > 200) //[QUALITY] == "Legendary" && [BASETYPE] == "Weapon" && [TWOHAND] == true # [DPS] > 1200 && [SOCKETS] > 0 && ([CRITDMG%] > 100 || [LOH] > 800 || [LS%] > 5 || [MAXSTATVIT] > 400) //[QUALITY] == "Legendary" && [BASETYPE] == "Armor" # [MAXSTATVIT] > 400 || [DMGFACTOR] > 15 //[QUALITY] == "Legendary" && [BASETYPE] == "Armor" # [MAXSTATVIT] > 300 && ([DMGFACTOR] > 12 || [ALLRES] > 60) //[QUALITY] == "Legendary" && [BASETYPE] == "Armor" # [MAXSTATVIT] > 200 && [DMGFACTOR] > 9 && [ALLRES] > 60 //[QUALITY] == "Legendary" && [BASETYPE] == "Jewelry" # [MAXSTATVIT] > 300 || [DMGFACTOR] > 6 //[QUALITY] == "Legendary" && [BASETYPE] == "Jewelry" # [MAXSTATVIT] > 200 && ([DMGFACTOR] > 4 || [ALLRES] > 60) //[QUALITY] == "Legendary" && [BASETYPE] == "Jewelry" # [MAXSTATVIT] > 100 && [DMGFACTOR] > 3 && [ALLRES] > 60
Because of this Gladiator Gauntlets with crit damage are going to be stashed with hard rules but not with medium.
Code:08:16:08[LOG]:KEEP;[BASETYPE]:Armor;[TYPE]:Gloves;[QUALITY]:Legendary;[NAME]:GladiatorGauntlets;[LEVEL]:61,00;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[LIFE%]:6,99;[LOH]:207,00;[CRIT%]:7,00;[CRITDMG%]:30,00;[ARMOR]:265,83;[ARMORBONUS]:203,00;[ARMORTOT]:468,00;[DMGFACTOR]:20,00;[OFFSTATS]:2,00;[DEFSTATS]:3,00;[@EHP]:39861,45;[@OFFSTAT]:2,00;[@DEFSTAT]:3,00;[QUALITY]=="Legendary"&&[BASETYPE]=="Armor"#[MAXSTATVIT]>400||[DMGFACTOR]>15
2:
HARD:
Code:[LOG]:KEEP;[BASETYPE]:Jewelry;[TYPE]:Ring;[QUALITY]:Legendary;[NAME]:Hierophant'sSeal;[LEVEL]:61,00;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[AS%]:6,00;[LIFE%]:6,00;[REGEN]:118,00;[MINDMG]:24,00;[MAXDMG]:44,00;[ARMORBONUS]:195,00;[ARMORTOT]:195,00;[DMGFACTOR]:9,40;[AVGDMG]:34,00;[OFFSTATS]:2,00;[DEFSTATS]:3,00;[@EHP]:39396,57;[@OFFSTAT]:3,00;[@DEFSTAT]:3,00;[QUALITY]=="Legendary"&&[NAME]=="Hierophant'sSeal"#[DMGFACTOR]>7||[MAXSTATVIT]>50||[ALLRES]>40
MEDIUM:
Code:[LOG]:TRASH;[BASETYPE]:Jewelry;[TYPE]:Ring;[QUALITY]:Legendary;[NAME]:Hierophant'sSeal;[LEVEL]:61,00;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[AS%]:6,00;[LIFE%]:6,00;[REGEN]:118,00;[MINDMG]:24,00;[MAXDMG]:44,00;[ARMORBONUS]:195,00;[ARMORTOT]:195,00;[DMGFACTOR]:9,40;[AVGDMG]:34,00;[OFFSTATS]:2,00;[DEFSTATS]:3,00;[QUALITY]=="Legendary"&&[BASETYPE]=="Jewelry"#True->[TRASH]
3:
HARD:
Code:[LOG]:KEEP;[BASETYPE]:Jewelry;[TYPE]:Ring;[QUALITY]:Legendary;[NAME]:BandofHollowWhispers;[LEVEL]:61,00;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[DEX]:39,00;[VIT]:133,00;[LOH]:220,00;[ALLRES]:53,00;[MAXSTAT]:39,00;[MAXSTATVIT]:172,00;[STRVIT]:133,00;[DEXVIT]:172,00;[INTVIT]:133,00;[TOTRES]:53,00;[DEFSTATS]:2,00;[@EHP]:47676,81;[@DEFSTAT]:3,00;[@MONSTAT]:1,00;[@DEMSTAT]:1,00;[QUALITY]=="Legendary"&&[NAME]=="BandofHollowWhispers"#[DMGFACTOR]>3||[MAXSTATVIT]>100||[MAXSTATVIT]>200
MEDIUM:
Code:[LOG]:TRASH;[BASETYPE]:Jewelry;[TYPE]:Ring;[QUALITY]:Legendary;[NAME]:BandofHollowWhispers;[LEVEL]:61,00;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[DEX]:39,00;[VIT]:133,00;[LOH]:220,00;[ALLRES]:53,00;[MAXSTAT]:39,00;[MAXSTATVIT]:172,00;[STRVIT]:133,00;[DEXVIT]:172,00;[INTVIT]:133,00;[TOTRES]:53,00;[DEFSTATS]:2,00;[QUALITY]=="Legendary"&&[BASETYPE]=="Jewelry"#True->[TRASH]
4:
HARD:
Code:[LOG]:KEEP;[BASETYPE]:Jewelry;[TYPE]:Amulet;[QUALITY]:Legendary;[NAME]:XephirianAmulet;[LEVEL]:62,00;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[REGEN]:386,00;[CRIT%]:6,50;[GF%]:35,99;[MF%]:36,99;[MAXARCPOWER]:15,00;[DMGFACTOR]:13,00;[OFFSTATS]:1,00;[DEFSTATS]:1,00;[@EHP]:35000,00;[@OFFSTAT]:1,00;[@DEFSTAT]:1,00;[@WIZSTAT]:1,00;[QUALITY]=="Legendary"&&[NAME]=="XephirianAmulet"#[DMGFACTOR]>10||[MAXSTATVIT]>100&&[ALLRES]>50
MEDIUM:
Code:[LOG]:TRASH;[BASETYPE]:Jewelry;[TYPE]:Amulet;[QUALITY]:Legendary;[NAME]:XephirianAmulet;[LEVEL]:62,00;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[REGEN]:386,00;[CRIT%]:6,50;[GF%]:35,99;[MF%]:36,99;[MAXARCPOWER]:15,00;[DMGFACTOR]:13,00;[OFFSTATS]:1,00;[DEFSTATS]:1,00;[QUALITY]=="Legendary"&&[BASETYPE]=="Jewelry"#True->[TRASH]
As you can see rules are commented out in medium but not in hard.
There are a lot more of these.
yep ... they return BaseType = Misc .... instead of weapon ... if u want to ignore them u have to ... qualify only through [TYPE] == "Polearm"
[QUALITY] == "Rare" && [TYPE] == "Polearm" -> [IGNORE]
http://www.thebuddyforum.com/demonb...aked-pickup-rule-darkfriends-loot-plugin.html
Code:// +---------------------------------------------------------------------------+ // | ______ __ __ // || | |--.---.-.-----.-----.-----.| |.-----.-----. // || ---| | _ | | _ | -__|| || _ | _ | // ||______|__|__|___._|__|__|___ |_____||__||_____|___ | // | |_____| |_____| // +---------------------------------------------------------------------------+ // | 2.020(special): // | - on public demand GilesTrinity version 1.6.3.4 (v0.45) // | released with newest Item Rules Version 2.020 // | feedback apreciated // +---------------------------------------------------------------------------+
GilesTrinity version 1.6.3.4 & Item Rules Version 2.020
have fun!!!
[17:39:36.475 N] [Trinity]Sun Keeper [Mace_norm_unique_04-156] [Mace] = (KEEP)[17:39:36.530 N] [Trinity]Windforce [Bow_norm_unique_04-214] [Bow] = (KEEP)
[17:39:38.113 N] [Trinity]+=+=+=+=+=+=+=+=+ LEGENDARY FOUND +=+=+=+=+=+=+=+=+
[17:39:38.113 N] [Trinity]+ Name: Sun Keeper (Mace)
[17:39:38.113 N] [Trinity]+ Score: 48039
[17:39:38.113 N] [Trinity]+ Attributes: Intelligence=192. DPS=945
[17:39:38.113 N] [Trinity]+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
[17:39:38.633 N] [Trinity]+=+=+=+=+=+=+=+=+ LEGENDARY FOUND +=+=+=+=+=+=+=+=+
[17:39:38.633 N] [Trinity]+ Name: Windforce (TwoHandBow)
[17:39:38.633 N] [Trinity]+ Score: 50715
[17:39:38.633 N] [Trinity]+ Attributes: Life Steal %=3. DPS=1182
[17:39:38.633 N] [Trinity]+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
18 dec 17:39:36[ERROR]:Specified cast is not valid.;last use rule: [QUALITY]=="Legendary"||[QUALITY]==Special#True->[KEEP];tree.Errors = 3;ParseError( 4097): Unexpected token '' found. Expected EOF;ParseError( 111): TryGetValue NUMBER failed '' check this key!;ParseError( 111): TryGetValue NUMBER failed '' check this key!;;[BASETYPE]:Weapon;[TYPE]:Mace;[QUALITY]:Legendary;[NAME]:SunKeeper;[LEVEL]:63,00;[ONEHAND]:True;[TWOHAND]:False;[UNIDENT]:False;[DEX]:175,00;[INT]:198,00;[DPS]:945,86;[WEAPAS]:1,20;[WEAPMAXDMG]:1047,68;[WEAPMINDMG]:500,42;[MF%]:45,00;[MAXSTAT]:198,00;[MAXSTATVIT]:198,00;[DEXVIT]:175,00;[INTVIT]:198,00;[DEFSTATS]:1,00;
18 dec 17:39:36[LOG]:KEEP;[BASETYPE]:Weapon;[TYPE]:Mace;[QUALITY]:Legendary;[NAME]:SunKeeper;[LEVEL]:63,00;[ONEHAND]:True;[TWOHAND]:False;[UNIDENT]:False;[DEX]:175,00;[INT]:198,00;[DPS]:928,86;[WEAPAS]:1,20;[WEAPMAXDMG]:1047,68;[WEAPMINDMG]:500,42;[MF%]:45,00;[MAXSTAT]:198,00;[MAXSTATVIT]:198,00;[DEXVIT]:175,00;[INTVIT]:198,00;[DEFSTATS]:1,00;[QUALITY]=="Legendary"&&[BASETYPE]=="Weapon"#True->[KEEP]
18 dec 17:39:36[ERROR]:Specified cast is not valid.;last use rule: [QUALITY]=="Legendary"||[QUALITY]==Special#True->[KEEP];tree.Errors = 3;ParseError( 4097): Unexpected token '' found. Expected EOF;ParseError( 111): TryGetValue NUMBER failed '' check this key!;ParseError( 111): TryGetValue NUMBER failed '' check this key!;;[BASETYPE]:Weapon;[TYPE]:Bow;[QUALITY]:Legendary;[NAME]:Windforce;[LEVEL]:63,00;[ONEHAND]:False;[TWOHAND]:True;[UNIDENT]:False;[LS%]:3,00;[DPS]:1281,59;[WEAPAS]:1,54;[WEAPMAXDMG]:1182,44;[WEAPMINDMG]:475,96;[HATREDREG]:1,27;[DEFSTATS]:1,00;
18 dec 17:39:36[LOG]:KEEP;[BASETYPE]:Weapon;[TYPE]:Bow;[QUALITY]:Legendary;[NAME]:Windforce;[LEVEL]:63,00;[ONEHAND]:False;[TWOHAND]:True;[UNIDENT]:False;[LS%]:3,00;[DPS]:1281,59;[WEAPAS]:1,54;[WEAPMAXDMG]:1188,44;[WEAPMINDMG]:475,96;[HATREDREG]:1,27;[DEFSTATS]:1,00;[QUALITY]=="Legendary"&&[BASETYPE]=="Weapon"#True->[KEEP]
NMA not working with 0.45i think its hardcoded so we don't really need to choose anything... oh and did anyone notice 'notifymyandroid' is not working? seems that i'm not receiving any notifications (my bot just stashed an IK belt but didn't receive any notification about it). i'm using darkfriend's v0.45.