this is a nice idear ... has anyone some ... info about which items for low levels sell?
+exp? ... and so .. lets just put a lowLevel.dis together ..
help ^^
also it is possible to just pickup items in this region (lets say 16-18 magic)
^^
Hi
I use the soft item stashing version, but 12h runing not stashing item. this is bad luck or any problem in my setting...?
Ok, another question, why do the rare rules for legendary and soft have no [KEEP][TRASH] or [SCORE] behind them but the medium do, is this just a transitional phase or something ?
G
hi how do i make it stash all legendaries? thanks in advanced
[QUALITY] == "Legendary" && [NAME] == "Shenlong's Fist of Legend" # [DPS] > 850 && ([VIT] > 120 || [DEX] > 300 || [DEXVIT] >= 340 || [LOH] > 100)
[QUALITY] == "Legendary" && [NAME] == "Shenlong's Fist of Legend" # [DPS] > 900 && ([VIT] > 80 || [DEX] > 280 || [DEXVIT] >= 280 || [LOH] > 0)
[QUALITY] == "Legendary" && [NAME] == "Shenlong's Fist of Legend" # [DPS] > 875 && ([VIT] > 110 || [DEX] > 290 || [DEXVIT] >= 300)
Following this to the conclusion I can see rules that are 20 or 30 lines. Is it possible to use a formula that will allow me to be more flexible when writing rules. Could I say write a rule that will return a value for each point of [VIT] and use it to evaluate the fist of legend?
i might work on an easy to use scoring integration ...
like
u define at top for all rules ...
@EHP = [ALLRES]*1.8 + [VIT] + [MAXONERES]*0.3 + [ARMORBONUS]/100
and then u can use
rules with [EHP] > 100
or so ...
hang on, here's an idea, go back to the way Giles did it originally that worked 100% for everything except legendary items, and just write a Legendary keeper plugin. The wheel was invented and worked well before 1.05, just needed a few spokes straitening after 1.05, be we went and brought a whole new set of square wheels it seems. Sorry if this sounds harsh but after a lot of work we have just come to the conclusion the old way worked fine and just needed another tweak.
G