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[Plugin] "Item Rules 2" File based scripting language!

Well i have a question but i dont belive its that immportant to adress it directly to darkfriend :)

Look at this page i belive most of u know this page already but for people who dont u can find item ID's for every legendary item.

http://d3db.com/item/i/sever-323144295

And here is my question: why some of ID's have minus in front of ID. heres an example of some code (its urs FAndrey :))

NAME] == "Tzo Krin's Gaze" || [ITEMID] == "-493656604" -> [TRASH]
[NAME] == "Madstone" || [ITEMID] == "-492470683" # [CRIT%] == 0 -> [TRASH]
[NAME] == "Ivory Tower" || [ITEMID] == "1025903124" -> [TRASH]

And i dont know if i can replace these -ID with normal ID from that page above, could someone explain that to me ? :)
 
I used IDs from Plugins\GilesTrinity\ItemRules\translation.dis, not from d3db, and they work fine (even the negative ones)
 
special.dis

Code:
[QUALITY] == "Legendary" && [TYPE] == "CraftingPlan"
[QUALITY] == "Rare6" && [TYPE] == "CraftingPlan" -> [TRASH]
[QUALITY] == "Rare5" && [TYPE] == "CraftingPlan" -> [TRASH]
[QUALITY] == "Rare4" && [TYPE] == "CraftingPlan" -> [TRASH]

commond.dis

Code:
[QUALITY] == "Legendary" && [TYPE] == "CraftingPlan"
[QUALITY] == "Rare6" && [TYPE] == "CraftingPlan" -> [TRASH]
[QUALITY] == "Rare5" && [TYPE] == "CraftingPlan" -> [TRASH]
[QUALITY] == "Rare4" && [TYPE] == "CraftingPlan" -> [TRASH]

Bot is ignoring these rules and keeps all plans in the stash:

Code:
[08:40:31.599 N] [Trinity]Design: Marquise Amethyst [CraftingPlan_Jeweler_Drop-8265] [CraftingPlan] = (NULL)
[08:40:31.599 N] [Trinity]Design: Marquise Amethyst [CraftingPlan_Jeweler_Drop-8265] [CraftingPlan] = (autokeep plans)
[08:40:31.731 N] [Trinity]Design: Perfect Star Topaz [CraftingPlan_Jeweler_Drop-8361] [CraftingPlan] = (NULL)
[08:40:31.731 N] [Trinity]Design: Perfect Star Topaz [CraftingPlan_Jeweler_Drop-8361] [CraftingPlan] = (autokeep plans)
[08:40:31.862 N] [Trinity]Design: Radiant Star Topaz [CraftingPlan_Jeweler_Drop-8329] [CraftingPlan] = (NULL)
[08:40:31.862 N] [Trinity]Design: Radiant Star Topaz [CraftingPlan_Jeweler_Drop-8329] [CraftingPlan] = (autokeep plans)
[08:40:31.994 N] [Trinity]Design: Flawless Star Amethyst [CraftingPlan_Jeweler_Drop-8348] [CraftingPlan] = (NULL)
[08:40:31.994 N] [Trinity]Design: Flawless Star Amethyst [CraftingPlan_Jeweler_Drop-8348] [CraftingPlan] = (autokeep plans)
[08:40:32.127 N] [Trinity]Plan: Archon Spaulders of Strength [CraftingPlan_Smith_Drop-8238] [CraftingPlan] = (NULL)
[08:40:32.127 N] [Trinity]Plan: Archon Spaulders of Strength [CraftingPlan_Smith_Drop-8238] [CraftingPlan] = (autokeep plans)
[08:40:32.258 N] [Trinity]Plan: Razorspikes of Dexterity [CraftingPlan_Smith_Drop-8398] [CraftingPlan] = (NULL)
[08:40:32.258 N] [Trinity]Plan: Razorspikes of Dexterity [CraftingPlan_Smith_Drop-8398] [CraftingPlan] = (autokeep plans)

Code:
201302280840315993.Hero;LOG;NULL;[KEY]:2024145118;[BASETYPE]:Misc;[TYPE]:CraftingPlan;[QUALITY]:Normal;[D3QUALITY]:Normal;[ROLL]:0;[NAME]:Design:MarquiseAmethyst;[LEVEL]:64,00;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[INTNAME]:CraftingPlan_Jeweler_Drop-8265;[ITEMID]:-1171541998;[WEAPDMGTYPE]:None;[DEFSTATS]:1,00;[@EHP]:35000,00;
201302280840317293.Hero;LOG;NULL;[KEY]:2024734951;[BASETYPE]:Misc;[TYPE]:CraftingPlan;[QUALITY]:Normal;[D3QUALITY]:Normal;[ROLL]:0;[NAME]:Design:PerfectStarTopaz;[LEVEL]:62,00;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[INTNAME]:CraftingPlan_Jeweler_Drop-8361;[ITEMID]:872647661;[WEAPDMGTYPE]:None;[DEFSTATS]:1,00;[@EHP]:35000,00;
201302280840318613.Hero;LOG;NULL;[KEY]:2024079581;[BASETYPE]:Misc;[TYPE]:CraftingPlan;[QUALITY]:Normal;[D3QUALITY]:Normal;[ROLL]:0;[NAME]:Design:RadiantStarTopaz;[LEVEL]:63,00;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[INTNAME]:CraftingPlan_Jeweler_Drop-8329;[ITEMID]:872683599;[WEAPDMGTYPE]:None;[DEFSTATS]:1,00;[@EHP]:35000,00;
201302280840319933.Hero;LOG;NULL;[KEY]:2025324784;[BASETYPE]:Misc;[TYPE]:CraftingPlan;[QUALITY]:Normal;[D3QUALITY]:Normal;[ROLL]:0;[NAME]:Design:FlawlessStarAmethyst;[LEVEL]:61,00;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[INTNAME]:CraftingPlan_Jeweler_Drop-8348;[ITEMID]:-1171649812;[WEAPDMGTYPE]:None;[DEFSTATS]:1,00;[@EHP]:35000,00;
201302280840321263.Hero;LOG;NULL;[KEY]:2099249489;[BASETYPE]:Misc;[TYPE]:CraftingPlan;[QUALITY]:Normal;[D3QUALITY]:Normal;[ROLL]:0;[NAME]:Plan:ArchonSpauldersofStrength;[LEVEL]:63,00;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[INTNAME]:CraftingPlan_Smith_Drop-8238;[ITEMID]:1195010786;[WEAPDMGTYPE]:None;[DEFSTATS]:1,00;[@EHP]:35000,00;
201302280840322573.Hero;LOG;NULL;[KEY]:2024407266;[BASETYPE]:Misc;[TYPE]:CraftingPlan;[QUALITY]:Normal;[D3QUALITY]:Normal;[ROLL]:0;[NAME]:Plan:RazorspikesofDexterity;[LEVEL]:63,00;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[INTNAME]:CraftingPlan_Smith_Drop-8398;[ITEMID]:-1656027917;[WEAPDMGTYPE]:None;[DEFSTATS]:1,00;[@EHP]:35000,00;
 
hi,so this code

201302280840315993.Hero;LOG;NULL;[KEY]:2024145118;[BASETYPE]:Misc;[TYPE]:CraftingPlan;[QUALITY]:Normal;[D3QUALITY]:Normal;[ROLL]:0;[NAME]:Design:MarquiseAmethyst;[LEVEL]:64,00;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[INTNAME]:CraftingPlan_Jeweler_Drop-8265;[ITEMID]:-1171541998;[WEAPDMGTYPE]:None;[DEFSTATS]:1,00;[@EHP]:35000,00;

must be where then CraftingPlan will work?
 
special.dis

Code:
[QUALITY] == "Legendary" && [TYPE] == "CraftingPlan"
[QUALITY] == "Rare6" && [TYPE] == "CraftingPlan" -> [TRASH]
[QUALITY] == "Rare5" && [TYPE] == "CraftingPlan" -> [TRASH]
[QUALITY] == "Rare4" && [TYPE] == "CraftingPlan" -> [TRASH]

commond.dis

Code:
[QUALITY] == "Legendary" && [TYPE] == "CraftingPlan"
[QUALITY] == "Rare6" && [TYPE] == "CraftingPlan" -> [TRASH]
[QUALITY] == "Rare5" && [TYPE] == "CraftingPlan" -> [TRASH]
[QUALITY] == "Rare4" && [TYPE] == "CraftingPlan" -> [TRASH]

Bot is ignoring these rules and keeps all plans in the stash:

Code:
[08:40:31.599 N] [Trinity]Design: Marquise Amethyst [CraftingPlan_Jeweler_Drop-8265] [CraftingPlan] = (NULL)
[08:40:31.599 N] [Trinity]Design: Marquise Amethyst [CraftingPlan_Jeweler_Drop-8265] [CraftingPlan] = (autokeep plans)
[08:40:31.731 N] [Trinity]Design: Perfect Star Topaz [CraftingPlan_Jeweler_Drop-8361] [CraftingPlan] = (NULL)
[08:40:31.731 N] [Trinity]Design: Perfect Star Topaz [CraftingPlan_Jeweler_Drop-8361] [CraftingPlan] = (autokeep plans)
[08:40:31.862 N] [Trinity]Design: Radiant Star Topaz [CraftingPlan_Jeweler_Drop-8329] [CraftingPlan] = (NULL)
[08:40:31.862 N] [Trinity]Design: Radiant Star Topaz [CraftingPlan_Jeweler_Drop-8329] [CraftingPlan] = (autokeep plans)
[08:40:31.994 N] [Trinity]Design: Flawless Star Amethyst [CraftingPlan_Jeweler_Drop-8348] [CraftingPlan] = (NULL)
[08:40:31.994 N] [Trinity]Design: Flawless Star Amethyst [CraftingPlan_Jeweler_Drop-8348] [CraftingPlan] = (autokeep plans)
[08:40:32.127 N] [Trinity]Plan: Archon Spaulders of Strength [CraftingPlan_Smith_Drop-8238] [CraftingPlan] = (NULL)
[08:40:32.127 N] [Trinity]Plan: Archon Spaulders of Strength [CraftingPlan_Smith_Drop-8238] [CraftingPlan] = (autokeep plans)
[08:40:32.258 N] [Trinity]Plan: Razorspikes of Dexterity [CraftingPlan_Smith_Drop-8398] [CraftingPlan] = (NULL)
[08:40:32.258 N] [Trinity]Plan: Razorspikes of Dexterity [CraftingPlan_Smith_Drop-8398] [CraftingPlan] = (autokeep plans)

Code:
201302280840315993.Hero;LOG;NULL;[KEY]:2024145118;[BASETYPE]:Misc;[TYPE]:CraftingPlan;[QUALITY]:Normal;[D3QUALITY]:Normal;[ROLL]:0;[NAME]:Design:MarquiseAmethyst;[LEVEL]:64,00;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[INTNAME]:CraftingPlan_Jeweler_Drop-8265;[ITEMID]:-1171541998;[WEAPDMGTYPE]:None;[DEFSTATS]:1,00;[@EHP]:35000,00;
201302280840317293.Hero;LOG;NULL;[KEY]:2024734951;[BASETYPE]:Misc;[TYPE]:CraftingPlan;[QUALITY]:Normal;[D3QUALITY]:Normal;[ROLL]:0;[NAME]:Design:PerfectStarTopaz;[LEVEL]:62,00;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[INTNAME]:CraftingPlan_Jeweler_Drop-8361;[ITEMID]:872647661;[WEAPDMGTYPE]:None;[DEFSTATS]:1,00;[@EHP]:35000,00;
201302280840318613.Hero;LOG;NULL;[KEY]:2024079581;[BASETYPE]:Misc;[TYPE]:CraftingPlan;[QUALITY]:Normal;[D3QUALITY]:Normal;[ROLL]:0;[NAME]:Design:RadiantStarTopaz;[LEVEL]:63,00;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[INTNAME]:CraftingPlan_Jeweler_Drop-8329;[ITEMID]:872683599;[WEAPDMGTYPE]:None;[DEFSTATS]:1,00;[@EHP]:35000,00;
201302280840319933.Hero;LOG;NULL;[KEY]:2025324784;[BASETYPE]:Misc;[TYPE]:CraftingPlan;[QUALITY]:Normal;[D3QUALITY]:Normal;[ROLL]:0;[NAME]:Design:FlawlessStarAmethyst;[LEVEL]:61,00;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[INTNAME]:CraftingPlan_Jeweler_Drop-8348;[ITEMID]:-1171649812;[WEAPDMGTYPE]:None;[DEFSTATS]:1,00;[@EHP]:35000,00;
201302280840321263.Hero;LOG;NULL;[KEY]:2099249489;[BASETYPE]:Misc;[TYPE]:CraftingPlan;[QUALITY]:Normal;[D3QUALITY]:Normal;[ROLL]:0;[NAME]:Plan:ArchonSpauldersofStrength;[LEVEL]:63,00;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[INTNAME]:CraftingPlan_Smith_Drop-8238;[ITEMID]:1195010786;[WEAPDMGTYPE]:None;[DEFSTATS]:1,00;[@EHP]:35000,00;
201302280840322573.Hero;LOG;NULL;[KEY]:2024407266;[BASETYPE]:Misc;[TYPE]:CraftingPlan;[QUALITY]:Normal;[D3QUALITY]:Normal;[ROLL]:0;[NAME]:Plan:RazorspikesofDexterity;[LEVEL]:63,00;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[INTNAME]:CraftingPlan_Smith_Drop-8398;[ITEMID]:-1656027917;[WEAPDMGTYPE]:None;[DEFSTATS]:1,00;[@EHP]:35000,00;

= (NULL) means there is no rule for that item ...

maybee use something like this ... in common.dis

Code:
// +---------------------------------------------------------------------------+
// |  _______ ______ _______ ______ _______ _______ _____   
// | |     __|   __ \    ___|      |_     _|   _   |     |_ 
// | |__     |    __/    ___|   ---|_|   |_|       |       |
// | |_______|___|  |_______|______|_______|___|___|_______|
// +---------------------------------------------------------------------------+  

// keep all special items
// this is a saftey line ... as long it isn't removed it will keep all items
// specifyed by the rule ... the action of commenting it out
// will apply all following rules ... this set of rules is no where of complete
[QUALITY] == "Special" -> [KEEP]

// crafting plans setting
[QUALITY] == "Legendary" && [TYPE] == "CraftingPlan"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Gauntlets of Dexterity"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Gauntlets of Intelligence"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Gauntlets of Strength"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Gauntlets of Vitality"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Spaulders of Dexterity"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Spaulders of Intelligence"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Spaulders of Strength"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Spaulders of Vitality"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Armor of Dexterity"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Armor of Intelligence"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Armor of Strength"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Armor of Vitality"
[TYPE] == "CraftingPlan" && [NAME] == "Design: Marquise Amethyst"
[TYPE] == "CraftingPlan" && [NAME] == "Design: Marquise Emerald"
[TYPE] == "CraftingPlan" && [NAME] == "Design: Marquise Topaz"
[TYPE] == "CraftingPlan" && [NAME] == "Design: Marquise Ruby"
[NAME] == "Tome of Secrets"
[NAME] == "Tome of Blacksmithing"
[NAME] == "Tome of Jewelcrafting"

[QUALITY] == "Rare6" && [TYPE] == "CraftingPlan" -> [TRASH]
[QUALITY] == "Rare5" && [TYPE] == "CraftingPlan" -> [TRASH]
[QUALITY] == "Rare4" && [TYPE] == "CraftingPlan" -> [TRASH]

// keep demonic essences
//[TYPE] == "CraftingReagent"
 
Just a short question.
I have found an IK Boulder Breaker
1500 dps
240min
260max
50% dmg
310 str


Hard loot rule wants to trash it. Is this intended ? Did it just slipped through the rule because of a few points ?
Or is this really trash.
I wonder because there was no "good" loot for 2-3 days and thought maybe there is something broken with the rules and Trinity 1.7.2.5 ??
 
= (NULL) means there is no rule for that item ...

And thats the problem. Shouldnt it trash all crafting plans except legendaries if i have this in common.dis?

Code:
[QUALITY] == "Legendary" && [TYPE] == "CraftingPlan"
[QUALITY] == "Rare6" && [TYPE] == "CraftingPlan" -> [TRASH]
[QUALITY] == "Rare5" && [TYPE] == "CraftingPlan" -> [TRASH]
[QUALITY] == "Rare4" && [TYPE] == "CraftingPlan" -> [TRASH]
 
new recipes aren't implemented as rare4/5/6 at now you can only add them as names

Darky maybe implement all new recipes as rarenew or smthing like this
 
Good to know. What about:

Code:
[12:25:33.344 N] [Trinity]Design: Radiant Star Amethyst [CraftingPlan_Jeweler_Drop-184] [CraftingPlan] = (NULL)
[12:25:33.345 N] [Trinity]Design: Radiant Star Amethyst [CraftingPlan_Jeweler_Drop-184] [CraftingPlan] = (autokeep plans)
[12:25:33.474 N] [Trinity]Design: Radiant Star Topaz [CraftingPlan_Jeweler_Drop-191] [CraftingPlan] = (NULL)
[12:25:33.474 N] [Trinity]Design: Radiant Star Topaz [CraftingPlan_Jeweler_Drop-191] [CraftingPlan] = (autokeep plans)
[12:25:33.603 N] [Trinity]Design: Radiant Star Emerald [CraftingPlan_Jeweler_Drop-193] [CraftingPlan] = (NULL)
[12:25:33.603 N] [Trinity]Design: Radiant Star Emerald [CraftingPlan_Jeweler_Drop-193] [CraftingPlan] = (autokeep plans)
[12:25:33.731 N] [Trinity]Design: Perfect Star Topaz [CraftingPlan_Jeweler_Drop-202] [CraftingPlan] = (NULL)
[12:25:33.731 N] [Trinity]Design: Perfect Star Topaz [CraftingPlan_Jeweler_Drop-202] [CraftingPlan] = (autokeep plans)
[12:25:33.861 N] [Trinity]Design: Perfect Star Amethyst [CraftingPlan_Jeweler_Drop-203] [CraftingPlan] = (NULL)
[12:25:33.861 N] [Trinity]Design: Perfect Star Amethyst [CraftingPlan_Jeweler_Drop-203] [CraftingPlan] = (autokeep plans)
[12:25:33.991 N] [Trinity]Design: Flawless Star Amethyst [CraftingPlan_Jeweler_Drop-210] [CraftingPlan] = (NULL)
[12:25:33.991 N] [Trinity]Design: Flawless Star Amethyst [CraftingPlan_Jeweler_Drop-210] [CraftingPlan] = (autokeep plans)
 
it's same, not implemented as group, put names, or in newest trinity you can disabe picking up designs and plans and pickup only legendary ones
 
Thank you.

Code:
[QUALITY] == "Legendary" && [TYPE] == "CraftingPlan"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Gauntlets of Dexterity" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Gauntlets of Intelligence" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Gauntlets of Strength" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Gauntlets of Vitality" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Spaulders of Dexterity" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Spaulders of Intelligence" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Spaulders of Strength" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Spaulders of Vitality" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Razorspikes of Dexterity" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Razorspikes of Intelligence" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Razorspikes of Strength" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Razorspikes of Vitality" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Armor of Dexterity"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Armor of Intelligence"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Armor of Strength"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Armor of Vitality"
[TYPE] == "CraftingPlan" && [NAME] == "Design: Amulet of Dexterity" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Design: Amulet of Intelligence" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Design: Amulet of Strength" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Design: Amulet of Vitality" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Design: Marquise Amethyst" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Design: Marquise Emerald" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Design: Marquise Topaz" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Design: Marquise Ruby" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Design: Radiant Star Amethyst" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Design: Radiant Star Emerald" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Design: Radiant Star Topaz" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Design: Radiant Star Ruby" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Design: Perfect Star Amethyst" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Design: Perfect Star Emerald" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Design: Perfect Star Topaz" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Design: Perfect Star Ruby" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Design: Flawless Star Amethyst" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Design: Flawless Star Emerald" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Design: Flawless Star Topaz" -> [TRASH]
[TYPE] == "CraftingPlan" && [NAME] == "Design: Flawless Star Ruby" -> [TRASH]
[QUALITY] == "Rare6" && [TYPE] == "CraftingPlan" -> [TRASH]
[QUALITY] == "Rare5" && [TYPE] == "CraftingPlan" -> [TRASH]
[QUALITY] == "Rare4" && [TYPE] == "CraftingPlan" -> [TRASH]

A lot of code to keep only legendary plans and archon armor but at least it works now and trash the rest :)
 
it not be better to insert it to pickup.dis and ignore? i think you will save some extra time ;), but leave it too in common id bot pick up accidentaly
 
hi darkfriend77,
riouxsvn.com has been under maintenance for about a week now.
cant log on to get the item rules.
i sent you an e-mail, if you can send me the files that would be awesome.
user name of svn: zzpzzp
 
[NAME] == "Won Khim Lau" -> [KEEP]

I set it be keep,but it's trash all won khim lau... how can I fix it?
 
How come that my bots pickup shields eventhough I have this in the pickup.dis file?

[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [TYPE] == "Shield" -> [IGNORE]

Hope someone can help, ty.
 
[NAME] == "Won Khim Lau" -> [KEEP]

I set it be keep,but it's trash all won khim lau... how can I fix it?
if you're using non-English game, then use ITEMID instead of NAME. all item IDs can be found in Plugins\GilesTrinity\ItemRules\translation.dis
How come that my bots pickup shields eventhough I have this in the pickup.dis file?

[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [TYPE] == "Shield" -> [IGNORE]

Hope someone can help, ty.
make sure this is the first line in the file
 
... important !!! ...

i moved the private repository on one of my own rent dedicated servers ... so there is no more dependency on riouxsvn.com ...

please check out your mails ... for the new informations ... they are sent out with the comming 1-2 hours ... if you dont get it plz contact me on skype.

i working again strong on new rules and better sets ... that will be available to supporters comming 1-2 days ...

also i have opened a communication platform that allows supporters to talk about rules and wishes and more ...


thx keep peace... :p im back from vacation ... :p
 
darkfriend77, great news! Thanks for your work! (waiting for the email hehe)
 
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