Edit:This works great for me, only thing is how to set it to ignore all 2H weapons?
this i still try to figure out
Edit:This works great for me, only thing is how to set it to ignore all 2H weapons?
this i still try to figure out
Me too.. still want to know how to ignore all 2hand weapon
[QUALITY] == "Rare" && [LEVEL] > 58 && [BASETYPE] == "Weapon"
//ignore rule
[QUALITY] == "Rare" && [LEVEL] <= 58 && [BASETYPE] == "Weapon" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Helm" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Chest" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Shield" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Pants" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Bow" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Crossbow" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Legs" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Belt" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "FollowerSpecial" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "HandCrossbow" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Quiver" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Boots" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "WizardHat" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Orb" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Cloak" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "HandCrossbow" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "VoodooMask" -> [IGNORE]
Well, with this configuration all works fine, but I have a fail, bot takes, Bows, Crossbows and HandCrossbows, any have the same problem?
down since 30h ...
down since 30h ...
Darkfriend,
what are the orders of operators?
A && B || C
will do first A && B and the result will be || with C, or the viceversa?
Concrete:
[QUALITY] == "Legendary" && [NAME] == "Triumvirate" # [AVGDMG] > 190 && [ARCONCRIT] > 0 || ([AVGDMG] > 200 && [INT] > 169 || [INTVIT] > 210)
What is this rule doing? I can't understand it without the rules of precedence between operators.
// | LOGICAL OPERATOR:
// | -----------------
// | OR "||" true || false -> true
// | AND "&&" true && false -> false
// | EQUAL "==" 10 == 11 -> false
// | NOTEQUAL "!=" 10 != 11 -> true
// | LESSEREQUAL "<=" 10 <= 10 -> true
// | BIGGEREQUAL ">=" 10 >= 10 -> true
// | LESSTHEN "<" 10 < 10 -> false
// | BIGGERTHEN ">" 10 > 10 -> false
// | PLUS/MINUS "+-" 1 + 2 -> 3
// | MULT/DIV "*/" 1 * 2 -> 2
// | BRACKETS "()" (5+5)*2 == 5+(5*2) -> false
// +---------------------------------------------------------------------------+
// | ______ __ __
// || | |--.---.-.-----.-----.-----.| |.-----.-----.
// || ---| | _ | | _ | -__|| || _ | _ |
// ||______|__|__|___._|__|__|___ |_____||__||_____|___ |
// | |_____|
// +---------------------------------------------------------------------------+
// | 2.210(beta) Item Rules 2 (only use with Beta DB .159+)
// | - added translation ofr legendary names, USEITEMIDS in the GUI.
// | (non-english clients can use org. legendary.dis with that flag checked!)
// | - moved onto latest Trinity 1.7.2.00 thx to rrix
// +---------------------------------------------------------------------------+
// +---------------------------------------------------------------------------+
// | ______ __ ______ __
// | | __ \.--.--.| |.-----. | | |--.---.-.-----.-----.-----.-----.
// | | <| | || || -__| | ---| | _ | | _ | -__|__ --|
// | |___|__||_____||__||_____| |______|__|__|___._|__|__|___ |_____|_____|
// | |_____|
// +---------------------------------------------------------------------------+
// +-04.02.2013 ---------------------------------------------------------------+
// | - added some black weapon rules (hard)
// | - new pickups.dis which is far more accurate and better customizable (hard)
// | - added a safty rule that catches missed legendarys (hard)
// | - changed some rules in legendary and rare (hard)
// | - prepared the rules for the translation patch and for next trinity rel.
// +---------------------------------------------------------------------------+
You're still not clear.
if BOTTOM TO TOP means AND is processed before OR then:
[QUALITY] == "Legendary" && [NAME] == "Triumvirate" # [AVGDMG] > 190 && [ARCONCRIT] > 0 || ([AVGDMG] > 200 && [INT] > 169 || [INTVIT] > 210)
is the same as
[QUALITY] == "Legendary" && [NAME] == "Triumvirate" # [AVGDMG] > 190 && [ARCONCRIT] > 0
[QUALITY] == "Legendary" && [NAME] == "Triumvirate" # [AVGDMG] > 200 && [INT] > 169
[QUALITY] == "Legendary" && [NAME] == "Triumvirate" # [INTVIT] > 210
If not, and it's top to bottom
[QUALITY] == "Legendary" && [NAME] == "Triumvirate" # [AVGDMG] > 190 && [ARCONCRIT] > 0
[QUALITY] == "Legendary" && [NAME] == "Triumvirate" # [AVGDMG] > 200 && [INT] > 169
[QUALITY] == "Legendary" && [NAME] == "Triumvirate" # [AVGDMG] > 200 && [INTVIT] > 210
Can you clarify it?
- - - Updated - - -
Also, latest 2.210 made the rules for some legendaries (eg helms) softer than previous hard rules. Is this a bug or intended?
Missing: 432930588;Стенанияonly use with newest rules ... if u find a TranslationFix.log file in he TrinityLogs folder plz post this file on the forum or send it to me.
legendarys that couldn't be translated are KEEPED and will be logged out into that file ...