Just [TRASH] and set Trinity to salvage inferno items under the Town-Runs tab.Thanks a lot.
Is there also a SALVAGE tag, as they are KEEP, SCORE or TRASH?
Just [TRASH] and set Trinity to salvage inferno items under the Town-Runs tab.Thanks a lot.
Is there also a SALVAGE tag, as they are KEEP, SCORE or TRASH?
[QUALITY] == "Legendary" && [NAME] == "Triumvirate" # [AVGDMG] > 190 && [ARCONCRIT] > 0 || ([AVGDMG] > 200 && [INT] > 169 || [INTVIT] > 210)
201301140734240566.Hero;LOG;KEEP;[KEY]:2020147362;[BASETYPE]:Armor;[TYPE]:Orb;[QUALITY]:Legendary;[NAME]:Triumvirate;[LEVEL]:62,00;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[INTNAME]:orb_norm_unique_04-24;[INT]:167,00;[VIT]:129,00;[WEAPDMGTYPE]:None;[CRIT%]:8,00;[MINDMG]:54,00;[MAXDMG]:204,00;[FIREDMG%]:6,00;[LIGHTNINGDMG%]:5,00;[ARCANEDMG%]:6,00;[MAXARCPOWER]:14,00;[MAXSTAT]:167,00;[MAXSTATVIT]:296,00;[STRVIT]:129,00;[DEXVIT]:129,00;[INTVIT]:296,00;[DMGFACTOR]:28,90;[AVGDMG]:129,00;[OFFSTATS]:2,00;[DEFSTATS]:1,00;[@EHP]:39515,00;[@OFFSTAT]:3,00;[@DEFSTAT]:1,00;[@WIZSTAT]:2,00;[@WITSTAT]:1,00;[QUALITY]=="Legendary"&&[NAME]=="Triumvirate"#[AVGDMG]>190&&[ARCONCRIT]>0||([AVGDMG]>200&&[INT]>169||[INTVIT]>210)
Triumvirate
Code:[QUALITY] == "Legendary" && [NAME] == "Triumvirate" # [AVGDMG] > 190 && [ARCONCRIT] > 0 || ([AVGDMG] > 200 && [INT] > 169 || [INTVIT] > 210)
Code:201301140734240566.Hero;LOG;KEEP;[KEY]:2020147362;[BASETYPE]:Armor;[TYPE]:Orb;[QUALITY]:Legendary;[NAME]:Triumvirate;[LEVEL]:62,00;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[INTNAME]:orb_norm_unique_04-24;[INT]:167,00;[VIT]:129,00;[WEAPDMGTYPE]:None;[CRIT%]:8,00;[MINDMG]:54,00;[MAXDMG]:204,00;[FIREDMG%]:6,00;[LIGHTNINGDMG%]:5,00;[ARCANEDMG%]:6,00;[MAXARCPOWER]:14,00;[MAXSTAT]:167,00;[MAXSTATVIT]:296,00;[STRVIT]:129,00;[DEXVIT]:129,00;[INTVIT]:296,00;[DMGFACTOR]:28,90;[AVGDMG]:129,00;[OFFSTATS]:2,00;[DEFSTATS]:1,00;[@EHP]:39515,00;[@OFFSTAT]:3,00;[@DEFSTAT]:1,00;[@WIZSTAT]:2,00;[@WITSTAT]:1,00;[QUALITY]=="Legendary"&&[NAME]=="Triumvirate"#[AVGDMG]>190&&[ARCONCRIT]>0||([AVGDMG]>200&&[INT]>169||[INTVIT]>210)
Seems there is a mistake in this rule. It was kept because of INTVIT>210.
// +---------------------------------------------------------------------------+
// | ______ __ __
// || | |--.---.-.-----.-----.-----.| |.-----.-----.
// || ---| | _ | | _ | -__|| || _ | _ |
// ||______|__|__|___._|__|__|___ |_____||__||_____|___ |
// | |_____|
// +---------------------------------------------------------------------------+
// | 2.100(beta) Item Rules 2
// | - name is now correctly working (item name bug is fixed)
// | - changed [AS%] now working also on weapons
// | - changed [BLOCK%] now working also on shield
// | - added [TOTBLOCK%] for total blockchance on shield
// | - added [DMGVSELITE%] for percent damage bonus vs elite
// | - added [DMGREDELITE%] for percent damage reduction from elite
// | - added [EXPBONUS] for experience bonus
// | - added [LOK] for Life on kill
// | - added [REQLEVEL] for item required level
// | - added [WEAPDMGTYPE] (Arcane,Holy, etv.)
// | - added [WEAPDMG%] for damage % enhancment on wepon
// | - added [ROLL] representing the attribut roll on magic and rare items
// | - added [D3QUALITY] orginal db quality rare3,rare4 etc.
// | - Polearm and Andariels workaround removed again ... DB is right now
// | - maximum function is now usable examples will follow
// | - moved onto latest Trinity 1.7.1.15 devOnly thx to rrix
// +---------------------------------------------------------------------------+
// | 0.984(beta) Another Log Viewer
// | - update for newest release
// +---------------------------------------------------------------------------+
// +---------------------------------------------------------------------------+
// | ______ __ ______ __
// | | __ \.--.--.| |.-----. | | |--.---.-.-----.-----.-----.-----.
// | | <| | || || -__| | ---| | _ | | _ | -__|__ --|
// | |___|__||_____||__||_____| |______|__|__|___._|__|__|___ |_____|_____|
// | |_____|
// +---------------------------------------------------------------------------+
// +-12.01.2013 ---------------------------------------------------------------+
// | - more legendary changed to avoid trash stashing (hard)
// +-09.01.2013 ---------------------------------------------------------------+
// | - changed some legendary rules mostly to avoid trash stashing (hard)
// +-06.01.2013 ---------------------------------------------------------------+
// | - rewrote rare ring & amulet (hard)
// | - rewrote rare legs (hard)
// | - rewrote rare boots (hard)
// | - rewrote rare cloak (hard)
// | - rewrote rare bracer (hard)
// | - rewrote rare gloves (hard)
// | - rewrote rare belt & mightyBelt (hard)
// | - rewrote rare helms (hard)
// | - added monk swap items (hard)
// | - removed some soft macro rules (hard)
// | - changed chest rules (hard)
// | - added shield rules (hard)
// | - fixed some more stuff (hard)
// +---------------------------------------------------------------------------+
// | _______ ___ __ __
// ||_ _|.-----.' _|.-----.----.--------.---.-.| |_|__|.-----.-----.
// | _| |_ | | _|| _ | _| | _ || _| || _ | |
// ||_______||__|__|__| |_____|__| |__|__|__|___._||____|__||_____|__|__|
// |++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// +---------------------------------------------------------------------------+
// | - actual beta development can be downloaded separate on the
// | donators repository.
// | - actual beta rules can be downloaded separate on the donators repository
// | - contributors are welcome to help building rules
// | - rules sets provide a best effort for valuable items (not beeing perfect)
// | - donators: https://riouxsvn.com/svn/dbplugins
// | - public: https://subversion.assembla.com/svn/CustomTrinity/trunk
No problems when Buddy Stats is turned off. Kind of sucks though, I liked buddy stats haha.Do me a favour and try it with out BuddyStats .. just to check ..
Is it posible to check for specific skills on items?
For example Dead Man's Legacy with +200 dex and Demon Hunter Skill Bonus: Elemental Arrow is worth +1mln on EU and is going to be missed.
// +---------------------------------------------------------------------------+
// | _______ __ __ __ __ __
// || _ | |_| |_.----.|__| |--.--.--.| |_.-----.-----.
// || | _| _| _|| | _ | | || _| -__|__ --|
// ||___|___|____|____|__| |__|_____|_____||____|_____|_____|
// |
// +------------------+--------------------------------------------------------+
// | -CODE- | -PICKUP- | -Attribute- | -Example-
// +------------------+---------------+-----------------------------+----------+
// | [BASETYPE] | YES | ItemBaseType | Weapon
// | [QUALITY] | YES | ItemQuality | Rare
// | [D3QUALITY] | YES | D3 Quality | Rare6
// | [ROLL] | YES | Attribute rolls | 6
// | [TYPE] | YES | ItemType | Axe
// | [LEVEL] | YES | Level | 60
// | [ONEHAND] | YES | OneHand | true
// | [TWOHAND] | YES | TwoHand | false
// +------------------+---------------+-----------------------------+----------+
// | [STR] | Strength | 100
// | [DEX] | Dexterity | 100
// | [INT] | Intelligence | 100
// | [VIT] | Vitality | 100
// +----------------------------------+-----------------------------+----------+
// | [REGEN] | HealthPerSecond | 254
// | [LIFE%] | LifePercent | 12
// | [LS%] | LifeSteal | 3
// | [LOH] | LifeOnHit | 655
// | [LOK] | LifeOnKill | 1256
// | [MS%] | MovementSpeed | 12
// | [AS%] | AttackSpeedPercent | 6
// +----------------------------------+-----------------------------+----------+
// | [CRIT%] | CritPercent | 4.5
// | [CRITDMG%] | CritDamagePercent | 59
// | [BLOCK%] | BlockChance | 8
// | [TOTBLOCK%] | Total BlockChance | 23
// +----------------------------------+-----------------------------+----------+
// | [ALLRES] | ResistAll | 80
// | [RESPHYSICAL] | ResistPhysical | 60
// | [RESFIRE] | ResistFire | 60
// | [RESCOLD] | ResistCold | 60
// | [RESLIGHTNING] | ResistLightning | 60
// | [RESARCAN] | ResistArcane | 60
// | [RESPOISON] | ResistPoison | 60
// | [RESHOLY] | ResistHoly | 60
// +----------------------------------+-----------------------------+----------+
// | [ARMOR] | Armor | 345
// | [ARMORBONUS] | ArmorBonus | 200
// | [ARMORTOT] | ArmorTotal | 1300
// +----------------------------------+-----------------------------+----------+
// | [FIREDMG%] | FireDamagePercent | 3
// | [LIGHTNINGDMG%] | LightningDamagePercent | 3
// | [COLDDMG%] | ColdDamagePercent | 3
// | [POISONDMG%] | PoisonDamagePercent | 3
// | [ARCANEDMG%] | ArcaneDamagePercent | 3
// | [HOLYDMG%] | HolyDamagePercent | 3
// +----------------------------------+-----------------------------+----------+
// | [DPS] | WeaponDamagePerSecond | 1100
// | [WEAPAS] | WeaponAttacksPerSecond | 1.5
// | [WEAPDMG%] | WeaponDamagePer | 48
// | [WEAPMAXDMG] | WeaponMaxDamage | 560
// | [WEAPMINDMG] | WeaponMinDamage | 255
// | [WEAPDMGTYPE] | WeaponDamageType | Fire
// | [MINDMG] | MinDamage | 100
// | [MAXDMG] | MaxDamage | 200
// +----------------------------------+-----------------------------+----------+
// | [THORNS] | Thorns | 2345
// | [DMGVSELITE%] | Damage vs. Elite | 5
// | [DMGREDELITE%] | Damage Red. vs. Elite | 2
// | [DMGREDPHYSICAL] | Damage Red. vs. Physicaldmg.| 2
// +----------------------------------+-----------------------------+----------+
// | [MAXARCPOWER] | MaxArcanePower | 15
// | [ARCONCRIT] | ArcaneOnCrit | 10
// | [MAXMANA] | MaxMana | 5
// | [MANAREG] | ManaRegen | 5
// | [MAXFURY] | MaxFury | 5
// | [HEALTHSPIRIT] | HealthPerSpiritSpent | 245
// | [MAXSPIRIT] | MaxSpirit | 10
// | [SPIRITREG] | SpiritRegen | 5
// | [HATREDREG] | HatredRegen | 5
// | [MAXDISCIP] | MaxDiscipline | 5
// +----------------------------------+-----------------------------+----------+
// | [GF%] | GoldFind | 25
// | [MF%] | MagicFind | 20
// | [PICKRAD] | PickUpRadius | 5
// | [GLOBEBONUS] | HealthGlobeBonus | 5468
// | [EXPBONUS] | Experiencebonus | 14
// +----------------------------------+-----------------------------+----------+
// | [LEVELRED] | Level Requirement Reduced | 18
// | [REQLEVEL] | Required Lev | 60
// +----------------------------------+-----------------------------+----------+
// | [SOCKETS] | Sockets | 1
// +----------------------------------+-----------------------------+----------+
[QUALITY] == "Rare" # [MAXSTATVIT] > 100 && [LEVELRED] >= 16 && ([DMGFACTOR] > 5 || [ALLRES] > 60 || [DPS] > 800)
an example for the level reduction attribute
Hi, latest update rev.239 of hard\rare.dis with LEVELRED rule keeping tons of trash![]()