I spent like 3 hours yesterday to get working pickup.dis rules, and I never succeeded in that.
So now I turn to this thread as I am no longer sure of how to do it;
Code:
[QUALITY] == "Rare" && [TWOHAND] == true -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [Type] == "Shield" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [Type] == "Quiver" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [Type] == "Mojo" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [Type] == "Shoulder" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [Type] == "WizardHat" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [Type] == "Helm" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [Type] == "Belt" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [Type] == "Orb" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [Type] == "MightyBelt" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [Type] == "Cloak" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [Type] == "SpiritStone" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [Type] == "VoodooMask" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [Type] == "Chest" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [Type] == "Legs" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [Type] == "Bracer" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Weapon" && [Type] == "CeremonialDagger" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Weapon" && [Type] == "Wand" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Weapon" && [Type] == "HandCrossbow" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] >= 57 && [BASETYPE] == "Weapon" && [Type] == "Axe"
[QUALITY] == "Rare" && [LEVEL] >= 57 && [BASETYPE] == "Weapon" && [Type] == "Sword"
[QUALITY] == "Rare" && [LEVEL] >= 57 && [BASETYPE] == "Weapon" && [Type] == "Mace"
[QUALITY] == "Rare" && [LEVEL] >= 57 && [BASETYPE] == "Weapon" && [Type] == "Dagger"
[QUALITY] == "Rare" && [LEVEL] >= 60 && [BASETYPE] == "Weapon" && [Type] == "Spear"
[QUALITY] == "Rare" && [LEVEL] >= 60 && [BASETYPE] == "Weapon" && [Type] == "FistWeapon"
[QUALITY] == "Rare" && [LEVEL] >= 60 && [BASETYPE] == "Weapon" && [Type] == "MightyWeapon"
[QUALITY] == "Rare" && [LEVEL] >= 60 && [BASETYPE] == "Armor" && [Type] == "Gloves"
[QUALITY] == "Rare" && [LEVEL] >= 60 && [BASETYPE] == "Armor" && [Type] == "Boots"
[QUALITY] == "Rare" && [LEVEL] > 50 && [BASETYPE] == "Jewelry"
[QUALITY] == "Rare" -> Ignore
I put in these rules, and the bot skips everything but Jewelry.
I've tried mixing it around in all possible ways, and the closest I've come is either Only pickup rings, or Only ignore 2H-Weapons.
Some help would be appreciated on this matter.