Yeah, kinda. So I should bump up the trinity scores to make sure any item that isn't covered by the file based rules is vendored if it has a low score I suppose.
How often would you say is a legendary/rare not covered by file based rules? Like, a rough guess, 1/100, 1/1000?
total bullshit man...when I play i know name of items by heart and don't even need to check it cause i know already what type and ilvl it is...So if bot ignores some certeain items is nothing suspicious...
... hmm sry ... the weapon swap ... i gona put the version back to default ... https://subversion.assembla.com/svn/CustomTrinity/trunk/ItemRules20062UniTrinity1-7-1-4stable.zip
What if I want to have trinity handle the picking up of items and have your loot rules for stashing?
+-------------------------+
| EVENT |
| Item Drop |
| FileBasedScriptingRules |
+-----------+-------------+
|
V
+--------------+
| pickup.dis +--> <matching rule>
+------+-------+ |
| +-> PICKUP
V +-> IGNORE
<no matching rule>
|
|
|
V
+--------+---------+
| trinity setting |
| decide if item |
| pickup |
+------------------+
+-------------------------+
| EVENT |
| Item Stash\Trash |
| FileBasedScriptingRules |
+-----------+-------------+
I don?t think that the chance is higher of getting banned if you do not pickup trash from the ground. Looking at Darks "pickup" rules, they are pretty moderate in my opinion.I edited pickup.dis to ignore all the limitations imposed on pickup, I pickup everything. Surely the easiest way for Blizz to spot a bot is to see a character will pickup only certain items on the ground and leave others without inspecting them, to me by setting minimum pickup levels etc is the easiest way to detect a bot, I personally think it is stupid and I pick up every yellow item and every bit of gold I see. Others may think differently, but this game is dead now, the 5 minutes an hour wasted pickup up everything makes no difference now to anything, just not picking up stuff increases your chance of getting caught IMHO.
G
It still pick up shields... What I did wrong?[QUALITY] == "Rare" && [LEVEL] > 60 && [BASETYPE] == "Armor"
//ignore rule
[QUALITY] == "Rare" && [LEVEL] <= 60 && [BASETYPE] == "Armor" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [TYPE] == "Shield" -> [IGNORE]
+-------------------------+
| EVENT |
| Item Drop |
| FileBasedScriptingRules |
+-----------+-------------+
|
V
+--------------+
| pickup.dis +--> <matching rule>
+------+-------+ |
| +-> PICKUP
V +-> IGNORE
<no matching rule>
|
|
|
V
+--------+---------+
| trinity setting |
| decide if item |
| pickup |
+------------------+
+-------------------------+
| EVENT |
| Item Stash\Trash |
| FileBasedScriptingRules |
+-----------+-------------+
Yep they are still developed but lates beta is now PUBLIC so donators have acces only for hard, medium, soft + alpha wich is basicly same as beta.Oh yeah, if we donate, do we get access to all the versions, like hard, medium, soft, or are these still being developed?
CAN i check if i were to use this. its inclusive of unified giles right??
what happend with riouxsvn repository ?Yes it is build on UnifiedTrinity 1.7.1.4![]()
what happend with riouxsvn repository ?
How item pickup is handled with "file based scripting rules"
Code:EVENT Item Drop FileBasedScriptingRules | | V pickup.dis ----> matching rule | | | |-> PICKUP item V |-> IGNORE item no matching rule | | V trinity setting decide if item pickup
How Stashing and Trashing is handled with "file based scripting rules"
Code:EVENT Item Stash\Trash FileBasedScriptingRules | | V legendary.dis --> matching rule rare.dis | magic.dis | special.dis |-> KEEP item | |-> TRASH item | | V V no matching rule SCORE item | | |<-------------+ V trinity scoring decide if item is stashed/trashed
Does this help?
if it's like this, why we get reports from people that their legendaries were trashed?
// cleanup rule trashing all other stuff
[QUALITY] == "Legendary" && [BASETYPE] == "Weapon" -> [TRASH]
[QUALITY] == "Legendary" && [BASETYPE] == "Armor" -> [TRASH]
[QUALITY] == "Legendary" && [BASETYPE] == "Jewelry" -> [TRASH]
//[QUALITY] == "Legendary" -> [KEEP]